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# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

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GNU AFFERO GENERAL PUBLIC LICENSE
Version 3, 19 November 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU Affero General Public License is a free, copyleft license for
software and other kinds of works, specifically designed to ensure
cooperation with the community in the case of network server software.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
our General Public Licenses are intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
Developers that use our General Public Licenses protect your rights
with two steps: (1) assert copyright on the software, and (2) offer
you this License which gives you legal permission to copy, distribute
and/or modify the software.
A secondary benefit of defending all users' freedom is that
improvements made in alternate versions of the program, if they
receive widespread use, become available for other developers to
incorporate. Many developers of free software are heartened and
encouraged by the resulting cooperation. However, in the case of
software used on network servers, this result may fail to come about.
The GNU General Public License permits making a modified version and
letting the public access it on a server without ever releasing its
source code to the public.
The GNU Affero General Public License is designed specifically to
ensure that, in such cases, the modified source code becomes available
to the community. It requires the operator of a network server to
provide the source code of the modified version running there to the
users of that server. Therefore, public use of a modified version, on
a publicly accessible server, gives the public access to the source
code of the modified version.
An older license, called the Affero General Public License and
published by Affero, was designed to accomplish similar goals. This is
a different license, not a version of the Affero GPL, but Affero has
released a new version of the Affero GPL which permits relicensing under
this license.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU Affero General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
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To "propagate" a work means to do anything with it that, without
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The Corresponding Source need not include anything that users
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The Corresponding Source for a work in source code form is that
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All rights granted under this License are granted for the term of
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You may convey verbatim copies of the Program's source code as you
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you inform other peers where the object code and Corresponding
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A separable portion of the object code, whose source code is excluded
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A "User Product" is either (1) a "consumer product", which means any
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If you convey an object code work under this section in, or with, or
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if neither you nor any third party retains the ability to install
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The requirement to provide Installation Information does not include a
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Corresponding Source conveyed, and Installation Information provided,
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"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
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author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
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it) with contractual assumptions of liability to the recipient, for
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All other non-permissive additional terms are considered "further
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received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
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a further restriction but permits relicensing or conveying under this
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must place, in the relevant source files, a statement of the
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Additional terms, permissive or non-permissive, may be stated in the
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You may not propagate or modify a covered work except as expressly
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Termination of your rights under this section does not terminate the
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You are not required to accept this License in order to receive or
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occurring solely as a consequence of using peer-to-peer transmission
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A contributor's "essential patent claims" are all patent claims
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work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
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in the business of distributing software, under which you make payment
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or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
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not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Remote Network Interaction; Use with the GNU General Public License.
Notwithstanding any other provision of this License, if you modify the
Program, your modified version must prominently offer all users
interacting with it remotely through a computer network (if your version
supports such interaction) an opportunity to receive the Corresponding
Source of your version by providing access to the Corresponding Source
from a network server at no charge, through some standard or customary
means of facilitating copying of software. This Corresponding Source
shall include the Corresponding Source for any work covered by version 3
of the GNU General Public License that is incorporated pursuant to the
following paragraph.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the work with which it is combined will remain governed by version
3 of the GNU General Public License.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU Affero General Public License from time to time. Such new versions
will be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU Affero General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU Affero General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU Affero General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
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author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
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IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) 2023 remi
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If your software can interact with users remotely through a computer
network, you should also make sure that it provides a way for users to
get its source. For example, if your program is a web application, its
interface could display a "Source" link that leads users to an archive
of the code. There are many ways you could offer source, and different
solutions will be better for different programs; see section 13 for the
specific requirements.
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU AGPL, see
<https://www.gnu.org/licenses/>.

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#
# There exist several targets which are by default empty and which can be
# used for execution of your targets. These targets are usually executed
# before and after some main targets. They are:
#
# .build-pre: called before 'build' target
# .build-post: called after 'build' target
# .clean-pre: called before 'clean' target
# .clean-post: called after 'clean' target
# .clobber-pre: called before 'clobber' target
# .clobber-post: called after 'clobber' target
# .all-pre: called before 'all' target
# .all-post: called after 'all' target
# .help-pre: called before 'help' target
# .help-post: called after 'help' target
#
# Targets beginning with '.' are not intended to be called on their own.
#
# Main targets can be executed directly, and they are:
#
# build build a specific configuration
# clean remove built files from a configuration
# clobber remove all built files
# all build all configurations
# help print help mesage
#
# Targets .build-impl, .clean-impl, .clobber-impl, .all-impl, and
# .help-impl are implemented in nbproject/makefile-impl.mk.
#
# Available make variables:
#
# CND_BASEDIR base directory for relative paths
# CND_DISTDIR default top distribution directory (build artifacts)
# CND_BUILDDIR default top build directory (object files, ...)
# CONF name of current configuration
# CND_ARTIFACT_DIR_${CONF} directory of build artifact (current configuration)
# CND_ARTIFACT_NAME_${CONF} name of build artifact (current configuration)
# CND_ARTIFACT_PATH_${CONF} path to build artifact (current configuration)
# CND_PACKAGE_DIR_${CONF} directory of package (current configuration)
# CND_PACKAGE_NAME_${CONF} name of package (current configuration)
# CND_PACKAGE_PATH_${CONF} path to package (current configuration)
#
# NOCDDL
# Environment
MKDIR=mkdir
CP=cp
CCADMIN=CCadmin
RANLIB=ranlib
# build
build: .build-post
.build-pre:
# Add your pre 'build' code here...
.build-post: .build-impl
# Add your post 'build' code here...
# clean
clean: .clean-post
.clean-pre:
# Add your pre 'clean' code here...
# WARNING: the IDE does not call this target since it takes a long time to
# simply run make. Instead, the IDE removes the configuration directories
# under build and dist directly without calling make.
# This target is left here so people can do a clean when running a clean
# outside the IDE.
.clean-post: .clean-impl
# Add your post 'clean' code here...
# clobber
clobber: .clobber-post
.clobber-pre:
# Add your pre 'clobber' code here...
.clobber-post: .clobber-impl
# Add your post 'clobber' code here...
# all
all: .all-post
.all-pre:
# Add your pre 'all' code here...
.all-post: .all-impl
# Add your post 'all' code here...
# help
help: .help-post
.help-pre:
# Add your pre 'help' code here...
.help-post: .help-impl
# Add your post 'help' code here...
# include project implementation makefile
include nbproject/Makefile-impl.mk
# include project make variables
include nbproject/Makefile-variables.mk

