Compare commits

...

16 Commits

20 changed files with 1010 additions and 30 deletions

5
.gitignore vendored
View File

@@ -9,4 +9,7 @@ wheels/
# Virtual environments
.venv
.vscode
.vscode
records
*.rec

View File

@@ -0,0 +1,59 @@
<p align="center">
<img src="logo.png" width="300">
</p>
# Rally Racer
This repository holds a sandbox driving simulation controllable via a network interface as a machine learning and data collection challenge.
# Installation
From the root of the repository, run
```sh
uv sync
```
To run the game, you can use
```sh
uv run main.py
```
# Generality
Launching [`main.py`](main.py) starts a race with a single car on the provided track.
This track can be controlled either by keyboard (*WASD*) or by a socket interface.
An example of such interface is included in the code in [*`scripts/recorder.py`*](scripts/recorder.py). To run it, simply use the following command:
```sh
uv run -m scripts.recorder
```
# Sensing
The car sensing is available in two commodities: **raycasts** and **images**. These sensing snapshots are sent at 10 Hertz (i.e. 10 times a second). Due to this fact, correct reception of snapshot messages has to be done regularly.
# Communication protocol
A remote controller can be impemented using TCP socket connecting on localhost on port 5000.
Different commands can be issued to the race simulation to control the car.
These commands are declared in [`src/command.py`](src/command.py)
## Car controls
```python
ControlCommand(control: CarControl, active: bool)
```
To simulate key press and control the car.
# Controls
- <kbd>W</kbd> Move forward
- <kbd>S</kbd> Brake / move backward
- <kbd>A</kbd> Turn left
- <kbd>D</kbd> Turn right
- <kbd>F</kbd> Toggle FPS indicator
- <kbd>V</kbd> Toggle speedometer
- <kbd>R</kbd> Reset car
- <kbd>C</kbd> Toggle raycasts visibility
- <kbd>Esc</kbd> Quit
# Credits
This project is based on the repository [https://github.com/ISC-HEI/RallyRobotPilot_2025](https://github.com/ISC-HEI/RallyRobotPilot_2025), which is in turn based on [https://github.com/mandaw2014/Rally](https://github.com/mandaw2014/Rally)

143
car.svg Normal file
View File

@@ -0,0 +1,143 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- Created with Inkscape (http://www.inkscape.org/) -->
<svg
width="64"
height="64"
viewBox="0 0 64 64.000003"
version="1.1"
id="svg1"
inkscape:version="1.4.2 (ebf0e940d0, 2025-05-08)"
sodipodi:docname="car.svg"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns="http://www.w3.org/2000/svg"
xmlns:svg="http://www.w3.org/2000/svg">
<sodipodi:namedview
id="namedview1"
pagecolor="#ffffff"
bordercolor="#000000"
borderopacity="0.25"
inkscape:showpageshadow="2"
inkscape:pageopacity="0.0"
inkscape:pagecheckerboard="0"
inkscape:deskcolor="#d1d1d1"
inkscape:document-units="mm"
showgrid="true"
inkscape:zoom="11.313709"
inkscape:cx="42.470601"
inkscape:cy="34.957591"
inkscape:window-width="1920"
inkscape:window-height="1016"
inkscape:window-x="0"
inkscape:window-y="27"
inkscape:window-maximized="1"
inkscape:current-layer="layer1">
<inkscape:grid
id="grid1"
units="px"
originx="0"
originy="0"
spacingx="1"
spacingy="1"
empcolor="#0099e5"
empopacity="0.30196078"
color="#0099e5"
opacity="0.14901961"
empspacing="8"
