forked from HEL/chronos
		
	base for CeTZ integration
migrated contextual variables to CeTZ context shared-state adapted participant rendering
This commit is contained in:
		@@ -1,8 +1,9 @@
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#import "/src/cetz.typ" as cetz: canvas, draw
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#import "utils.typ": get-participants-i, get-style, normalize-units, is-elmt
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#import "utils.typ": *
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#import "../group.typ"
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#import "../participant.typ"
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#import participant: PAR-SPECIALS
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//#import "../participant.typ"
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//#import participant: PAR-SPECIALS
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#import "draw/participant.typ"
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#import "../sequence.typ"
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#import "../separator.typ"
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#import "../sync.typ"
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@@ -317,45 +318,65 @@
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  return widths
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}
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#let render(participants, elements) = context canvas(length: 1pt, {
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  let participants = participants
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  let elements = elements
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#let setup-ctx(participants, elements) = (ctx => {
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  let state = ctx.at("shared-state", default: (:))
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  let shapes = ()
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  participants = init-lifelines(participants)
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  let pars-i = get-participants-i(participants)
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  let widths = compute-columns-width(participants, elements, pars-i)
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  let chronos-ctx = (
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    participants: init-lifelines(participants),
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    pars-i: get-participants-i(participants),
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    y: 0,
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    groups: (),
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    lifelines: participants.map(_ => (
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      level: 0,
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      lines: ()
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    ))
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  )
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  chronos-ctx.insert(
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    "widths",
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    compute-columns-width(
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      chronos-ctx.participants,
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      elements,
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      chronos-ctx.pars-i
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    )
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  )
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  // Compute each column's X position
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  let x-pos = (0,)
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  for width in widths {
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  for width in chronos-ctx.widths {
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    x-pos.push(x-pos.last() + width)
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  }
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  chronos-ctx.insert("x-pos", x-pos)
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  state.insert("chronos", chronos-ctx)
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  ctx.shared-state = state
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  return (
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    ctx: ctx
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  )
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},)
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#let render(participants, elements) = context canvas(length: 1pt, {
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  let shapes = ()
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  setup-ctx(participants, elements)
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  /*
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  let draw-seq = sequence.render.with(pars-i, x-pos, participants)
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  let draw-group = group.render.with()
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  let draw-else = group.render-else.with()
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  let draw-sep = separator.render.with(x-pos)
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  let draw-par = participant.render.with(x-pos)
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  //let draw-par = participant.render.with(x-pos)
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  let draw-note = note.render.with(pars-i, x-pos)
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  let draw-sync = sync.render.with(pars-i, x-pos, participants)
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  */
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  // Draw participants (start)
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  for p in participants {
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    if p.from-start and not p.invisible and p.show-top {
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      shapes += draw-par(p)
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  get-ctx(ctx => {
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    for p in ctx.participants {
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      if p.from-start and not p.invisible and p.show-top {
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        (p.draw)(p)
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      }
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    }
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  }
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  })
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  let y = 0
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  let groups = ()
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  let lifelines = participants.map(_ => (
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    level: 0,
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    lines: ()
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  ))
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  // Draw elemnts
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  // Draw elements
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  for elmt in elements {
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    if not is-elmt(elmt) {
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      shapes.push(elmt)
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@@ -372,7 +393,12 @@
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      let m = measure(
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        box(
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          elmt.name,
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          inset: (left: 5pt, right: 5pt, top: 3pt, bottom: 3pt),
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          inset: (
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            left: 5pt,
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            right: 5pt,
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            top: 3pt,
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            bottom: 3pt
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          ),
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        )
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      )
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      groups = groups.map(g => {
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@@ -482,10 +508,13 @@
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    }
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  }
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  y -= Y-SPACE
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  set-ctx(ctx => {
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    ctx.y -= Y-SPACE