1
generator Submodule

Submodule generator added at 6ddda29300

View File

@@ -1,212 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<configurationDescriptor version="65">
<logicalFolder name="root" displayName="root" projectFiles="true">
<logicalFolder name="HeaderFiles"
displayName="Header Files"
projectFiles="true">
<logicalFolder name="app" displayName="app" projectFiles="true">
<itemPath>src/app/factory.h</itemPath>
</logicalFolder>
<logicalFolder name="board" displayName="board" projectFiles="true">
<itemPath>src/board/led.h</itemPath>
</logicalFolder>
<logicalFolder name="mcc_generated_files"
displayName="mcc_generated_files"
projectFiles="true">
<itemPath>src/mcc_generated_files/tmr0.h</itemPath>
<itemPath>src/mcc_generated_files/pin_manager.h</itemPath>
<itemPath>src/mcc_generated_files/mcc.h</itemPath>
<itemPath>src/mcc_generated_files/interrupt_manager.h</itemPath>
<itemPath>src/mcc_generated_files/device_config.h</itemPath>
</logicalFolder>
<logicalFolder name="xf" displayName="xf" projectFiles="true">
<itemPath>src/xf/ireactive.h</itemPath>
<itemPath>src/xf/event.h</itemPath>
<itemPath>src/xf/xf.h</itemPath>
</logicalFolder>
</logicalFolder>
<logicalFolder name="LinkerScript"
displayName="Linker Files"
projectFiles="true">
</logicalFolder>
<logicalFolder name="SourceFiles"
displayName="Source Files"
projectFiles="true">
<logicalFolder name="app" displayName="app" projectFiles="true">
<itemPath>src/app/factory.c</itemPath>
<itemPath>src/app/main.c</itemPath>
</logicalFolder>
<logicalFolder name="board" displayName="board" projectFiles="true">
<itemPath>src/board/led.c</itemPath>
</logicalFolder>
<logicalFolder name="mcc_generated_files"
displayName="mcc_generated_files"
projectFiles="true">
<itemPath>src/mcc_generated_files/mcc.c</itemPath>
<itemPath>src/mcc_generated_files/interrupt_manager.c</itemPath>
<itemPath>src/mcc_generated_files/device_config.c</itemPath>
<itemPath>src/mcc_generated_files/pin_manager.c</itemPath>
<itemPath>src/mcc_generated_files/tmr0.c</itemPath>
</logicalFolder>
<logicalFolder name="xf" displayName="xf" projectFiles="true">
<itemPath>src/xf/xf.c</itemPath>
<itemPath>src/xf/event.c</itemPath>
</logicalFolder>
</logicalFolder>
<logicalFolder name="ExternalFiles"
displayName="Important Files"
projectFiles="false">
<itemPath>Makefile</itemPath>
</logicalFolder>
</logicalFolder>
<sourceRootList>
<Elem>src</Elem>
</sourceRootList>
<projectmakefile>Makefile</projectmakefile>
<confs>
<conf name="default" type="2">
<toolsSet>
<developmentServer>localhost</developmentServer>
<targetDevice>PIC18F87K22</targetDevice>
<targetHeader></targetHeader>
<targetPluginBoard></targetPluginBoard>
<platformTool>PICkit3PlatformTool</platformTool>
<languageToolchain>XC8</languageToolchain>
<languageToolchainVersion>2.41</languageToolchainVersion>
<platform>2</platform>
</toolsSet>
<packs>
<pack name="PIC18F-K_DFP" vendor="Microchip" version="1.7.134"/>
</packs>
<ScriptingSettings>
</ScriptingSettings>
<compileType>
<linkerTool>
<linkerLibItems>
</linkerLibItems>
</linkerTool>
<archiverTool>
</archiverTool>
<loading>
<useAlternateLoadableFile>false</useAlternateLoadableFile>
<parseOnProdLoad>false</parseOnProdLoad>
<alternateLoadableFile></alternateLoadableFile>
</loading>
<subordinates>
</subordinates>
</compileType>
<makeCustomizationType>
<makeCustomizationPreStepEnabled>false</makeCustomizationPreStepEnabled>
<makeUseCleanTarget>false</makeUseCleanTarget>
<makeCustomizationPreStep></makeCustomizationPreStep>
<makeCustomizationPostStepEnabled>false</makeCustomizationPostStepEnabled>
<makeCustomizationPostStep></makeCustomizationPostStep>
<makeCustomizationPutChecksumInUserID>false</makeCustomizationPutChecksumInUserID>
<makeCustomizationEnableLongLines>false</makeCustomizationEnableLongLines>
<makeCustomizationNormalizeHexFile>false</makeCustomizationNormalizeHexFile>
</makeCustomizationType>
<HI-TECH-COMP>
<property key="additional-warnings" value="true"/>
<property key="asmlist" value="true"/>
<property key="call-prologues" value="false"/>
<property key="default-bitfield-type" value="true"/>
<property key="default-char-type" value="true"/>
<property key="define-macros" value=""/>
<property key="disable-optimizations" value="true"/>
<property key="extra-include-directories" value=""/>
<property key="favor-optimization-for" value="-speed,+space"/>
<property key="garbage-collect-data" value="true"/>
<property key="garbage-collect-functions" value="true"/>
<property key="identifier-length" value="255"/>
<property key="local-generation" value="false"/>
<property key="operation-mode" value="free"/>
<property key="opt-xc8-compiler-strict_ansi" value="false"/>
<property key="optimization-assembler" value="true"/>
<property key="optimization-assembler-files" value="true"/>
<property key="optimization-debug" value="false"/>
<property key="optimization-invariant-enable" value="false"/>
<property key="optimization-invariant-value" value="16"/>
<property key="optimization-level" value="-O0"/>
<property key="optimization-speed" value="false"/>
<property key="optimization-stable-enable" value="false"/>
<property key="preprocess-assembler" value="true"/>
<property key="short-enums" value="true"/>
<property key="tentative-definitions" value="-fno-common"/>
<property key="undefine-macros" value=""/>
<property key="use-cci" value="false"/>
<property key="use-iar" value="false"/>
<property key="verbose" value="false"/>
<property key="warning-level" value="-3"/>
<property key="what-to-do" value="ignore"/>
</HI-TECH-COMP>
<HI-TECH-LINK>
<property key="additional-options-checksum" value=""/>
<property key="additional-options-code-offset" value=""/>
<property key="additional-options-command-line" value=""/>
<property key="additional-options-errata" value=""/>
<property key="additional-options-extend-address" value="false"/>
<property key="additional-options-trace-type" value=""/>
<property key="additional-options-use-response-files" value="false"/>
<property key="backup-reset-condition-flags" value="false"/>
<property key="calibrate-oscillator" value="false"/>
<property key="calibrate-oscillator-value" value="0x3400"/>
<property key="clear-bss" value="true"/>
<property key="code-model-external" value="wordwrite"/>
<property key="code-model-rom" value=""/>
<property key="create-html-files" value="false"/>
<property key="data-model-ram" value=""/>
<property key="data-model-size-of-double" value="32"/>
<property key="data-model-size-of-double-gcc" value="no-short-double"/>
<property key="data-model-size-of-float" value="32"/>
<property key="data-model-size-of-float-gcc" value="no-short-float"/>
<property key="display-class-usage" value="false"/>
<property key="display-hex-usage" value="false"/>
<property key="display-overall-usage" value="true"/>
<property key="display-psect-usage" value="false"/>
<property key="extra-lib-directories" value=""/>
<property key="fill-flash-options-addr" value=""/>
<property key="fill-flash-options-const" value=""/>
<property key="fill-flash-options-how" value="0"/>
<property key="fill-flash-options-inc-const" value="1"/>
<property key="fill-flash-options-increment" value=""/>
<property key="fill-flash-options-seq" value=""/>
<property key="fill-flash-options-what" value="0"/>
<property key="format-hex-file-for-download" value="false"/>
<property key="initialize-data" value="true"/>
<property key="input-libraries" value="libm"/>
<property key="keep-generated-startup.as" value="false"/>
<property key="link-in-c-library" value="true"/>
<property key="link-in-c-library-gcc" value=""/>
<property key="link-in-peripheral-library" value="false"/>
<property key="managed-stack" value="false"/>
<property key="opt-xc8-linker-file" value="false"/>
<property key="opt-xc8-linker-link_startup" value="false"/>
<property key="opt-xc8-linker-serial" value=""/>
<property key="program-the-device-with-default-config-words" value="true"/>
<property key="remove-unused-sections" value="true"/>
</HI-TECH-LINK>
<XC8-CO>
<property key="coverage-enable" value=""/>
<property key="stack-guidance" value="false"/>
</XC8-CO>
<XC8-config-global>
<property key="advanced-elf" value="true"/>
<property key="constdata-progmem" value="true"/>
<property key="gcc-opt-driver-new" value="true"/>
<property key="gcc-opt-std" value="-std=c99"/>
<property key="gcc-output-file-format" value="dwarf-3"/>
<property key="mapped-progmem" value="false"/>
<property key="omit-pack-options" value="false"/>
<property key="omit-pack-options-new" value="1"/>
<property key="output-file-format" value="-mcof,+elf"/>
<property key="smart-io-format" value=""/>
<property key="stack-size-high" value="auto"/>
<property key="stack-size-low" value="auto"/>
<property key="stack-size-main" value="auto"/>
<property key="stack-type" value="compiled"/>
<property key="user-pack-device-support" value=""/>
<property key="wpo-lto" value="false"/>
</XC8-config-global>
</conf>
</confs>
</configurationDescriptor>