enabled="true"
visible="true" />
</sodipodi:namedview>
<defs
id="defs1">
<inkscape:path-effect
effect="fillet_chamfer"
id="path-effect3"
is_visible="true"
lpeversion="1"
nodesatellites_param="F,0,0,1,0,1.0000002,0,1 @ F,0,1,1,0,1.0000002,0,1 @ F,0,1,1,0,1.0000002,0,1 @ F,0,1,1,0,1.0000002,0,1"
radius="0"
unit="px"
method="auto"
mode="F"
chamfer_steps="1"
flexible="false"
use_knot_distance="true"
apply_no_radius="true"
apply_with_radius="true"
only_selected="false"
hide_knots="false" />
<inkscape:path-effect
effect="fillet_chamfer"
id="path-effect2"
is_visible="true"
lpeversion="1"
nodesatellites_param="F,0,1,1,0,1.0000001,0,1 @ F,0,1,1,0,1.0000001,0,1 @ F,0,0,1,0,0,0,1 @ F,0,0,1,0,0,0,1 @ F,0,0,1,0,1.0000001,0,1 @ F,0,1,1,0,1.0000001,0,1 @ F,0,0,1,0,0,0,1 @ F,0,0,1,0,0,0,1"
radius="0"
unit="px"
method="auto"
mode="F"
chamfer_steps="1"
flexible="false"
use_knot_distance="true"
apply_no_radius="true"
apply_with_radius="true"
only_selected="false"
hide_knots="false" />
</defs>
<g
inkscape:label="Calque 1"
inkscape:groupmode="layer"
id="layer1">
<g
id="g5"
inkscape:label="car"
transform="translate(-5.9999998,-7.9999997)">
<g
id="g4"
inkscape:label="wheels">
<path
style="fill:#000000;stroke-linecap:round;stroke-linejoin:round"
d="m 25.000001,31.999999 v -2 h 4 v 2 z"
id="path2"
sodipodi:nodetypes="ccccc" />
<path
style="fill:#000000;stroke-linecap:round;stroke-linejoin:round"
d="m 43.000001,31.999999 v -2 h 4 v 2 z"
id="path2-3"
sodipodi:nodetypes="ccccc" />
<path
style="fill:#000000;stroke-linecap:round;stroke-linejoin:round"
d="m 25.000001,49.999999 v -2 h 4 v 2 z"
id="path2-1"
sodipodi:nodetypes="ccccc" />
<path
style="fill:#000000;stroke-linecap:round;stroke-linejoin:round"
d="m 43.000001,49.999999 v -2 h 4 v 2 z"
id="path2-3-2"
sodipodi:nodetypes="ccccc" />
</g>
<path
style="fill:#e14324;fill-opacity:1;stroke-linecap:round;stroke-linejoin:round"
d="m 16,33 v 13.999999 a 1.1327823,1.1327823 48.562508 0 0 0.992278,1.124035 l 7.007723,0.875965 h 24 l 11.003454,-0.916955 a 1.0867997,1.0867997 132.61818 0 0 0.996546,-1.083045 v -14 A 1.0867996,1.0867996 47.381818 0 0 59.003455,31.916954 L 48.000001,31 h -24 l -7.007723,0.875965 A 1.1327823,1.1327823 131.43749 0 0 16,33 Z"
id="path1"
inkscape:path-effect="#path-effect2"
inkscape:original-d="m 16,32 v 15.999999 l 8.000001,1 h 24 l 12,-1 v -16 L 48.000001,31 h -24 z"
inkscape:label="body" />
<path
style="fill:#53170b;fill-opacity:1;stroke-linecap:round;stroke-linejoin:round"
d="m 50.000001,33.500001 v 13 a 1.0867994,1.0867994 132.61819 0 1 -0.996546,1.083045 l -4.006908,0.333908 A 0.92013337,0.92013337 42.618189 0 1 44.000001,46.999999 V 33 a 0.92013291,0.92013291 137.38183 0 1 0.996546,-0.916954 l 4.006908,0.333909 a 1.0867999,1.0867999 47.381826 0 1 0.996546,1.083046 z"
id="path3"
inkscape:path-effect="#path-effect3"
inkscape:original-d="m 50.000001,32.500001 v 15 l -6,0.499998 V 32 Z"
sodipodi:nodetypes="ccccc"
inkscape:label="windshield" />
<path
style="fill:#af3116;fill-opacity:1;stroke-linecap:round;stroke-linejoin:round"
d="m 29.000001,46.999999 c -4,0 -8.000001,0 -11.000001,-1 v -12 c 3,-1 7.000001,-1 11.000001,-1 z"
id="path4"
sodipodi:nodetypes="ccccc"
inkscape:label="back_window" />
</g>
</g>
</svg>

