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	bug fix done
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		| @@ -75,7 +75,9 @@ public class ScreenBattle extends RenderingScreen{ | ||||
| 		g.drawFilledRectangle(Settings.SIDE/2, HEIGHT_DIALOG/2 + EDGE, WIDTH_DIALOG, HEIGHT_DIALOG, 0); | ||||
|  | ||||
| 		//dialog | ||||
| 		if(b != null) g.drawString(15, 245 ,b.getLine() , optimus40); | ||||
| 		if(b == null) return; | ||||
| 		if(b.getLine() == null) return; | ||||
| 		g.drawString(15, 245 ,b.getLine() , optimus40); | ||||
|  | ||||
|  | ||||
|  | ||||
|   | ||||
| @@ -35,7 +35,7 @@ public class ScreenPlayer { | ||||
|          | ||||
|         if(sb != null){ | ||||
|             sb.setBattle(b); | ||||
|              | ||||
|             b.setEnemy(e); | ||||
|         } | ||||
|          | ||||
|         screenManager.render(g); | ||||
|   | ||||
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