View File

@@ -1,25 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project xmlns="http://www.netbeans.org/ns/project/1">
<type>com.microchip.mplab.nbide.embedded.makeproject</type>
<configuration>
<data xmlns="http://www.netbeans.org/ns/make-project/1">
<name>XFT</name>
<creation-uuid>9d10e4b8-91cc-4d86-8f12-a6fd880b26ed</creation-uuid>
<make-project-type>0</make-project-type>
<sourceEncoding>UTF-8</sourceEncoding>
<make-dep-projects/>
<sourceRootList>
<sourceRootElem>src</sourceRootElem>
</sourceRootList>
<confList>
<confElem>
<name>default</name>
<type>2</type>
</confElem>
</confList>
<formatting>
<project-formatting-style>false</project-formatting-style>
</formatting>
</data>
</configuration>
</project>

181
src/app/factory.c Normal file → Executable file
View File

@@ -1,60 +1,141 @@
/*$file${.::app::factory.c} vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv*/
/*
* Model: XFT.qm
* File: ${.::app::factory.c}
*
* This code has been generated by QM 5.2.5 <www.state-machine.com/qm>.
* DO NOT EDIT THIS FILE MANUALLY. All your changes will be lost.
*
* SPDX-License-Identifier: GPL-3.0-or-later
*
* This generated code is open source software: you can redistribute it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* NOTE:
* Alternatively, this generated code may be distributed under the terms
* of Quantum Leaps commercial licenses, which expressly supersede the GNU
* General Public License and are specifically designed for licensees
* interested in retaining the proprietary status of their code.
*
* Contact information:
* <www.state-machine.com/licensing>
* <info@state-machine.com>
*/
/*$endhead${.::app::factory.c} ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^*/
/*
* @author Rémi Heredero
* @date July 2023
* @version 1.0.0
* @see work of Medar Rieder & Pascal Sartoretti about femto XF
/**
* @author R<>mi Heredero (remi@heredero.ch)
* @version. 0.0.6
* @date 2023-06-15
*/
#include "factory.h"
Factory Factory_theFactory;
/*${app::Factory::init} ....................................................*/
void Factory_init(void) {
LED_init(Factory_l1(), 1);
LED_initHW(Factory_l1());
//the factory object containing all objects of our system
static Factory theFactory;
//all the getters
LED* l1() {
return &theFactory.l1_;
}
LED* l2() {
return &theFactory.l2_;
}
LED* l3() {
return &theFactory.l3_;
}
LED* l4() {
return &theFactory.l4_;
}
LED* l5() {
return &theFactory.l5_;
}
LED* l6() {
return &theFactory.l6_;
}
LED* l7() {
return &theFactory.l7_;
}
LED* l8() {
return &theFactory.l8_;
}
LED* l9() {
return &theFactory.l9_;
}
LED* l10() {
return &theFactory.l10_;
}
void Factory_build(){
BUTTON* b1() {
return &theFactory.b1_;
}
BUTTON* b2() {
return &theFactory.b2_;
}
BUTTON* b3() {
return &theFactory.b3_;
}
CLICK_HANDLER* ch1() {
return &theFactory.ch1_;
}
CLICK_HANDLER* ch2() {
return &theFactory.ch2_;
}
CLICK_HANDLER* ch3() {
return &theFactory.ch3_;
}
BLINKER* blL() {
return &theFactory.blL_;
}
BLINKER* blR() {
return &theFactory.blR_;
}
BLINKER* blB() {
return &theFactory.blB_;
}
BLINKER* blT() {
return &theFactory.blT_;
}
APP* app() {
return &theFactory.app_;
}
//initialize all objects
void Factory_init() {
LED_init(l1(), 1);
LED_init(l2(), 2);
LED_init(l3(), 3);
LED_init(l4(), 4);
LED_init(l5(), 5);
LED_init(l6(), 6);
LED_init(l7(), 7);
LED_init(l8(), 8);
LED_init(l9(), 9);
LED_init(l10(), 10);
LED_initHW(l1());
LED_initHW(l2());
LED_initHW(l3());
LED_initHW(l4());
LED_initHW(l5());
LED_initHW(l6());
LED_initHW(l7());
LED_initHW(l8());
LED_initHW(l9());
LED_initHW(l10());
BUTTON_init(b1(), 1);
BUTTON_init(b2(), 2);
BUTTON_init(b3(), 3);
BUTTON_initHW(b1());
BUTTON_initHW(b2());
BUTTON_initHW(b3());
CLICK_HANDLER_init(ch1());
CLICK_HANDLER_init(ch2());
CLICK_HANDLER_init(ch3());
}
/*${app::Factory::start} ...................................................*/
void Factory_start(void) {
LED_on(Factory_l1());
//connect objects if required
void Factory_build() {
BUTTON_onPressed(b1(), &CLICK_HANDLER_emitPbpress, ch1());
BUTTON_onPressed(b2(), &CLICK_HANDLER_emitPbpress, ch2());
BUTTON_onPressed(b3(), &CLICK_HANDLER_emitPbpress, ch3());
BUTTON_onReleased(b1(), &CLICK_HANDLER_emitPbrelease, ch1());
BUTTON_onReleased(b2(), &CLICK_HANDLER_emitPbrelease, ch2());
BUTTON_onReleased(b3(), &CLICK_HANDLER_emitPbrelease, ch3());
}
/*${app::Factory::l1} ......................................................*/
LED* Factory_l1(void) {
return &Factory_theFactory.l1_;
}
/*$enddef${app::Factory} ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^*/
//start all state machines
void Factory_start() {
BUTTON_startBehaviour(b1());
BUTTON_startBehaviour(b2());
BUTTON_startBehaviour(b3());
CLICK_HANDLER_startBehaviour(ch1());
CLICK_HANDLER_startBehaviour(ch2());
CLICK_HANDLER_startBehaviour(ch3());
}