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    return ctx
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  })
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  // Draw vertical lines + lifelines + end participants
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  shapes += draw.on-layer(-1, {
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  draw.on-layer(-1, {
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    if DEBUG-INVISIBLE {
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      for p in participants.filter(p => p.invisible) {
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        let color = if p.name.starts-with("?") {green} else if p.name.ends-with("?") {red} else {blue}
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@@ -504,99 +533,7 @@
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      }
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    }
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    for p in participants.filter(p => not p.invisible) {
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      let x = x-pos.at(p.i)
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      // Draw vertical line
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      let last-y = 0
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      let rects = ()
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      let destructions = ()
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      let lines = ()
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      // Compute lifeline rectangles + destruction positions
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      for line in lifelines.at(p.i).lines {
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        let event = line.first()
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        if event == "create" {
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          last-y = line.at(1)
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        } else if event == "enable" {
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          if lines.len() == 0 {
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            draw.line(
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              (x, last-y),
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              (x, line.at(1)),
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              stroke: p.line-stroke
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            )
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          }
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          lines.push(line)
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        } else if event == "disable" or event == "destroy" {
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          let lvl = 0
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          if lines.len() != 0 {
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            let l = lines.pop()
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            lvl = lines.len()
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            rects.push((
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              x + lvl * LIFELINE-W / 2,
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              l.at(1),
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              line.at(1),
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              l.at(2)
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            ))
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            last-y = line.at(1)
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          }
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          if event == "destroy" {
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            destructions.push((x + lvl * LIFELINE-W / 2, line.at(1)))
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          }
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        } else if event == "delay-start" {
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          draw.line(
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            (x, last-y),
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            (x, line.at(1)),
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            stroke: p.line-stroke
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          )
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          last-y = line.at(1)
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        } else if event == "delay-end" {
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          draw.line(
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            (x, last-y),
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            (x, line.at(1)),
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            stroke: (
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              dash: "loosely-dotted",
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              paint: gray.darken(40%),
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              thickness: .8pt
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            )
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          )
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          last-y = line.at(1)
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        }
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      }
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      draw.line(
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        (x, last-y),
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        (x, y),
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        stroke: p.line-stroke
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      )
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      // Draw lifeline rectangles (reverse for bottom to top)
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      for rect in rects.rev() {
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        let (cx, y0, y1, style) = rect
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        let style = get-style("lifeline", style)
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        draw.rect(
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          (cx - LIFELINE-W / 2, y0),
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          (cx + LIFELINE-W / 2, y1),
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          ..style
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        )
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      }
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      // Draw lifeline destructions
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      for dest in destructions {
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        let (cx, cy) = dest
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        draw.line((cx - 8, cy - 8), (cx + 8, cy + 8), stroke: COL-DESTRUCTION + 2pt)
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        draw.line((cx - 8, cy + 8), (cx + 8, cy - 8), stroke: COL-DESTRUCTION + 2pt)
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      }
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      // Draw participants (end)
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      if p.show-bottom {
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        draw-par(p, y: y, bottom: true)
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      }
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    }
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    participant.render-lifelines()
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  })
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  shapes
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@@ -1,3 +1,5 @@
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#import "../cetz.typ": draw
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#let is-elmt(elmt) = {
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  if type(elmt) != dictionary {
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    return false
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@@ -89,4 +91,16 @@
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    height: new-h,
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    scale(x: r, y: r, reflow: true, canvas)
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  )
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})
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#let set-ctx(func) = draw.set-ctx(c => {
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  let ctx = c.shared-state.chronos
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  ctx = func(ctx)