After

Width:  |  Height:  |  Size: 5.2 KiB

BIN
logo.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 30 KiB

202
logo.svg Normal file
View File

@@ -0,0 +1,202 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- Created with Inkscape (http://www.inkscape.org/) -->
<svg
width="64"
height="64"
viewBox="0 0 64 64.000003"
version="1.1"
id="svg1"
inkscape:version="1.4.2 (ebf0e940d0, 2025-05-08)"
sodipodi:docname="logo.svg"
inkscape:export-filename="logo.png"
inkscape:export-xdpi="768"
inkscape:export-ydpi="768"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns="http://www.w3.org/2000/svg"
xmlns:svg="http://www.w3.org/2000/svg">
<sodipodi:namedview
id="namedview1"
pagecolor="#ffffff"
bordercolor="#000000"
borderopacity="0.25"
inkscape:showpageshadow="2"
inkscape:pageopacity="0.0"
inkscape:pagecheckerboard="0"
inkscape:deskcolor="#d1d1d1"
inkscape:document-units="mm"
showgrid="true"
inkscape:zoom="11.313709"
inkscape:cx="31.952386"
inkscape:cy="30.803338"
inkscape:window-width="1920"
inkscape:window-height="1016"
inkscape:window-x="0"
inkscape:window-y="27"
inkscape:window-maximized="1"
inkscape:current-layer="layer1"
inkscape:export-bgcolor="#ffffffff">
<inkscape:grid
id="grid1"
units="px"
originx="0"
originy="0"
spacingx="1"
spacingy="1"
empcolor="#0099e5"
empopacity="0.30196078"
color="#0099e5"
opacity="0.14901961"
empspacing="8"
enabled="true"
visible="true" />
</sodipodi:namedview>
<defs
id="defs1">
<inkscape:path-effect
effect="fillet_chamfer"
id="path-effect3"
is_visible="true"
lpeversion="1"
nodesatellites_param="F,0,0,1,0,1.0000002,0,1 @ F,0,1,1,0,1.0000002,0,1 @ F,0,1,1,0,1.0000002,0,1 @ F,0,1,1,0,1.0000002,0,1"
radius="0"
unit="px"
method="auto"
mode="F"
chamfer_steps="1"
flexible="false"
use_knot_distance="true"
apply_no_radius="true"
apply_with_radius="true"
only_selected="false"
hide_knots="false" />
<inkscape:path-effect
effect="fillet_chamfer"
id="path-effect2"
is_visible="true"
lpeversion="1"
nodesatellites_param="F,0,1,1,0,1.0000001,0,1 @ F,0,1,1,0,1.0000001,0,1 @ F,0,0,1,0,0,0,1 @ F,0,0,1,0,0,0,1 @ F,0,0,1,0,1.0000001,0,1 @ F,0,1,1,0,1.0000001,0,1 @ F,0,0,1,0,0,0,1 @ F,0,0,1,0,0,0,1"
radius="0"
unit="px"
method="auto"
mode="F"
chamfer_steps="1"
flexible="false"
use_knot_distance="true"
apply_no_radius="true"
apply_with_radius="true"
only_selected="false"
hide_knots="false" />
</defs>
<g
inkscape:label="Calque 1"
inkscape:groupmode="layer"
id="layer1">
<g
id="g14"
transform="matrix(1.12,0,0,1.12,-6.6400002,3.1600025)">
<path
id="path13"
style="fill:none;fill-opacity:1;stroke:#000000;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:1"
d="m 38,43.499998 -11,-21 m 0,0 -9,20 M 50,32.749996 38,43.499998 M 53,16.749997 50,32.749996 M 40.000001,7.9999998 27,22.499998 M 16,7.9999998 27,22.499998"
sodipodi:nodetypes="cccccccccccc" />
<g
id="g13">
<circle
style="fill:#ffffff;fill-opacity:1;stroke:#000000;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:1"
id="path5"
cx="16"
cy="8"
r="3" />
<circle
style="fill:#ffffff;fill-opacity:1;stroke:#000000;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:1"
id="path5-3"
cx="40"
cy="7.9999995"
r="3" />
<circle
style="fill:#ffffff;fill-opacity:1;stroke:#000000;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:1"
id="path5-1"
cx="27"
cy="22.499998"
r="3" />
<circle
style="fill:#ffffff;fill-opacity:1;stroke:#000000;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:1"
id="path5-6"
cx="38"
cy="43.499996"
r="3" />
<circle
style="fill:#ffffff;fill-opacity:1;stroke:#000000;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:1"
id="path5-18"
cx="18"
cy="42.499996"
r="3" />
<circle
style="fill:#ffffff;fill-opacity:1;stroke:#000000;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:1"
id="path5-2"
cx="50"
cy="32.749996"
r="3" />
<circle
style="fill:#ffffff;fill-opacity:1;stroke:#000000;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:1"
id="path5-22"
cx="53"
cy="16.749996"
r="3" />
</g>
<g
id="g5"
inkscape:label="car"
transform="matrix(0.1163734,0.24290774,-0.24290774,0.1163734,38.296019,19.616451)"
style="display:inline">
<g
id="g4"
inkscape:label="wheels">
<path
style="fill:#000000;stroke-linecap:round;stroke-linejoin:round"
d="m 25.000001,31.999999 v -2 h 4 v 2 z"
id="path2"
sodipodi:nodetypes="ccccc" />
<path
style="fill:#000000;stroke-linecap:round;stroke-linejoin:round"
d="m 43.000001,31.999999 v -2 h 4 v 2 z"
id="path2-3"
sodipodi:nodetypes="ccccc" />
<path
style="fill:#000000;stroke-linecap:round;stroke-linejoin:round"
d="m 25.000001,49.999999 v -2 h 4 v 2 z"
id="path2-1"
sodipodi:nodetypes="ccccc" />
<path
style="fill:#000000;stroke-linecap:round;stroke-linejoin:round"
d="m 43.000001,49.999999 v -2 h 4 v 2 z"
id="path2-3-2"
sodipodi:nodetypes="ccccc" />
</g>
<path
style="fill:#e14324;fill-opacity:1;stroke-linecap:round;stroke-linejoin:round"
d="m 16,33 v 13.999999 a 1.1327823,1.1327823 48.562508 0 0 0.992278,1.124035 l 7.007723,0.875965 h 24 l 11.003454,-0.916955 a 1.0867997,1.0867997 132.61818 0 0 0.996546,-1.083045 v -14 A 1.0867996,1.0867996 47.381818 0 0 59.003455,31.916954 L 48.000001,31 h -24 l -7.007723,0.875965 A 1.1327823,1.1327823 131.43749 0 0 16,33 Z"
id="path1"
inkscape:path-effect="#path-effect2"
inkscape:original-d="m 16,32 v 15.999999 l 8.000001,1 h 24 l 12,-1 v -16 L 48.000001,31 h -24 z"
inkscape:label="body" />
<path
style="fill:#53170b;fill-opacity:1;stroke-linecap:round;stroke-linejoin:round"
d="m 50.000001,33.500001 v 13 a 1.0867994,1.0867994 132.61819 0 1 -0.996546,1.083045 l -4.006908,0.333908 A 0.92013337,0.92013337 42.618189 0 1 44.000001,46.999999 V 33 a 0.92013291,0.92013291 137.38183 0 1 0.996546,-0.916954 l 4.006908,0.333909 a 1.0867999,1.0867999 47.381826 0 1 0.996546,1.083046 z"
id="path3"
inkscape:path-effect="#path-effect3"
inkscape:original-d="m 50.000001,32.500001 v 15 l -6,0.499998 V 32 Z"
sodipodi:nodetypes="ccccc"
inkscape:label="windshield" />
<path
style="fill:#af3116;fill-opacity:1;stroke-linecap:round;stroke-linejoin:round"
d="m 29.000001,46.999999 c -4,0 -8.000001,0 -11.000001,-1 v -12 c 3,-1 7.000001,-1 11.000001,-1 z"
id="path4"
sodipodi:nodetypes="ccccc"
inkscape:label="back_window" />
</g>
</g>
</g>
</svg>