96
src/app/factory.h Normal file → Executable file
View File

@@ -1,38 +1,7 @@
/*$file${.::app::factory.h} vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv*/
/*
* Model: XFT.qm
* File: ${.::app::factory.h}
*
* This code has been generated by QM 5.2.5 <www.state-machine.com/qm>.
* DO NOT EDIT THIS FILE MANUALLY. All your changes will be lost.
*
* SPDX-License-Identifier: GPL-3.0-or-later
*
* This generated code is open source software: you can redistribute it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* NOTE:
* Alternatively, this generated code may be distributed under the terms
* of Quantum Leaps commercial licenses, which expressly supersede the GNU
* General Public License and are specifically designed for licensees
* interested in retaining the proprietary status of their code.
*
* Contact information:
* <www.state-machine.com/licensing>
* <info@state-machine.com>
*/
/*$endhead${.::app::factory.h} ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^*/
/*
* @author Rémi Heredero
* @date July 2023
* @version 1.0.0
* @see work of Medar Rieder & Pascal Sartoretti about femto XF
/**
* @author R<>mi Heredero (remi@heredero.ch)
* @version. 0.0.6
* @date 2023-06-15
*/
#ifndef FACTORY_H
@@ -42,21 +11,52 @@
#include <stdbool.h>
#include "../board/led.h"
#include "../board/button.h"
#include "../middleware/click_handler.h"
#include "../middleware/blinker.h"
/*$declare${app::Factory} vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv*/
/*${app::Factory} ..........................................................*/
typedef struct Factory {
/* public: */
typedef struct {
LED l1_;
LED l2_;
LED l3_;
LED l4_;
LED l5_;
LED l6_;
LED l7_;
LED l8_;
LED l9_;
LED l10_;
BUTTON b1_;
BUTTON b2_;
BUTTON b3_;
CLICK_HANDLER ch1_;
CLICK_HANDLER ch2_;
CLICK_HANDLER ch3_;
} Factory;
/* public: */
void Factory_init(void);
void Factory_build(void);
void Factory_start(void);
LED* Factory_l1(void);
extern Factory Factory_theFactory;
/*$enddecl${app::Factory} ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^*/
#endif
void Factory_init();
void Factory_build();
void Factory_start();
//these are global getters for our objects
LED* l1();
LED* l2();
LED* l3();
LED* l4();
LED* l5();
LED* l6();
LED* l7();
LED* l8();
LED* l9();
LED* l10();
BUTTON* b1();
BUTTON* b2();
BUTTON* b3();
CLICK_HANDLER* ch1();
CLICK_HANDLER* ch2();
CLICK_HANDLER* ch3();
#endif

View File

@@ -1,57 +1,32 @@
/*
* Model: XFT.qm
* File: ${.::app::main.c}
*
* This code has been generated by QM 5.2.5 <www.state-machine.com/qm>.
* DO NOT EDIT THIS FILE MANUALLY. All your changes will be lost.
*
* SPDX-License-Identifier: GPL-3.0-or-later
*
* This generated code is open source software: you can redistribute it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* NOTE:
* Alternatively, this generated code may be distributed under the terms
* of Quantum Leaps commercial licenses, which expressly supersede the GNU
* General Public License and are specifically designed for licensees
* interested in retaining the proprietary status of their code.
*
* Contact information:
* <www.state-machine.com/licensing>
* <info@state-machine.com>
*/
#include "../mcc_generated_files/mcc.h"
#include "../app/factory.h"
#include "../xf/xf.h"
void main(void) {
void main(void)
{
// Initialize the device
SYSTEM_Initialize();
// Enable the Global Interrupts
INTERRUPT_GlobalInterruptEnable();
//INTERRUPT_GlobalInterruptDisable();
//INTERRUPT_PeripheralInterruptEnable();
//INTERRUPT_PeripheralInterruptDisable();
//INTERRUPT_PeripheralInterruptDisable();
XF_init();
Factory_init();
Factory_build();
Factory_start();
TMR0_SetInterruptHandler(XF_decrementAndQueueTimers);
while (1) {
XF_executeOnce();
}
}
}

View File

@@ -1,62 +1,158 @@
/*$file${.::board::button.c} vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv*/
/*
* Model: XFT.qm
* File: ${.::board::button.c}
*
* This code has been generated by QM 5.2.5 <www.state-machine.com/qm>.
* DO NOT EDIT THIS FILE MANUALLY. All your changes will be lost.
*
* SPDX-License-Identifier: GPL-3.0-or-later
*
* This generated code is open source software: you can redistribute it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* NOTE:
* Alternatively, this generated code may be distributed under the terms
* of Quantum Leaps commercial licenses, which expressly supersede the GNU
* General Public License and are specifically designed for licensees
* interested in retaining the proprietary status of their code.
*
* Contact information:
* <www.state-machine.com/licensing>
* <info@state-machine.com>
*/
/*$endhead${.::board::button.c} ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^*/
/**
* @author Rémi Heredero
* @version 1.0.0
* @date July 2023
* @file button.c
*/
#include "button.h"
#include "../mcc_generated_files/pin_manager.h"
/*$skip${QP_VERSION} vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv*/
/* Check for the minimum required QP version */
#if (QP_VERSION < 700U) || (QP_VERSION != ((QP_RELEASE^4294967295U) % 0x3E8U))
#error qpc version 7.0.0 or higher required
#endif
/*$endskip${QP_VERSION} ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^*/
/*$define${board::Button} vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv*/
/*${board::Button} .........................................................*/
/*${board::Button::SM} .....................................................*/
QState Button_initial(Button * const me, void const * const par) {
/*${board::Button::SM::initial} */
return Q_TRAN(&Button_INIT);
void BUTTON_init(BUTTON* me, uint8_t id){
me->id = id;
me->state = STPB_INIT;
me->pollTime = 20;
me->released.f = NULL;
me->pressed.f = NULL;
}
/*${board::Button::SM::INIT} ...............................................*/
QState Button_INIT(Button * const me, QEvt const * const e) {
QState status_;
switch (e->sig) {
default: {
status_ = Q_SUPER(&QHsm_top);
void BUTTON_initHW(BUTTON* me) {
switch (me->id) {
case 1:
INPUT1_SetDigitalInput();
break;
case 2:
INPUT2_SetDigitalInput();
break;
case 3:
INPUT3_SetDigitalInput();
break;
default:
break;
}
}
return status_;
}
/*$enddef${board::Button} ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^*/
bool BUTTON_isPressed(BUTTON* me) {
switch (me->id) {
case 1:
return INPUT1_GetValue();
break;
case 2:
return INPUT2_GetValue();
break;
case 3:
return INPUT3_GetValue();
break;
default:
return false;
break;
}
}
void BUTTON_startBehaviour(BUTTON* me){
POST(me, &BUTTON_processEvent, evPBinit, 0, 0);
}
bool BUTTON_processEvent(Event* ev) {
bool processed = false;
BUTTON* me = (BUTTON*)Event_getTarget(ev);
BUTTON_STATES oldState = me->state;
evIDT evid = Event_getId(ev);
switch (me->state) { // onState
case STPB_INIT:
if (ev->id == evPBinit) {
BUTTON_emitPoll(me, me->pollTime);
if (BUTTON_isPressed(me)) {
me->state = STPB_PRESSED;
} else {
me->state = STPB_RELEASED;
}
}
break;
case STPB_RELEASED:
if (ev->id == evPBpoll) {
BUTTON_emitPoll(me, me->pollTime);
if (BUTTON_isPressed(me)) {
me->state = STPB_PRESSED;
}
}
break;
case STPB_PRESSED:
if (ev->id == evPBpoll) {
BUTTON_emitPoll(me, me->pollTime);
if (!BUTTON_isPressed(me)) {
me->state = STPB_RELEASED;
}
}
break;
}
if(oldState != me->state){
switch (oldState) { // onExit
case STPB_INIT:
break;
case STPB_RELEASED:
break;
case STPB_PRESSED:
break;
}
switch (me->state) { // onEntry
case STPB_INIT:
break;
case STPB_RELEASED:
if (me->released.f != NULL) {
me->released.f(me->released.p);
}
break;
case STPB_PRESSED:
if (me->pressed.f != NULL) {
me->pressed.f(me->pressed.p);
}
break;
}
processed = true;
}
return processed;
}
/*************
* Callbacks *
*************/
void BUTTON_onReleased(BUTTON* me, BUTTON_CALLBACK_FUNCTION f, void* p) {
me->released.f = f;
me->released.p = p;
}
void BUTTON_onPressed(BUTTON* me, BUTTON_CALLBACK_FUNCTION f, void* p) {
me->pressed.f = f;
me->pressed.p = p;
}
/************
* EMITTERS *
************/
void BUTTON_emitPoll(BUTTON* me, uint16_t t) {
POST(me, &BUTTON_processEvent, evPBpoll, t, 0);
}
/***********
* SETTERS *
***********/
void BUTTON_setId(BUTTON* me, uint8_t v) {
me->id = v;
}
void BUTTON_setPollTime(BUTTON* me, uint8_t v) {
me->pollTime = v;
}

