ADD week 5
This commit is contained in:
		| @@ -0,0 +1,128 @@ | ||||
| package androidx.dynamicanimation.animation; | ||||
|  | ||||
| import androidx.dynamicanimation.animation.DynamicAnimation; | ||||
|  | ||||
| /* loaded from: classes.dex */ | ||||
| public final class FlingAnimation extends DynamicAnimation<FlingAnimation> { | ||||
|     private final DragForce mFlingForce; | ||||
|  | ||||
|     public FlingAnimation(FloatValueHolder floatValueHolder) { | ||||
|         super(floatValueHolder); | ||||
|         DragForce dragForce = new DragForce(); | ||||
|         this.mFlingForce = dragForce; | ||||
|         dragForce.setValueThreshold(getValueThreshold()); | ||||
|     } | ||||
|  | ||||
|     public <K> FlingAnimation(K k, FloatPropertyCompat<K> floatPropertyCompat) { | ||||
|         super(k, floatPropertyCompat); | ||||
|         DragForce dragForce = new DragForce(); | ||||
|         this.mFlingForce = dragForce; | ||||
|         dragForce.setValueThreshold(getValueThreshold()); | ||||
|     } | ||||
|  | ||||
|     public FlingAnimation setFriction(float f) { | ||||
|         if (f <= 0.0f) { | ||||
|             throw new IllegalArgumentException("Friction must be positive"); | ||||
|         } | ||||
|         this.mFlingForce.setFrictionScalar(f); | ||||
|         return this; | ||||
|     } | ||||
|  | ||||
|     public float getFriction() { | ||||
|         return this.mFlingForce.getFrictionScalar(); | ||||
|     } | ||||
|  | ||||
|     @Override // androidx.dynamicanimation.animation.DynamicAnimation | ||||
|     public FlingAnimation setMinValue(float f) { | ||||
|         super.setMinValue(f); | ||||
|         return this; | ||||
|     } | ||||
|  | ||||
|     @Override // androidx.dynamicanimation.animation.DynamicAnimation | ||||
|     public FlingAnimation setMaxValue(float f) { | ||||
|         super.setMaxValue(f); | ||||
|         return this; | ||||
|     } | ||||
|  | ||||
|     @Override // androidx.dynamicanimation.animation.DynamicAnimation | ||||
|     public FlingAnimation setStartVelocity(float f) { | ||||
|         super.setStartVelocity(f); | ||||
|         return this; | ||||
|     } | ||||
|  | ||||
|     @Override // androidx.dynamicanimation.animation.DynamicAnimation | ||||
|     boolean updateValueAndVelocity(long j) { | ||||
|         DynamicAnimation.MassState updateValueAndVelocity = this.mFlingForce.updateValueAndVelocity(this.mValue, this.mVelocity, j); | ||||
|         this.mValue = updateValueAndVelocity.mValue; | ||||
|         this.mVelocity = updateValueAndVelocity.mVelocity; | ||||
|         if (this.mValue < this.mMinValue) { | ||||
|             this.mValue = this.mMinValue; | ||||
|             return true; | ||||
|         } | ||||
|         if (this.mValue <= this.mMaxValue) { | ||||
|             return isAtEquilibrium(this.mValue, this.mVelocity); | ||||
|         } | ||||
|         this.mValue = this.mMaxValue; | ||||
|         return true; | ||||
|     } | ||||
|  | ||||
|     @Override // androidx.dynamicanimation.animation.DynamicAnimation | ||||
|     float getAcceleration(float f, float f2) { | ||||
|         return this.mFlingForce.getAcceleration(f, f2); | ||||
|     } | ||||
|  | ||||
|     @Override // androidx.dynamicanimation.animation.DynamicAnimation | ||||
|     boolean isAtEquilibrium(float f, float f2) { | ||||
|         return f >= this.mMaxValue || f <= this.mMinValue || this.mFlingForce.isAtEquilibrium(f, f2); | ||||
|     } | ||||
|  | ||||
|     @Override // androidx.dynamicanimation.animation.DynamicAnimation | ||||
|     void setValueThreshold(float f) { | ||||
|         this.mFlingForce.setValueThreshold(f); | ||||
|     } | ||||
|  | ||||
|     static final class DragForce implements Force { | ||||
|         private static final float DEFAULT_FRICTION = -4.2f; | ||||
|         private static final float VELOCITY_THRESHOLD_MULTIPLIER = 62.5f; | ||||
|         private float mFriction = DEFAULT_FRICTION; | ||||
|         private final DynamicAnimation.MassState mMassState = new DynamicAnimation.MassState(); | ||||
|         private float mVelocityThreshold; | ||||
|  | ||||
|         @Override // androidx.dynamicanimation.animation.Force | ||||
|         public float getAcceleration(float f, float f2) { | ||||
|             return f2 * this.mFriction; | ||||
|         } | ||||
|  | ||||
|         float getFrictionScalar() { | ||||
|             return this.mFriction / DEFAULT_FRICTION; | ||||
|         } | ||||
|  | ||||
|         void setFrictionScalar(float f) { | ||||
|             this.mFriction = f * DEFAULT_FRICTION; | ||||
|         } | ||||
|  | ||||
|         void setValueThreshold(float f) { | ||||
|             this.mVelocityThreshold = f * VELOCITY_THRESHOLD_MULTIPLIER; | ||||
|         } | ||||
|  | ||||
|         DragForce() { | ||||
|         } | ||||
|  | ||||
|         DynamicAnimation.MassState updateValueAndVelocity(float f, float f2, long j) { | ||||
|             float f3 = j; | ||||
|             this.mMassState.mVelocity = (float) (f2 * Math.exp((f3 / 1000.0f) * this.mFriction)); | ||||
|             DynamicAnimation.MassState massState = this.mMassState; | ||||
|             float f4 = this.mFriction; | ||||
|             massState.mValue = (float) ((f - (f2 / f4)) + ((f2 / f4) * Math.exp((f4 * f3) / 1000.0f))); | ||||
|             if (isAtEquilibrium(this.mMassState.mValue, this.mMassState.mVelocity)) { | ||||
|                 this.mMassState.mVelocity = 0.0f; | ||||
|             } | ||||
|             return this.mMassState; | ||||
|         } | ||||
|  | ||||
|         @Override // androidx.dynamicanimation.animation.Force | ||||
|         public boolean isAtEquilibrium(float f, float f2) { | ||||
|             return Math.abs(f2) < this.mVelocityThreshold; | ||||
|         } | ||||
|     } | ||||
| } | ||||
		Reference in New Issue
	
	Block a user