After

Width:  |  Height:  |  Size: 7.5 KiB

41
scripts/example_bot.py Normal file
View File

@@ -0,0 +1,41 @@
from PyQt6.QtWidgets import QApplication
from src.bot import Bot
from src.command import CarControl
from src.recorder import RecorderWindow
from src.snapshot import Snapshot
class ExampleBot(Bot):
def nn_infer(self, snapshot: Snapshot) -> list[tuple[CarControl, bool]]:
# Do smart NN inference here
return [(CarControl.FORWARD, True)]
def on_snapshot_received(self, snapshot: Snapshot):
controls: list[tuple[CarControl, bool]] = self.nn_infer(snapshot)
for control, active in controls:
self.recorder.on_car_controlled(control, active)
def main():
import sys
def except_hook(cls, exception, traceback):
sys.__excepthook__(cls, exception, traceback)
sys.excepthook = except_hook
app: QApplication = QApplication(sys.argv)
recorder: RecorderWindow = RecorderWindow("localhost", 5000)
bot: ExampleBot = ExampleBot()
bot.set_recorder(recorder)
app.aboutToQuit.connect(recorder.shutdown)
recorder.register_bot(bot)
recorder.show()
app.exec()
if __name__ == "__main__":
main()

23
scripts/recorder.py Normal file
View File

@@ -0,0 +1,23 @@
from PyQt6.QtWidgets import QApplication
from src.recorder import RecorderWindow
def main():
import sys
def except_hook(cls, exception, traceback):
sys.__excepthook__(cls, exception, traceback)
sys.excepthook = except_hook
app = QApplication(sys.argv)
window = RecorderWindow("localhost", 5000)
app.aboutToQuit.connect(window.shutdown)
window.show()
app.exec()
if __name__ == "__main__":
main()

26
src/bot.py Normal file
View File

@@ -0,0 +1,26 @@
from __future__ import annotations
from typing import TYPE_CHECKING, Optional
from src.snapshot import Snapshot
if TYPE_CHECKING:
from src.recorder import RecorderWindow
class Bot:
def __init__(self):
self._recorder: Optional[RecorderWindow] = None
@property
def recorder(self) -> RecorderWindow:
if self._recorder is None:
raise RuntimeError(
"Bot does not have a recorder. Call Bot.set_recorder to set one")
return self._recorder
def set_recorder(self, recorder: RecorderWindow):
self._recorder = recorder
def on_snapshot_received(self, snapshot: Snapshot):
pass

View File

@@ -45,3 +45,6 @@ class Camera:
screen_delta: Vec = Vec(dx, dy) * self.zoom * self.UNIT_RATIO
screen_pos: Vec = self.car_screen_pos + screen_delta
return screen_pos
def size2screen(self, size: float) -> float:
return size * self.zoom * self.UNIT_RATIO

View File

@@ -1,5 +1,7 @@
from __future__ import annotations
from math import radians
from typing import Optional
from typing import TYPE_CHECKING, Optional
import pygame
@@ -8,7 +10,11 @@ from src.remote_controller import RemoteController
from src.utils import get_segments_intersection, segments_intersect
from src.vec import Vec
sign = lambda x: 0 if x == 0 else (-1 if x < 0 else 1)
if TYPE_CHECKING:
from src.game import Game
def sign(x): return 0 if x == 0 else (-1 if x < 0 else 1)
class Car:
@@ -16,6 +22,7 @@ class Car:
MAX_BACK_SPEED = -3
ROTATE_SPEED = 1
COLOR = (230, 150, 80)
CTRL_COLOR = (80, 230, 150)
WIDTH = 0.4
LENGTH = 0.6
COLLISION_MARGIN = 0.4
@@ -25,7 +32,10 @@ class Car:
RAYS_FOV = 180
RAYS_MAX_DIST = 100
def __init__(self, pos: Vec, direction: Vec) -> None:
def __init__(self, game: Game, pos: Vec, direction: Vec) -> None:
self.game: Game = game
self.initial_pos: Vec = pos.copy()
self.initial_dir: Vec = direction.copy()
self.pos: Vec = pos
self.direction: Vec = direction
self.speed: float = 0
@@ -38,7 +48,7 @@ class Car:
self.rays: list[float] = [0] * self.N_RAYS
self.rays_end: list[Vec] = [Vec() for _ in range(self.N_RAYS)]
self.controller: RemoteController = RemoteController(self)
self.controller: RemoteController = RemoteController(self.game, self)
self.controller.start_server()
def update(self, dt: float):
@@ -76,12 +86,21 @@ class Car:
if show_raycasts:
pos: Vec = camera.world2screen(self.pos)
for p in self.rays_end:
pygame.draw.line(surf, (255, 0, 0), pos, camera.world2screen(p), 2)
pygame.draw.line(surf, (255, 0, 0), pos,
camera.world2screen(p), 2)
pts: list[Vec] = self.get_corners()
pts = [camera.world2screen(p) for p in pts]
pygame.draw.polygon(surf, self.COLOR, pts)
if self.controller.is_connected:
pygame.draw.circle(
surf,
self.CTRL_COLOR,
camera.world2screen(self.pos),
camera.size2screen(self.WIDTH / 4),
)
def get_corners(self) -> list[Vec]:
u: Vec = self.direction * self.LENGTH / 2
v: Vec = self.direction.perp * self.WIDTH / 2
@@ -118,14 +137,17 @@ class Car:
n *= -1
dist = -dist
self.speed = 0
self.pos = self.pos + n * (self.COLLISION_MARGIN - dist)
self.pos = self.pos + n * \
(self.COLLISION_MARGIN - dist)
return
def cast_rays(self, polygons: list[list[Vec]]):
for i in range(self.N_RAYS):
angle: float = radians((i / (self.N_RAYS - 1) - 0.5) * self.RAYS_FOV)
angle: float = radians(
(i / (self.N_RAYS - 1) - 0.5) * self.RAYS_FOV)
p: Optional[Vec] = self.cast_ray(angle, polygons)
self.rays[i] = self.RAYS_MAX_DIST if p is None else (p - self.pos).mag()
self.rays[i] = self.RAYS_MAX_DIST if p is None else (
p - self.pos).mag()
self.rays_end[i] = self.pos if p is None else p
def cast_ray(self, angle: float, polygons: list[list[Vec]]) -> Optional[Vec]:
@@ -152,3 +174,8 @@ class Car:
dist = d
closest = p
return closest
def reset(self):
self.pos = self.initial_pos.copy()
self.direction = self.initial_dir.copy()
self.speed = 0