View File

@@ -1,53 +1,121 @@
/*$file${.::board::button.h} vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv*/
/*
* Model: XFT.qm
* File: ${.::board::button.h}
*
* This code has been generated by QM 5.2.5 <www.state-machine.com/qm>.
* DO NOT EDIT THIS FILE MANUALLY. All your changes will be lost.
*
* SPDX-License-Identifier: GPL-3.0-or-later
*
* This generated code is open source software: you can redistribute it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* NOTE:
* Alternatively, this generated code may be distributed under the terms
* of Quantum Leaps commercial licenses, which expressly supersede the GNU
* General Public License and are specifically designed for licensees
* interested in retaining the proprietary status of their code.
*
* Contact information:
* <www.state-machine.com/licensing>
* <info@state-machine.com>
*/
/*$endhead${.::board::button.h} ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^*/
/**
* @author Rémi Heredero
* @version 1.0.0
* @date July 2023
* @file button.h
*/
#ifndef BUTTON_H
#define BUTTON_H
#include <stdint.h>
#include "../xf/xf.h"
/*$declare${board::Button} vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv*/
typedef enum {
STPB_INIT,
STPB_RELEASED,
STPB_PRESSED
} BUTTON_STATES;
/*${board::Button} .........................................................*/
typedef enum {
evPBinit = 50,
evPBpoll
} BUTTON_EVENTS;
typedef void (*BUTTON_CALLBACK_FUNCTION)(void*);
typedef struct {
/* protected: */
QActive super;
BUTTON_CALLBACK_FUNCTION f; // function
void* p; // param(s)
} BUTTON_CALLBACK;
/* public: */
uint8_t id;
typedef struct {
BUTTON_STATES state;
} Button;
uint8_t id;
uint8_t pollTime;
BUTTON_CALLBACK released;
BUTTON_CALLBACK pressed;
} BUTTON;
/* protected: */
QState Button_initial(Button * const me, void const * const par);
QState Button_INIT(Button * const me, QEvt const * const e);
/*$enddecl${board::Button} ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^*/
/**
* Initialize the BUTTON
* @param me the BUTTON itself
* @param id the id of the BUTTON
*/
void BUTTON_init(BUTTON* me, uint8_t id);
/**
* Initialize the hardware of the BUTTON
* @param me the BUTTON itself
*/
void BUTTON_initHW(BUTTON* me);
/**
* @brief Check if the button is pressed
* The function returns true if the button is pressed, false otherwise
*
* @param me button itself
* @return true if the button is pressed
* @return false if the button is not pressed
*/
bool BUTTON_isPressed(BUTTON* me);
/**
* Start the BUTTON state machine
* @param me the BUTTON itself
*/
void BUTTON_startBehaviour(BUTTON* me);
/**
* Process the event
* @param ev the event to process
* @return true if the event is processed
*/
bool BUTTON_processEvent(Event* ev);
/*************
* Callbacks *
*************/
/**
* Set the callback function to call when the BUTTON is entering state released
* @param me the BUTTON itself
* @param f the function to call
* @param p the param(s) to pass to the function
*/
void BUTTON_onReleased(BUTTON* me, BUTTON_CALLBACK_FUNCTION f, void* p);
/**
* Set the callback function to call when the BUTTON is entering state pressed
* @param me the BUTTON itself
* @param f the function to call
* @param p the param(s) to pass to the function
*/
void BUTTON_onPressed(BUTTON* me, BUTTON_CALLBACK_FUNCTION f, void* p);
/************
* EMITTERS *
************/
/**
* Emit the poll event
* @param me the BUTTON itself
* @param t time to wait in ms before triggering event
*/void BUTTON_emitPoll(BUTTON* me, uint16_t t);
/***********
* SETTERS *
***********/
/**
* Set the id of the BUTTON
* @param me the BUTTON itself
* @param v the id to set
*/
void BUTTON_setId(BUTTON* me, uint8_t v);
/**
* Set the poll time of the BUTTON
* @param me the BUTTON itself
* @param v the poll time to set
*/
void BUTTON_setPollTime(BUTTON* me, uint8_t v);
#endif

View File

@@ -1,44 +1,25 @@
/**
* @author Rémi Heredero
* @version. 1.0.0
* @date 2023-06-15
*/
/*
* Model: XFT.qm
* File: ${.::board::led.c}
*
* This code has been generated by QM 5.2.5 <www.state-machine.com/qm>.
* DO NOT EDIT THIS FILE MANUALLY. All your changes will be lost.
*
* SPDX-License-Identifier: GPL-3.0-or-later
*
* This generated code is open source software: you can redistribute it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* NOTE:
* Alternatively, this generated code may be distributed under the terms
* of Quantum Leaps commercial licenses, which expressly supersede the GNU
* General Public License and are specifically designed for licensees
* interested in retaining the proprietary status of their code.
*
* Contact information:
* <www.state-machine.com/licensing>
* <info@state-machine.com>
*/
#include "led.h"
#include "../mcc_generated_files/pin_manager.h"
void LED_init(LED * const me,
uint8_t id)
{
void LED_init(LED* me, uint8_t id) {
me->id = id;
}
void LED_initHW(LED * const me) {
/**
* @brief Initialize the Driver
*
*/
void LED_initHW(LED* me) {
LED_off(me);
}
void LED_on(LED * const me) {
void LED_on(void* me) {
LED* l = (LED*) me;
switch (l->id) {
case 1:
@@ -70,10 +51,12 @@ void LED_on(LED * const me) {
break;
case 10:
OUTPUT10_SetHigh();
break;
break;
}
}
void LED_off(LED * const me) {
void LED_off(void* me) {
LED* l = (LED*) me;
switch (l->id) {
case 1:
@@ -105,6 +88,7 @@ void LED_off(LED * const me) {
break;
case 10:
OUTPUT10_SetLow();
break;
}
break;
}
}