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  c.shared-state.chronos = ctx
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  return c
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})
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#let get-ctx(func) = draw.get-ctx(c => {
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  let ctx = c.shared-state.chronos
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  func(ctx)
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})
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@@ -1,5 +1,6 @@
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#import "/src/cetz.typ": draw
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#import "consts.typ": *
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#import "core/draw/participant.typ"
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#let PAR-SPECIALS = "?[]"
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#let SHAPES = (
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@@ -36,6 +37,7 @@
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  }
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  return ((
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    type: "par",
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    draw: participant.render,
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    name: name,
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    display-name: if display-name == auto {name} else {display-name},
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    from-start: from-start,
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@@ -61,307 +63,3 @@
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  }
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  return false
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}
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#let get-size(par) = {
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  if par.invisible {
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    return (width: 0pt, height: 0pt)
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  }
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  let m = measure(box(par.display-name))
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  let w = m.width
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  let h = m.height
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  let (shape-w, shape-h) = (
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    participant: (w + PAR-PAD.last() * 2, h + PAR-PAD.first() * 2),
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    actor: (ACTOR-WIDTH * 1pt, ACTOR-WIDTH * 2pt + SYM-GAP * 1pt + h),
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    boundary: (BOUNDARY-HEIGHT * 2pt, BOUNDARY-HEIGHT * 1pt + SYM-GAP * 1pt + h),
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    control: (CONTROL-HEIGHT * 1pt, CONTROL-HEIGHT * 1pt + SYM-GAP * 1pt + h),
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    entity: (ENTITY-HEIGHT * 1pt, ENTITY-HEIGHT * 1pt + 2pt + SYM-GAP * 1pt + h),
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    database: (DATABASE-WIDTH * 1pt, DATABASE-WIDTH * 4pt / 3 + SYM-GAP * 1pt + h),
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    collections: (
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      w + COLLECTIONS-PAD.last() * 2 + calc.abs(COLLECTIONS-DX) * 1pt,
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      h + COLLECTIONS-PAD.first() * 2 + calc.abs(COLLECTIONS-DY) * 1pt,
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    ),
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    queue: (
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      w + QUEUE-PAD.last() * 2 + 3 * (h + QUEUE-PAD.first() * 2) / 4,
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      h + QUEUE-PAD.first() * 2
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    ),
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    custom: (
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      measure(par.custom-image).width,
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      measure(par.custom-image).height + SYM-GAP * 1pt + h
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    )
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  ).at(par.shape)
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  return (
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    width: calc.max(w, shape-w),
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    height: calc.max(h, shape-h)
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  )
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}
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#let _render-participant(x, y, p, m, bottom) = {
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  let w = m.width / 1pt
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  let h = m.height / 1pt
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  let x0 = x - w / 2 - PAR-PAD.last() / 1pt
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  let x1 = x + w / 2 + PAR-PAD.last() / 1pt
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  let y0 = y + h + PAR-PAD.first() / 1pt * 2
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  if bottom {
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    y0 = y
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  }
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  let y1 = y0 - h - PAR-PAD.first() / 1pt * 2
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  draw.rect(
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    (x0, y0),
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    (x1, y1),
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    radius: 2pt,
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    fill: p.color,
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    stroke: black + .5pt
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  )
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  draw.content(
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    ((x0 + x1) / 2, (y0 + y1) / 2),
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    p.display-name,
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    anchor: "center"
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  )
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}
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#let _render-actor(x, y, p, m, bottom) = {
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  let w2 = ACTOR-WIDTH / 2
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  let head-r = ACTOR-WIDTH / 4
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  let height = ACTOR-WIDTH * 2
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  let arms-y = height * 0.375
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  let y0 = if bottom {y - m.height / 1pt - SYM-GAP} else {y + m.height / 1pt + height + SYM-GAP}
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  draw.circle(
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		||||
    (x, y0 - head-r),
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    radius: head-r,
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    fill: p.color,
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    stroke: black + .5pt
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  )
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		||||
  draw.line((x, y0 - head-r * 2), (x, y0 - height + w2), stroke: black + .5pt)
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		||||
  draw.line((x - w2, y0 - arms-y), (x + w2, y0 - arms-y), stroke: black + .5pt)
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  draw.line((x - w2, y0 - height), (x, y0 - height + w2), (x + w2, y0 - height), stroke: black + .5pt)
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  draw.content(
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    (x, y),
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    p.display-name,
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    anchor: if bottom {"north"} else {"south"}
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  )
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}
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#let _render-boundary(x, y, p, m, bottom) = {
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  let circle-r = BOUNDARY-HEIGHT / 2
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  let y0 = if bottom {y - m.height / 1pt - SYM-GAP} else {y + m.height / 1pt + BOUNDARY-HEIGHT + SYM-GAP}
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  let x0 = x - BOUNDARY-HEIGHT
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  let y1 = y0 - circle-r
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  let y2 = y0 - BOUNDARY-HEIGHT
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		||||
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  draw.circle(
 | 
			