View File

@@ -5,9 +5,14 @@ from enum import IntEnum
import struct
from typing import Type
from src.snapshot import Snapshot
class CommandType(IntEnum):
CAR_CONTROL = 0
RECORDING = 1
APPLY_SNAPSHOT = 2
RESET = 3
class CarControl(IntEnum):
@@ -29,8 +34,8 @@ class Command(abc.ABC):
)
Command.REGISTRY[cls.TYPE] = cls
@abc.abstractmethod
def get_payload(self) -> bytes: ...
def get_payload(self) -> bytes:
return b""
def pack(self) -> bytes:
payload: bytes = self.get_payload()
@@ -42,8 +47,8 @@ class Command(abc.ABC):
return Command.REGISTRY[type].from_payload(data[1:])
@classmethod
@abc.abstractmethod
def from_payload(cls, payload: bytes) -> Command: ...
def from_payload(cls, payload: bytes) -> Command:
return cls()
class ControlCommand(Command):
@@ -64,3 +69,41 @@ class ControlCommand(Command):
active: bool = (value & 1) == 1
control: int = value >> 1
return ControlCommand(CarControl(control), active)
class RecordingCommand(Command):
TYPE = CommandType.RECORDING
__match_args__ = ("state",)
def __init__(self, state: bool) -> None:
super().__init__()
self.state: bool = state
def get_payload(self) -> bytes:
return struct.pack(">B", self.state)
@classmethod
def from_payload(cls, payload: bytes) -> Command:
state: bool = struct.unpack(">B", payload)[0]
return RecordingCommand(state)
class ApplySnapshotCommand(Command):
TYPE = CommandType.APPLY_SNAPSHOT
__match_args__ = ("snapshot",)
def __init__(self, snapshot: Snapshot) -> None:
super().__init__()
self.snapshot: Snapshot = snapshot
def get_payload(self) -> bytes:
return self.snapshot.pack()
@classmethod
def from_payload(cls, payload: bytes) -> Command:
snapshot: Snapshot = Snapshot.unpack(payload)
return ApplySnapshotCommand(snapshot)
class ResetCommand(Command):
TYPE = CommandType.RESET

View File

@@ -19,10 +19,11 @@ class Game:
self.win: pygame.Surface = pygame.display.set_mode(
self.DEFAULT_SIZE, pygame.RESIZABLE
)
self.game_surf: pygame.Surface = pygame.Surface(self.DEFAULT_SIZE)
pygame.display.set_caption("Rally Racer")
self.running: bool = True
self.track: Track = Track.load("simple")
self.car: Car = Car(self.track.start_pos, self.track.start_dir)
self.car: Car = Car(self, self.track.start_pos, self.track.start_dir)
self.camera: Camera = Camera()
self.clock: pygame.time.Clock = pygame.time.Clock()
@@ -49,6 +50,7 @@ class Game:
if event.type == pygame.QUIT:
self.quit()
elif event.type == pygame.VIDEORESIZE:
self.game_surf = pygame.Surface((event.w, event.h))
self.camera.set_size(Vec(event.w, event.h))
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
@@ -68,9 +70,10 @@ class Game:
self.car.controller.close()
def render(self):
self.win.fill(self.BACKGROUND_COLOR)
self.track.render(self.win, self.camera)
self.car.render(self.win, self.camera, self.show_raycasts)
self.game_surf.fill(self.BACKGROUND_COLOR)
self.track.render(self.game_surf, self.camera)
self.car.render(self.game_surf, self.camera, self.show_raycasts)
self.win.blit(self.game_surf, (0, 0))
if self.show_fps:
self.render_fps()
if self.show_speed:

50
src/record_file.py Normal file
View File

@@ -0,0 +1,50 @@
import lzma
from pathlib import Path
import struct
import time
from typing import Literal
from src.snapshot import Snapshot
class RecordFile:
VERSION = 1
def __init__(self, path: str | Path, mode: Literal["w", "r"]) -> None:
self.path: str | Path = path
self.mode: Literal["w", "r"] = mode
self.file: lzma.LZMAFile = lzma.LZMAFile(self.path, self.mode)
def __enter__(self):
return self
def __exit__(self, type, value, traceback):
self.file.close()
def write_header(self, n_snapshots: int):
data: bytes = struct.pack(">IId", self.VERSION, n_snapshots, time.time())
self.file.write(data)
def write_snapshots(self, snapshots: list[Snapshot]):
self.write_header(len(snapshots))
for snapshot in snapshots:
data: bytes = snapshot.pack()
self.file.write(struct.pack(">I", len(data)) + data)
def read_snapshots(self) -> list[Snapshot]:
version: int = struct.unpack(">I", self.file.read(4))[0]
if version != self.VERSION:
raise ValueError(
f"Cannot parse record file with format version {version} (current version: {self.VERSION})"
)
n_snapshots: int
timestamp: float
n_snapshots, timestamp = struct.unpack(">Id", self.file.read(12))
snapshots: list[Snapshot] = []
for _ in range(n_snapshots):
size: int = struct.unpack(">I", self.file.read(4))[0]
snapshots.append(Snapshot.unpack(self.file.read(size)))
return snapshots