View File

@@ -1,73 +1,43 @@
/**
* @author Rémi Heredero
* @version. 1.0.0
* @date 2023-06-15
*/
/*
* Model: XFT.qm
* File: ${.::board::led.h}
*
* This code has been generated by QM 5.2.5 <www.state-machine.com/qm>.
* DO NOT EDIT THIS FILE MANUALLY. All your changes will be lost.
*
* SPDX-License-Identifier: GPL-3.0-or-later
*
* This generated code is open source software: you can redistribute it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* NOTE:
* Alternatively, this generated code may be distributed under the terms
* of Quantum Leaps commercial licenses, which expressly supersede the GNU
* General Public License and are specifically designed for licensees
* interested in retaining the proprietary status of their code.
*
* Contact information:
* <www.state-machine.com/licensing>
* <info@state-machine.com>
*/
#ifndef LED_H
#define LED_H
#include <stdint.h>
/*
* @author Rémi Heredero
* @date July 2023
* @version 1.0.0
* @see work of Medar Rieder & Pascal Sartoretti about femto XF
*/
typedef struct {
/* public: */
uint8_t id;
} LED;
/* public: */
// LED struct
typedef struct {
uint8_t id; // The id of the LED
}LED;
/**
* Initialize the led
* @param me the led itself
* @param id the id of the led
*/
void LED_init(LED * const me,
uint8_t id);
void LED_init(LED* me, uint8_t id);
/**
* Initializing the led
* @param me the led itself
*/
void LED_initHW(LED * const me);
void LED_initHW(LED* me);
/**
* Turn On the led
* Turn On the led
* @param me the led itself
*/
void LED_on(LED * const me);
void LED_on(void* me);
/**
* Turn Off the led
* Turn Off the led
* @param me the led itself
*/
void LED_off(LED * const me);
void LED_off(void* me);
#endif /* LED_H */
#endif

189
src/middleware/blinker.c Normal file
View File

@@ -0,0 +1,189 @@
/**
* @author Rémi Heredero
* @version 1.0.0
* @date July 2023
* @file blinker.c
*/
#include "blinker.h"
void BLINKER_init(BLINKER* me){
me->state = STBL_INIT;
me->timeOn = 500;
me->timeOff = 500;
me->numberOfBlink = 3;
me->nBlinkIsOn = false;
me->remainBlinks = 3;
me->wait.f = NULL;
me->on.f = NULL;
me->off.f = NULL;
me->finished.f = NULL;
}
void BLINKER_startBehaviour(BLINKER* me) {
POST(me, &BLINKER_processEvent, evBLinit, 0, 0);
}
bool BLINKER_processEvent(Event* ev) {
bool processed = false;
BLINKER* me = (BLINKER*)Event_getTarget(ev);
BLINKER_STATES oldState = me->state;
evIDT evid = Event_getId(ev);
switch (me->state) { // onState
case STBL_INIT:
if (ev->id == evBLinit) {
me->state = STBL_WAIT;
}
break;
case STBL_WAIT:
me->remainBlinks = me->numberOfBlink;
if(evid == evBLblinkN) {
me->state = STBL_ON;
me->nBlinkIsOn = true;
BLINKER_emitTimer(me, me->timeOn);
}
if(evid == evBLblink) {
me->state = STBL_ON;
me->nBlinkIsOn = false;
BLINKER_emitTimer(me, me->timeOn);
}
break;
case STBL_ON:
if (me->nBlinkIsOn) {
me->remainBlinks--;
}
if (evid == evBLtimer) {
me->state = STBL_OFF;
BLINKER_emitTimer(me, me->timeOff);
}
break;
case STBL_OFF:
if (evid == evBLtimer) {
if (me->remainBlinks == 0) {
me->state = STBL_WAIT;
if (me->finished.f != NULL) {
me->finished.f(me->finished.p);
}
} else {
me->state = STBL_ON;
BLINKER_emitTimer(me, me->timeOn);
}
}
break;
}
if(oldState != me->state){
switch (oldState) { // onExit
case STBL_INIT:
break;
case STBL_WAIT:
break;
case STBL_ON:
break;
case STBL_OFF:
break;
}
switch (me->state) { // onEntry
case STBL_INIT:
break;
case STBL_WAIT:
if (me->wait.f != NULL) {
me->wait.f(me->wait.p);
}
break;
case STBL_ON:
if (me->on.f != NULL) {
me->on.f(me->on.p);
}
break;
case STBL_OFF:
if (me->off.f != NULL) {
me->off.f(me->off.p);
}
break;
}
processed = true;
}
return processed;
}
/*************
* Callbacks *
*************/
void BLINKER_onWait(BLINKER* me, BLINKER_CALLBACK_FUNCTION f, void* p) {
me->wait.f = f;
me->wait.p = p;
}
void BLINKER_onOn(BLINKER* me, BLINKER_CALLBACK_FUNCTION f, void* p) {
me->on.f = f;
me->on.p = p;
}
void BLINKER_onOff(BLINKER* me, BLINKER_CALLBACK_FUNCTION f, void* p) {
me->off.f = f;
me->off.p = p;
}
void BLINKER_onFinished(BLINKER* me, BLINKER_CALLBACK_FUNCTION f, void* p) {
me->finished.f = f;
me->finished.p = p;
}
/************
* EMITTERS *
************/
void BLINKER_emitBlink(BLINKER* me, uint16_t t) {
POST(me, &BLINKER_processEvent, evBLblink, t, 0);
}
void BLINKER_emitBlinkN(BLINKER* me, uint16_t t) {
POST(me, &BLINKER_processEvent, evBLblinkN, t, 0);
}
void BLINKER_emitTimer(BLINKER* me, uint16_t t) {
POST(me, &BLINKER_processEvent, evBLtimer, t, 0);
}
/***********
* SETTERS *
***********/
void BLINKER_setTimeOn(BLINKER* me, uint16_t v) {
me->timeOn = v;
}
void BLINKER_setTimeOff(BLINKER* me, uint16_t v) {
me->timeOff = v;
}
void BLINKER_setNumberOfBlink(BLINKER* me, uint8_t v) {
me->numberOfBlink = v;
}
void BLINKER_setNBlinkIsOn(BLINKER* me, bool v) {
me->nBlinkIsOn = v;
}
void BLINKER_setRemainBlinks(BLINKER* me, uint8_t v) {
me->remainBlinks = v;
}
void BLINKER_endBlink(BLINKER* me) {
me->remainBlinks = 0;
}