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    (x + circle-r, y1),
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		||||
    radius: circle-r,
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		||||
    fill: p.color,
 | 
			
		||||
    stroke: black + .5pt
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		||||
  )
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		||||
  draw.line(
 | 
			
		||||
    (x0, y0), (x0, y2),
 | 
			
		||||
    stroke: black + .5pt
 | 
			
		||||
  )
 | 
			
		||||
  draw.line(
 | 
			
		||||
    (x0, y1), (x, y1),
 | 
			
		||||
    stroke: black + .5pt
 | 
			
		||||
  )
 | 
			
		||||
  draw.content(
 | 
			
		||||
    (x, y),
 | 
			
		||||
    p.display-name,
 | 
			
		||||
    anchor: if bottom {"north"} else {"south"}
 | 
			
		||||
  )
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#let _render-control(x, y, p, m, bottom) = {
 | 
			
		||||
  let r = CONTROL-HEIGHT / 2
 | 
			
		||||
  let y0 = if bottom {y - m.height / 1pt - SYM-GAP} else {y + m.height / 1pt + CONTROL-HEIGHT + SYM-GAP}
 | 
			
		||||
 | 
			
		||||
  draw.circle(
 | 
			
		||||
    (x, y0 - r),
 | 
			
		||||
    radius: r,
 | 
			
		||||
    fill: p.color,
 | 
			
		||||
    stroke: black + .5pt
 | 
			
		||||
  )
 | 
			
		||||
  draw.mark((x, y0), (x - r / 2, y0), symbol: "stealth", fill: black)
 | 
			
		||||
  draw.content(
 | 
			
		||||
    (x, y),
 | 
			
		||||
    p.display-name,
 | 
			
		||||
    anchor: if bottom {"north"} else {"south"}
 | 
			
		||||
  )
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#let _render-entity(x, y, p, m, bottom) = {
 | 
			
		||||
  let r = ENTITY-HEIGHT / 2
 | 
			
		||||
  let y0 = if bottom {y - m.height / 1pt - SYM-GAP} else {y + m.height / 1pt + ENTITY-HEIGHT + SYM-GAP}
 | 
			
		||||
  let y1 = y0 - ENTITY-HEIGHT - 1.5
 | 
			
		||||
 | 
			
		||||
  draw.circle(
 | 
			
		||||
    (x, y0 - r),
 | 
			
		||||
    radius: r,
 | 
			
		||||
    fill: p.color,
 | 
			
		||||
    stroke: black + .5pt
 | 
			
		||||
  )
 | 
			
		||||
  draw.line(
 | 
			
		||||
    (x - r, y1),
 | 
			
		||||
    (x + r, y1),
 | 
			
		||||
    stroke: black + .5pt
 | 
			
		||||
  )
 | 
			
		||||
  draw.content(
 | 
			
		||||
    (x, y),
 | 
			
		||||
    p.display-name,
 | 
			
		||||
    anchor: if bottom {"north"} else {"south"}
 | 
			
		||||
  )
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#let _render-database(x, y, p, m, bottom) = {
 | 
			
		||||
  let height = DATABASE-WIDTH * 4 / 3
 | 
			
		||||
  let rx = DATABASE-WIDTH / 2
 | 
			
		||||
  let ry = rx / 2
 | 
			
		||||
  let y0 = if bottom {y - m.height / 1pt - SYM-GAP} else {y + m.height / 1pt + height + SYM-GAP}
 | 
			
		||||
  let y1 = y0 - height
 | 
			
		||||
 | 
			
		||||
  draw.merge-path(
 | 
			
		||||
    close: true,
 | 
			
		||||
    fill: p.color,
 | 
			
		||||
    stroke: black + .5pt,
 | 
			
		||||
    {
 | 
			
		||||
      draw.bezier((x - rx, y0 - ry), (x, y0), (x - rx, y0 - ry/2), (x - rx/2, y0))
 | 
			
		||||
      draw.bezier((), (x + rx, y0 - ry), (x + rx/2, y0), (x + rx, y0 - ry/2))
 | 
			