281
src/recorder.py Normal file
View File

@@ -0,0 +1,281 @@
import os
from pathlib import Path
import socket
import struct
from typing import Optional
from PyQt6 import uic
from PyQt6.QtCore import QObject, QThread, QTimer, pyqtSignal, pyqtSlot
from PyQt6.QtGui import QKeyEvent
from PyQt6.QtWidgets import QMainWindow
from src.bot import Bot
from src.command import ApplySnapshotCommand, CarControl, Command, ControlCommand, RecordingCommand, ResetCommand
from src.record_file import RecordFile
from src.recorder_ui import Ui_Recorder
from src.snapshot import Snapshot
class RecorderClient(QObject):
DATA_CHUNK_SIZE = 65536
data_received: pyqtSignal = pyqtSignal(Snapshot)
def __init__(self, host: str, port: int) -> None:
super().__init__()
self.host: str = host
self.port: int = port
self.socket: socket.socket = socket.socket(
socket.AF_INET, socket.SOCK_STREAM)
self.timer: Optional[QTimer] = None
self.connected: bool = False
self.buffer: bytes = b""
@pyqtSlot()
def start(self):
self.socket.connect((self.host, self.port))
self.socket.setblocking(False)
self.connected = True
self.timer = QTimer(self)
self.timer.timeout.connect(self.poll_socket)
self.timer.start(50)
print("Connected to server")
def poll_socket(self):
if not self.connected:
return
try:
while True:
chunk: bytes = self.socket.recv(self.DATA_CHUNK_SIZE)
if not chunk:
return
self.buffer += chunk
while True:
if len(self.buffer) < 4:
break
msg_len: int = struct.unpack(">I", self.buffer[:4])[0]
msg_end: int = 4 + msg_len
if len(self.buffer) < msg_end:
break
message: bytes = self.buffer[4:msg_end]
self.buffer = self.buffer[msg_end:]
self.on_message(message)
except BlockingIOError:
pass
except Exception as e:
print(f"Socket error: {e}")
self.shutdown()
def on_message(self, message: bytes):
snapshot: Snapshot = Snapshot.unpack(message)
self.data_received.emit(snapshot)
@pyqtSlot(object)
def send_command(self, command):
if self.connected:
try:
payload: bytes = command.pack()
self.socket.sendall(struct.pack(">I", len(payload)) + payload)
except Exception as e:
print(f"An exception occured: {e}")
self.shutdown()
else:
print("Not connected")
@pyqtSlot()
def shutdown(self):
print("Shutting down client")
if self.timer is not None:
self.timer.stop()
self.timer = None
self.connected = False
self.socket.close()
class ThreadedSaver(QThread):
def __init__(self, path: str | Path, snapshots: list[Snapshot]):
super().__init__()
self.path: str | Path = path
self.snapshots: list[Snapshot] = snapshots
def run(self):
with RecordFile(self.path, "w") as f:
f.write_snapshots(self.snapshots)
class RecorderWindow(Ui_Recorder, QMainWindow):
close_signal: pyqtSignal = pyqtSignal()
send_signal: pyqtSignal = pyqtSignal(object)
SAVE_DIR: Path = Path(__file__).parent.parent / "records"
COMMAND_DIRECTIONS: dict[str, CarControl] = {
"w": CarControl.FORWARD,
"s": CarControl.BACKWARD,
"d": CarControl.RIGHT,
"a": CarControl.LEFT,
}
def __init__(self, host: str, port: int) -> None:
super().__init__()
self.host: str = host
self.port: int = port
self.client_thread: QThread = QThread()
self.client: RecorderClient = RecorderClient(self.host, self.port)
self.client.data_received.connect(self.on_snapshot_received)
self.client.moveToThread(self.client_thread)
self.client_thread.started.connect(self.client.start)
self.close_signal.connect(self.client.shutdown)
self.send_signal.connect(self.client.send_command)
uic.load_ui.loadUi("src/recorder.ui", self)
self.forwardButton.pressed.connect(
lambda: self.on_car_controlled(CarControl.FORWARD, True)
)
self.forwardButton.released.connect(
lambda: self.on_car_controlled(CarControl.FORWARD, False)
)
self.backwardButton.pressed.connect(