167
src/middleware/blinker.h Normal file
View File

@@ -0,0 +1,167 @@
/**
* @author Rémi Heredero
* @version 1.0.0
* @date July 2023
* @file blinker.h
*/
#ifndef BLINKER_H
#define BLINKER_H
#include "../xf/xf.h"
typedef enum {
STBL_INIT,
STBL_WAIT,
STBL_ON,
STBL_OFF
} BLINKER_STATES;
typedef enum {
evBLinit = 200,
evBLblink,
evBLblinkN,
evBLtimer
} BLINKER_EVENTS;
typedef void (*BLINKER_CALLBACK_FUNCTION)(void*);
typedef struct {
BLINKER_CALLBACK_FUNCTION f; // function
void* p; // param(s)
} BLINKER_CALLBACK;
typedef struct {
BLINKER_STATES state; //Actual state
uint16_t timeOn; // Time on
uint16_t timeOff; // Time off
uint8_t numberOfBlink; // Number of blink for this blinker when start with blinkN
bool nBlinkIsOn; // If the nBlink way is enable
uint8_t remainBlinks; // Actual remain blink
BLINKER_CALLBACK wait;
BLINKER_CALLBACK on;
BLINKER_CALLBACK off;
BLINKER_CALLBACK finished;
} BLINKER;
/**
* Initialize the BLINKER
* @param me the BLINKER itself
*/
void BLINKER_init(BLINKER* me);
/**
* Start the BLINKER state machine
* @param me the BLINKER itself
*/
void BLINKER_startBehaviour(BLINKER* me);
/**
* Process the event
* @param ev the event to process
* @return true if the event is processed
*/
bool BLINKER_processEvent(Event* ev);
/*************
* Callbacks *
*************/
/**
* Set the callback function to call when the BLINKER is entering state wait
* @param me the BLINKER itself
* @param f the function to call
* @param p the param(s) to pass to the function
*/
void BLINKER_onWait(BLINKER* me, BLINKER_CALLBACK_FUNCTION f, void* p);
/**
* Set the callback function to call when the BLINKER is entering state on
* @param me the BLINKER itself
* @param f the function to call
* @param p the param(s) to pass to the function
*/
void BLINKER_onOn(BLINKER* me, BLINKER_CALLBACK_FUNCTION f, void* p);
/**
* Set the callback function to call when the BLINKER is entering state off
* @param me the BLINKER itself
* @param f the function to call
* @param p the param(s) to pass to the function
*/
void BLINKER_onOff(BLINKER* me, BLINKER_CALLBACK_FUNCTION f, void* p);
/**
* Set the callabck function to call when the BLINKER is entering state finished
* @param me the BLINKER itself
* @param f the function to call
* @param t the param(s) to pass to the function
*/
void BLINKER_onFinished(BLINKER* me, BLINKER_CALLBACK_FUNCTION f, void* p);
/************
* EMITTERS *
************/
/**
* Emit the blink event
* @param me the BLINKER itself
* @param t time to wait in ms before triggering event
*/void BLINKER_emitBlink(BLINKER* me, uint16_t t);
/**
* Emit the blinkn event
* @param me the BLINKER itself
* @param t time to wait in ms before triggering event
*/void BLINKER_emitBlinkN(BLINKER* me, uint16_t t);
/**
* Emit the timer event
* @param me the BLINKER itself
* @param t time to wait in ms before triggering event
*/void BLINKER_emitTimer(BLINKER* me, uint16_t t);
/***********
* SETTERS *
***********/
/**
* Set the time on
* @param me the BLINKER itself
* @param v the value to set
*/
void BLINKER_setTimeOn(BLINKER* me, uint16_t v);
/**
* Set the time off
* @param me the BLINKER itself
* @param v the value to set
*/
void BLINKER_setTimeOff(BLINKER* me, uint16_t v);
/**
* Set the number of blink
* @param me the BLINKER itself
* @param v the value to set
*/
void BLINKER_setNumberOfBlink(BLINKER* me, uint8_t v);
/**
* Set the nBlinkIsOn
* @param me the BLINKER itself
* @param v the value to set
*/
void BLINKER_setNBlinkIsOn(BLINKER* me, bool v);
/**
* Set the remain blink(s)
* @param me the BLINKER itself
* @param v the value to set
*/
void BLINKER_setRemainBlinks(BLINKER* me, uint8_t v);
/**
* Stop to blink if it was indefinitely blinking
* @param me the blinker itself
*/
void BLINKER_endBlink(BLINKER* me);
#endif

View File

@@ -0,0 +1,177 @@
/**
* @author Rémi Heredero
* @version 1.0.0
* @date July 2023
* @file click_handler.c
*/
#include "click_handler.h"
void CLICK_HANDLER_init(CLICK_HANDLER* me){
me->state = STCH_INIT;
me->clickTimer = 250;
me->wait.f = NULL;
me->long_click.f = NULL;
me->single_click.f = NULL;
me->double_click.f = NULL;
}
void CLICK_HANDLER_startBehaviour(CLICK_HANDLER* me){
POST(me, &CLICK_HANDLER_processEvent, evCHinit, 0, 0);
}
bool CLICK_HANDLER_processEvent(Event* ev) {
bool processed = false;
CLICK_HANDLER* me = (CLICK_HANDLER*)Event_getTarget(ev);
CLICK_HANDLER_STATES oldState = me->state;
evIDT evid = Event_getId(ev);
switch (me->state) { // onState
case STCH_INIT:
if (ev->id == evCHinit) {
me->state = STCH_WAIT;
}
break;
case STCH_WAIT:
if(evid == evCHpbpress) {
me->state = STCH_LONG_CLICK;
CLICK_HANDLER_emitTimer(me, me->clickTimer);
}
break;
case STCH_LONG_CLICK:
if(evid == evCHpbrelease) {
me->state = STCH_SINGLE_CLICK;
}
if(evid == evCHtimer) {
me->state = STCH_WAIT;
}
break;
case STCH_SINGLE_CLICK:
if(evid == evCHpbpress) {
me->state = STCH_DOUBLE_CLICK;
}
if(evid == evCHtimer) {
me->state = STCH_WAIT;
}
break;
case STCH_DOUBLE_CLICK:
if(evid == evCHpbrelease) {
me->state = STCH_WAIT;
}
if(evid == evCHtimer) {
me->state = STCH_WAIT;
}
break;
}
if(oldState != me->state){
switch (oldState) { // onExit
case STCH_INIT:
break;
case STCH_WAIT:
break;
case STCH_LONG_CLICK:
if(evid == evCHtimer) {
if (me->long_click.f != NULL) {
me->long_click.f(me->long_click.p);
}
}
break;
case STCH_SINGLE_CLICK:
if(evid == evCHtimer) {
if (me->single_click.f != NULL) {
me->single_click.f(me->single_click.p);
}
}
break;
case STCH_DOUBLE_CLICK:
if(evid == evCHtimer) {
if(me->double_click.f != NULL) {
me->double_click.f(me->double_click.p);
}
}
if(evid == evCHpbrelease) {
if(me->double_click.f != NULL) {
me->double_click.f(me->double_click.p);
}
}
break;
}
switch (me->state) { // onEntry
case STCH_INIT:
break;
case STCH_WAIT:
break;
case STCH_LONG_CLICK:
break;
case STCH_SINGLE_CLICK:
break;
case STCH_DOUBLE_CLICK:
break;
}
processed = true;
}
return processed;
}
/*************
* Callbacks *
*************/
void CLICK_HANDLER_onWait(CLICK_HANDLER* me, CLICK_HANDLER_CALLBACK_FUNCTION f, void* p) {
me->wait.f = f;
me->wait.p = p;
}
void CLICK_HANDLER_onLong_click(CLICK_HANDLER* me, CLICK_HANDLER_CALLBACK_FUNCTION f, void* p) {
me->long_click.f = f;
me->long_click.p = p;
}
void CLICK_HANDLER_onSingle_click(CLICK_HANDLER* me, CLICK_HANDLER_CALLBACK_FUNCTION f, void* p) {
me->single_click.f = f;
me->single_click.p = p;
}
void CLICK_HANDLER_onDouble_click(CLICK_HANDLER* me, CLICK_HANDLER_CALLBACK_FUNCTION f, void* p) {
me->double_click.f = f;
me->double_click.p = p;
}
/************
* EMITTERS *
************/
void CLICK_HANDLER_emitTimer(CLICK_HANDLER* me, uint16_t t) {
POST(me, &CLICK_HANDLER_processEvent, evCHtimer, t, 0);
}
void CLICK_HANDLER_emitPbpress(CLICK_HANDLER* me, uint16_t t) {
POST(me, &CLICK_HANDLER_processEvent, evCHpbpress, t, 0);
}
void CLICK_HANDLER_emitPbrelease(CLICK_HANDLER* me, uint16_t t) {
POST(me, &CLICK_HANDLER_processEvent, evCHpbrelease, t, 0);
}
/***********
* SETTERS *
***********/
void CLICK_HANDLER_setClickTimer(CLICK_HANDLER* me, uint16_t v) {
me->clickTimer = v;
}