		||||
      draw.line((), (x + rx, y1 + ry))
 | 
			
		||||
      draw.bezier((), (x, y1), (x + rx, y1 + ry/2), (x + rx/2, y1))
 | 
			
		||||
      draw.bezier((), (x - rx, y1 + ry), (x - rx/2, y1), (x - rx, y1 + ry/2))
 | 
			
		||||
    }
 | 
			
		||||
  )
 | 
			
		||||
  draw.merge-path(
 | 
			
		||||
    stroke: black + .5pt,
 | 
			
		||||
    {
 | 
			
		||||
      draw.bezier((x - rx, y0 - ry), (x, y0 - ry*2), (x - rx, y0 - 3*ry/2), (x - rx/2, y0 - ry*2))
 | 
			
		||||
      draw.bezier((), (x + rx, y0 - ry), (x + rx/2, y0 - ry*2), (x + rx, y0 - 3*ry/2))
 | 
			
		||||
    }
 | 
			
		||||
  )
 | 
			
		||||
  draw.content(
 | 
			
		||||
    (x, y),
 | 
			
		||||
    p.display-name,
 | 
			
		||||
    anchor: if bottom {"north"} else {"south"}
 | 
			
		||||
  )
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#let _render-collections(x, y, p, m, bottom) = {
 | 
			
		||||
  let w = m.width / 1pt
 | 
			
		||||
  let h = m.height / 1pt
 | 
			
		||||
  let dx = COLLECTIONS-DX
 | 
			
		||||
  let dy = COLLECTIONS-DY
 | 
			
		||||
  let total-w = w + PAR-PAD.last() * 2 / 1pt + calc.abs(dx)
 | 
			
		||||
  let total-h = h + PAR-PAD.first() * 2 / 1pt + calc.abs(dy)
 | 
			
		||||
 | 
			
		||||
  let x0 = x - total-w / 2
 | 
			
		||||
  let x1 = x0 + calc.abs(dx)
 | 
			
		||||
  let x3 = x0 + total-w
 | 
			
		||||
  let x2 = x3 - calc.abs(dx)
 | 
			
		||||
  
 | 
			
		||||
  let y0 = if bottom {y} else {y + total-h}
 | 
			
		||||
  let y1 = y0 - calc.abs(dy)
 | 
			
		||||
  let y3 = y0 - total-h
 | 
			
		||||
  let y2 = y3 + calc.abs(dy)
 | 
			
		||||
 | 
			
		||||
  let r1 = (x1, y0, x3, y2)
 | 
			
		||||
  let r2 = (x0, y1, x2, y3)
 | 
			
		||||
 | 
			
		||||
  if dx < 0 {
 | 
			
		||||
    r1.at(0) = x0
 | 
			
		||||
    r1.at(2) = x2
 | 
			
		||||
    r2.at(0) = x1
 | 
			
		||||
    r2.at(2) = x3
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  if dy < 0 {
 | 
			
		||||
    r1.at(1) = y1
 | 
			
		||||
    r1.at(3) = y3
 | 
			
		||||
    r2.at(1) = y0
 | 
			
		||||
    r2.at(3) = y2
 | 
			
		||||
  }
 | 
			
		||||
  draw.rect(
 | 
			
		||||
    (r1.at(0), r1.at(1)),
 | 
			
		||||
    (r1.at(2), r1.at(3)),
 | 
			
		||||
    fill: p.color,
 | 
			
		||||
    stroke: black + .5pt
 | 
			
		||||
  )
 | 
			
		||||
  draw.rect(
 | 
			
		||||
    (r2.at(0), r2.at(1)),
 | 
			
		||||
    (r2.at(2), r2.at(3)),
 | 
			
		||||
    fill: p.color,
 | 
			
		||||
    stroke: black + .5pt
 | 
			
		||||
  )
 | 
			
		||||
  
 | 
			
		||||
  draw.content(
 | 
			
		||||
    ((r2.at(0) + r2.at(2)) / 2, (r2.at(1) + r2.at(3)) / 2),
 | 
			
		||||
    p.display-name,
 | 
			
		||||
    anchor: "center"
 | 
			
		||||
  )
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#let _render-queue(x, y, p, m, bottom) = {
 | 
			