lambda: self.on_car_controlled(CarControl.BACKWARD, True)
)
self.backwardButton.released.connect(
lambda: self.on_car_controlled(CarControl.BACKWARD, False)
)
self.rightButton.pressed.connect(
lambda: self.on_car_controlled(CarControl.RIGHT, True)
)
self.rightButton.released.connect(
lambda: self.on_car_controlled(CarControl.RIGHT, False)
)
self.leftButton.pressed.connect(
lambda: self.on_car_controlled(CarControl.LEFT, True)
)
self.leftButton.released.connect(
lambda: self.on_car_controlled(CarControl.LEFT, False)
)
self.recordDataButton.clicked.connect(self.toggle_record)
self.resetButton.clicked.connect(self.rollback)
self.bot: Optional[Bot] = None
self.autopiloting = False
self.autopilotButton.clicked.connect(self.toggle_autopilot)
self.autopilotButton.setDisabled(True)
self.saveRecordButton.clicked.connect(self.save_record)
self.saving_worker: Optional[ThreadedSaver] = None
self.recording = False
self.snapshots: list[Snapshot] = []
self.client_thread.start()
def on_car_controlled(self, control: CarControl, active: bool):
self.send_command(ControlCommand(control, active))
def keyPressEvent(self, event): # type: ignore
if event.isAutoRepeat():
return
if isinstance(event, QKeyEvent):
key_text = event.text()
ctrl: Optional[CarControl] = self.COMMAND_DIRECTIONS.get(key_text)
if ctrl is not None:
self.on_car_controlled(ctrl, True)
def keyReleaseEvent(self, event): # type: ignore
if event.isAutoRepeat():
return
if isinstance(event, QKeyEvent):
key_text = event.text()
ctrl: Optional[CarControl] = self.COMMAND_DIRECTIONS.get(key_text)
if ctrl is not None:
self.on_car_controlled(ctrl, False)
def toggle_record(self):
self.recording = not self.recording
self.recordDataButton.setText(
"Recording..." if self.recording else "Record")
self.send_command(RecordingCommand(self.recording))
def rollback(self):
rollback_by: int = self.forgetSnapshotNumber.value()
rollback_by = max(0, min(rollback_by, len(self.snapshots) - 1))
self.snapshots = self.snapshots[:-rollback_by]
self.nbrSnapshotSaved.setText(str(len(self.snapshots)))
if len(self.snapshots) == 0:
self.send_command(ResetCommand())
else:
self.send_command(ApplySnapshotCommand(self.snapshots[-1]))
if self.recording:
self.toggle_record()
def toggle_autopilot(self):
self.autopiloting = not self.autopiloting
self.autopilotButton.setText(
"AutoPilot:\n" + ("ON" if self.autopiloting else "OFF")
)
def save_record(self):
if self.saving_worker is not None:
print("Already saving !")
return
if len(self.snapshots) == 0:
print("No data to save !")
return
if self.recording:
self.toggle_record()
self.saveRecordButton.setText("Saving ...")
self.SAVE_DIR.mkdir(exist_ok=True)
record_name: str = "record_%d.rec.xz"
fid = 0
while os.path.exists(self.SAVE_DIR / (record_name % fid)):
fid += 1
self.saving_worker = ThreadedSaver(
self.SAVE_DIR / (record_name % fid), self.snapshots)
self.snapshots = []
self.nbrSnapshotSaved.setText("0")
self.saving_worker.finished.connect(self.on_record_save_done)
self.saving_worker.start()
def on_record_save_done(self):
if self.saving_worker is None:
return
print("Recorded data saved to", self.saving_worker.path)
self.saving_worker = None
self.saveRecordButton.setText("Save")
@pyqtSlot(Snapshot)
def on_snapshot_received(self, snapshot: Snapshot):
self.snapshots.append(snapshot)
self.nbrSnapshotSaved.setText(str(len(self.snapshots)))
if self.autopiloting and self.bot is not None:
self.bot.on_snapshot_received(snapshot)
def shutdown(self):
self.close_signal.emit()
def send_command(self, command: Command):
self.send_signal.emit(command)
def register_bot(self, bot: Bot):
self.bot = bot
self.autopilotButton.setDisabled(False)