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/**
* @author Rémi Heredero
* @version 1.0.0
* @date July 2023
* @file click_handler.h
*/
#ifndef CLICK_HANDLER_H
#define CLICK_HANDLER_H
#include "../xf/xf.h"
typedef enum {
STCH_INIT,
STCH_WAIT,
STCH_LONG_CLICK,
STCH_SINGLE_CLICK,
STCH_DOUBLE_CLICK
} CLICK_HANDLER_STATES;
typedef enum {
evCHinit = 100,
evCHtimer,
evCHpbpress,
evCHpbrelease
} CLICK_HANDLER_EVENTS;
typedef void (*CLICK_HANDLER_CALLBACK_FUNCTION)(void*);
typedef struct {
CLICK_HANDLER_CALLBACK_FUNCTION f; // function
void* p; // param(s)
} CLICK_HANDLER_CALLBACK;
typedef struct {
CLICK_HANDLER_STATES state;
uint16_t clickTimer;
CLICK_HANDLER_CALLBACK wait;
CLICK_HANDLER_CALLBACK long_click;
CLICK_HANDLER_CALLBACK single_click;
CLICK_HANDLER_CALLBACK double_click;
} CLICK_HANDLER;
/**
* Initialize the CLICK_HANDLER
* @param me the CLICK_HANDLER itself
*/
void CLICK_HANDLER_init(CLICK_HANDLER* me);
/**
* Start the CLICK_HANDLER state machine
* @param me the CLICK_HANDLER itself
*/
void CLICK_HANDLER_startBehaviour(CLICK_HANDLER* me);
/**
* Process the event
* @param ev the event to process
* @return true if the event is processed
*/
bool CLICK_HANDLER_processEvent(Event* ev);
/*************
* Callbacks *
*************/
/**
* Set the callback function to call when the CLICK_HANDLER is entering state wait
* @param me the CLICK_HANDLER itself
* @param f the function to call
* @param p the param(s) to pass to the function
*/
void CLICK_HANDLER_onWait(CLICK_HANDLER* me, CLICK_HANDLER_CALLBACK_FUNCTION f, void* p);
/**
* Set the callback function to call when the CLICK_HANDLER is entering state long_click
* @param me the CLICK_HANDLER itself
* @param f the function to call
* @param p the param(s) to pass to the function
*/
void CLICK_HANDLER_onLong_click(CLICK_HANDLER* me, CLICK_HANDLER_CALLBACK_FUNCTION f, void* p);
/**
* Set the callback function to call when the CLICK_HANDLER is entering state single_click
* @param me the CLICK_HANDLER itself
* @param f the function to call
* @param p the param(s) to pass to the function
*/
void CLICK_HANDLER_onSingle_click(CLICK_HANDLER* me, CLICK_HANDLER_CALLBACK_FUNCTION f, void* p);
/**
* Set the callback function to call when the CLICK_HANDLER is entering state double_click
* @param me the CLICK_HANDLER itself
* @param f the function to call
* @param p the param(s) to pass to the function
*/
void CLICK_HANDLER_onDouble_click(CLICK_HANDLER* me, CLICK_HANDLER_CALLBACK_FUNCTION f, void* p);
/************
* EMITTERS *
************/
/**
* Emit the timer event
* @param me the CLICK_HANDLER itself
* @param t time to wait in ms before triggering event
*/void CLICK_HANDLER_emitTimer(CLICK_HANDLER* me, uint16_t t);
/**
* Emit the pbpress event
* @param me the CLICK_HANDLER itself
* @param t time to wait in ms before triggering event
*/void CLICK_HANDLER_emitPbpress(CLICK_HANDLER* me, uint16_t t);
/**
* Emit the pbrelease event
* @param me the CLICK_HANDLER itself
* @param t time to wait in ms before triggering event
*/void CLICK_HANDLER_emitPbrelease(CLICK_HANDLER* me, uint16_t t);
/***********
* SETTERS *
***********/
void CLICK_HANDLER_setClickTimer(CLICK_HANDLER* me, uint16_t v);
#endif

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@@ -1,52 +0,0 @@
/**
* @author Rémi Heredero
* @version 1.0.0
* @date July 2023
* @file ${FILENAME}.c
*/
#include "${FILENAME}.h"
void ${FILENAME}_init(${FILENAME}* me){
me->state = ST${FN}_INIT;
}
void ${FILENAME}_startBehaviour(${FILENAME}* me){
POST(me, &${FILENAME}_processEvent, ev${FN}init, 0, 0);
}
bool ${FILENAME}_processEvent(Event* ev) {
bool processed = false;
${FILENAME}* me = (${FILENAME}*)Event_getTarget(ev);
switch (me->state) { // onState
case ST${FN}_INIT:
if (ev->id == ev${FN}init) {}
break;
{STATES}
}
if(oldState != me->state){
switch (oldState) { // onExit
case ST${FN}_INIT:
break;
{STATES}
}
switch (me->state) { // onEntry
case ST${FN}_INIT:
break;
{STATES}
}
processed = true;
}
return processed;
}
void ${FILENAME}_set{VAR}(${FILENAME}*me, uint16_t t) {
me->tON = t;
}
void ${FILENAME}_emit${EVENT}(${FILENAME}*me, uint16_t t) {
POST(me, &${FILENAME}_processEvent, ev${FN}${EVENT}, t, 0);
}

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@@ -1,55 +0,0 @@
/**
* @author Rémi Heredero
* @version 1.0.0
* @date July 2023
* @file ${FILENAME}.h
*/
#ifndef ${FILENAME}_H
#define ${FILENAME}_H
#include "../xf/xf.h"
typedef enum{
ST${FN}_INIT,
{STATES}
} ${FILENAME}_STATES;
typedef enum{
ev${FN}init = 100, // TODO change this number
{EVENTS}
} ${FILENAME}_EVENTS;
typedef struct{
${FILENAME}_STATES state;
} ${FILENAME};
/**
* Initialize the ${FILENAME}
* @param me the ${FILENAME} itself
*/
void ${FILENAME}_init(${FILENAME}* me);
/**
* Start the ${FILENAME} state machine
* @param me the ${FILENAME} itself
*/
void ${FILENAME}_startBehaviour(${FILENAME}* me);
/**
* Process the event
* @param ev the event to process
* @return true if the event is processed
*/
bool ${FILENAME}_processEvent(Event* ev);
void ${FILENAME}_set{TIMEON}(${FILENAME}*me, uint16_t t);
/**
* Emit the ${EVENT} event
* @param me the ${FILENAME} itself
* @param t Time to wait before trig the event
*/
void ${FILENAME}_emit${EVENT}(${FILENAME}*me, uint16_t t);
#endif