		||||
  let w = (m.width + QUEUE-PAD.last() * 2) / 1pt
 | 
			
		||||
  let h = (m.height + QUEUE-PAD.first() * 2) / 1pt
 | 
			
		||||
  let total-h = h
 | 
			
		||||
  let ry = total-h / 2
 | 
			
		||||
  let rx = ry / 2
 | 
			
		||||
  let total-w = w + 3 + 3 * rx
 | 
			
		||||
 | 
			
		||||
  let x0 = x - total-w / 2
 | 
			
		||||
  let y0 = if bottom {y} else {y + total-h}
 | 
			
		||||
  let y1 = y0 - total-h
 | 
			
		||||
  let x-left = x0 + rx
 | 
			
		||||
  let x-right = x-left + w + rx
 | 
			
		||||
  draw.merge-path(
 | 
			
		||||
    close: true,
 | 
			
		||||
    fill: p.color,
 | 
			
		||||
    stroke: black + .5pt,
 | 
			
		||||
    {
 | 
			
		||||
      draw.bezier((x-right, y0), (x-right + rx, y0 - ry), (x-right + rx/2, y0), (x-right + rx, y0 - ry/2))
 | 
			
		||||
      draw.bezier((), (x-right, y1), (x-right + rx, y1 + ry/2), (x-right + rx/2, y1))
 | 
			
		||||
      draw.line((), (x-left, y1))
 | 
			
		||||
      draw.bezier((), (x-left - rx, y0 - ry), (x-left - rx/2, y1), (x-left - rx, y1 + ry/2))
 | 
			
		||||
      draw.bezier((), (x-left, y0), (x-left - rx, y0 - ry/2), (x-left - rx/2, y0))
 | 
			
		||||
    }
 | 
			
		||||
  )
 | 
			
		||||
  draw.merge-path(
 | 
			
		||||
    stroke: black + .5pt,
 | 
			
		||||
    {
 | 
			
		||||
      draw.bezier((x-right, y0), (x-right - rx, y0 - ry), (x-right - rx/2, y0), (x-right - rx, y0 - ry/2))
 | 
			
		||||
      draw.bezier((), (x-right, y1), (x-right - rx, y1 + ry/2), (x-right - rx/2, y1))
 | 
			
		||||
    }
 | 
			
		||||
  )
 | 
			
		||||
  draw.content(
 | 
			
		||||
    ((x-left + x-right - rx) / 2, y0 - ry),
 | 
			
		||||
    p.display-name,
 | 
			
		||||
    anchor: "center"
 | 
			
		||||
  )
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#let _render-custom(x, y, p, m, bottom) = {
 | 
			
		||||
  let image-m = measure(p.custom-image)
 | 
			
		||||
  let y0 = if bottom {y - m.height / 1pt - SYM-GAP} else {y + m.height / 1pt + image-m.height / 1pt + SYM-GAP}
 | 
			
		||||
  draw.content((x - image-m.width / 2pt, y0), p.custom-image, anchor: "north-west")
 | 
			
		||||
  draw.content(
 | 
			
		||||
    (x, y),
 | 
			
		||||
    p.display-name,
 | 
			
		||||
    anchor: if bottom {"north"} else {"south"}
 | 
			
		||||
  )
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#let render(x-pos, p, y: 0, bottom: false) = {
 | 
			
		||||
  let m = measure(box(p.display-name))
 | 
			
		||||
  let func = (
 | 
			
		||||
    participant: _render-participant,
 | 
			
		||||
    actor: _render-actor,
 | 
			
		||||
    boundary: _render-boundary,
 | 
			
		||||
    control: _render-control,
 | 
			
		||||
    entity: _render-entity,
 | 
			
		||||
    database: _render-database,
 | 
			
		||||
    collections: _render-collections,
 | 
			
		||||
    queue: _render-queue,
 | 
			
		||||
    custom: _render-custom,
 | 
			
		||||
  ).at(p.shape)
 | 
			
		||||
  func(x-pos.at(p.i), y, p, m, bottom)
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user