View File

@@ -99,7 +99,7 @@
<item>
<widget class="QPushButton" name="resetButton">
<property name="text">
<string>Reset</string>
<string>Rollback</string>
</property>
</widget>
</item>

View File

@@ -1,6 +1,6 @@
# Form implementation generated from reading ui file 'recorder.ui'
#
# Created by: PyQt6 UI code generator 6.8.0
# Created by: PyQt6 UI code generator 6.8.1
#
# WARNING: Any manual changes made to this file will be lost when pyuic6 is
# run again. Do not edit this file unless you know what you are doing.
@@ -102,7 +102,7 @@ class Ui_Recorder(object):
self.recordDataButton.setText(_translate("Recorder", "Record"))
self.saveImgCheckBox.setText(_translate("Recorder", "Imgs"))
self.saveRecordButton.setText(_translate("Recorder", "Save"))
self.resetButton.setText(_translate("Recorder", "Reset"))
self.resetButton.setText(_translate("Recorder", "Rollback"))
self.nbrSnapshotSaved.setText(_translate("Recorder", "0"))
self.autopilotButton.setText(_translate("Recorder", "AutoPilot\n"
"OFF"))

View File

@@ -6,15 +6,18 @@ import struct
import threading
from typing import TYPE_CHECKING, Optional
from src.command import CarControl, Command, ControlCommand
from src.command import ApplySnapshotCommand, CarControl, Command, ControlCommand, RecordingCommand, ResetCommand
from src.snapshot import Snapshot
from src.utils import RepeatTimer
if TYPE_CHECKING:
from src.car import Car
from src.game import Game
class RemoteController:
DEFAULT_PORT = 5000
DATA_CHUNK_SIZE = 4096
DATA_CHUNK_SIZE = 65536
CONTROL_ATTRIBUTES: dict[CarControl, str] = {
CarControl.FORWARD: "forward",
@@ -23,10 +26,14 @@ class RemoteController:
CarControl.RIGHT: "right",
}
def __init__(self, car: Car, port: int = DEFAULT_PORT) -> None:
SNAPSHOT_INTERVAL = 0.1
def __init__(self, game: Game, car: Car, port: int = DEFAULT_PORT) -> None:
self.game: Game = game
self.car: Car = car
self.port: int = port
self.server: socket.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.server: socket.socket = socket.socket(
socket.AF_INET, socket.SOCK_STREAM)
self.server_thread: threading.Thread = threading.Thread(
target=self.wait_for_connections, daemon=True
)
@@ -34,6 +41,14 @@ class RemoteController:
self.queue: queue.Queue[Command] = queue.Queue()
self.client_thread: Optional[threading.Thread] = None
self.client: Optional[socket.socket] = None
self.snapshot_timer: RepeatTimer = RepeatTimer(
interval=self.SNAPSHOT_INTERVAL, function=self.take_snapshot)
self.snapshot_timer.start()
self.recording: bool = False
@property
def is_connected(self) -> bool:
return self.client is not None
def wait_for_connections(self):
self.server.bind(("", self.port))
@@ -52,6 +67,7 @@ class RemoteController:
if self.client:
self.client.close()
self.server.close()
self.snapshot_timer.cancel()
self.running = False
def on_client_connected(self, conn: socket.socket):
@@ -103,6 +119,23 @@ class RemoteController:
match command:
case ControlCommand(control, active):
self.set_control(control, active)
case RecordingCommand(state):
self.recording = state
case ApplySnapshotCommand(snapshot):
snapshot.apply(self.car)
case ResetCommand():
self.car.reset()
def set_control(self, control: CarControl, active: bool):
setattr(self.car, self.CONTROL_ATTRIBUTES[control], active)
def take_snapshot(self):
if self.client is None:
return
if not self.recording:
return
snapshot: Snapshot = Snapshot.from_car(self.car)
snapshot.add_image(self.game)
payload: bytes = snapshot.pack()
self.client.sendall(struct.pack(">I", len(payload)) + payload)

View File

@@ -2,12 +2,17 @@ from __future__ import annotations
import struct
from dataclasses import dataclass, field
from typing import Optional
from typing import TYPE_CHECKING, Optional
import numpy as np
import pygame
from src.vec import Vec
if TYPE_CHECKING:
from src.car import Car
from src.game import Game
def iter_unpack(format, data):
nbr_bytes = struct.calcsize(format)
@@ -20,7 +25,8 @@ class Snapshot:
position: Vec = field(default_factory=Vec)
direction: Vec = field(default_factory=Vec)
speed: float = 0
raycast_distances: list[float] | tuple[float, ...] = field(default_factory=list)
raycast_distances: list[float] | tuple[float, ...] = field(
default_factory=list)
image: Optional[np.ndarray] = None
def pack(self):
@@ -36,10 +42,12 @@ class Snapshot:
)
nbr_raycasts: int = len(self.raycast_distances)
data += struct.pack(f">B{nbr_raycasts}f", nbr_raycasts, *self.raycast_distances)
data += struct.pack(f">B{nbr_raycasts}f",
nbr_raycasts, *self.raycast_distances)
if self.image is not None:
data += struct.pack(">II", self.image.shape[0], self.image.shape[1])
data += struct.pack(">II",
self.image.shape[0], self.image.shape[1])
data += self.image.tobytes()
else:
data += struct.pack(">II", 0, 0)
@@ -57,7 +65,7 @@ class Snapshot:
(nbr_raycasts,), data = iter_unpack(">B", data)
raycast_distances, data = iter_unpack(f">{nbr_raycasts}f", data)
(h, w), data = iter_unpack(">ii", data)
(h, w), data = iter_unpack(">II", data)
if h * w > 0:
image = np.frombuffer(data, np.uint8).reshape(h, w, 3)
@@ -72,3 +80,27 @@ class Snapshot:
raycast_distances=raycast_distances,
image=image,
)
@staticmethod
def from_car(car: Car) -> Snapshot:
return Snapshot(
controls=(
car.forward,
car.backward,
car.left,
car.right
),
position=car.pos.copy(),
direction=car.direction.copy(),
speed=car.speed,
raycast_distances=car.rays.copy(),
image=None
)
def apply(self, car: Car):
car.pos = self.position.copy()
car.direction = self.direction.copy()
car.speed = 0
def add_image(self, game: Game):
self.image = pygame.surfarray.array3d(game.game_surf)

View File

@@ -1,10 +1,12 @@
import os
from pathlib import Path
from threading import Timer
from typing import Optional
from src.vec import Vec
ROOT = Path(os.path.abspath(os.path.join(os.path.dirname(__file__), os.pardir)))
ROOT = Path(os.path.abspath(os.path.join(
os.path.dirname(__file__), os.pardir)))
def orientation(a: Vec, b: Vec, c: Vec) -> float:
@@ -59,3 +61,9 @@ def get_segments_intersection(a1: Vec, a2: Vec, b1: Vec, b2: Vec) -> Optional[Ve
if intersection.within(a1, a2) and intersection.within(b1, b2):
return intersection
return None
class RepeatTimer(Timer):
def run(self):
while not self.finished.wait(self.interval):
self.function(*self.args, **self.kwargs)

View File

@@ -8,6 +8,9 @@ class Vec:
self.x: float = x
self.y: float = y
def copy(self) -> Vec:
return Vec(self.x, self.y)
def __add__(self, other: float | Vec) -> Vec:
if isinstance(other, Vec):
return Vec(self.x + other.x, self.y + other.y)