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	| @@ -8,13 +8,13 @@ public class Enemy extends Character{ | ||||
|  | ||||
|  | ||||
|  | ||||
|     public Enemy(String name, int x, int y, String img, String map, int pv, String branch) { | ||||
|     public Enemy(String name, int x, int y, String img, String map, int pv, String branch, Character.Direction dir) { | ||||
|         super(name, x, y, img, map); | ||||
|         //generate his text | ||||
|  | ||||
|         this.map = map; | ||||
|  | ||||
|         turn(Character.Direction.DOWN); | ||||
|         turn(dir); | ||||
|  | ||||
|         this.branch = branch; | ||||
|  | ||||
|   | ||||
| @@ -7,6 +7,7 @@ import com.badlogic.gdx.Input; | ||||
| import Control.Controller; | ||||
| import Entity.Enemy; | ||||
| import Entity.Entity; | ||||
| import Entity.Character.Direction; | ||||
| import Game.Battle; | ||||
| import Screen.ScreenBattle; | ||||
| import Screen.ScreenMap; | ||||
| @@ -45,8 +46,12 @@ public class PokeMudry extends PortableApplication { | ||||
|  | ||||
|         // add player, create and add all enemies in entities | ||||
| 		entities.add((Entity) sp.p); | ||||
| 		enemies.add(new Enemy("Mudry", 10, 15, "lumberjack_sheet32", "desert", 25, "informatique")); | ||||
| 		enemies.add(new Enemy("Mudry", 5, 11, "lumberjack_sheet32", "21N304", 25, "informatique")); | ||||
| 		enemies.add(new Enemy("Mudry", 5, 11, "lumberjack_sheet32", "21N304", 25, "informatique", Direction.DOWN)); | ||||
| 		enemies.add(new Enemy("Paciotti", 5, 11, "lumberjack_sheet32", "21N205", 0, "mecanique", Direction.DOWN)); | ||||
| 		enemies.add(new Enemy("Gloeckner", 1, 7, "lumberjack_sheet32", "21N307", 0, "allemand", Direction.RIGHT)); | ||||
| 		enemies.add(new Enemy("Bianchi", 1, 3, "lumberjack_sheet32", "23N308", 0, "electricite", Direction.RIGHT)); | ||||
| 		enemies.add(new Enemy("Nicollier", 4, 2, "lumberjack_sheet32", "21N308", 0, "mathematique", Direction.LEFT)); | ||||
| 		enemies.add(new Enemy("Ellert", 1, 4, "lumberjack_sheet32", "23N215", 0, "physique", Direction.RIGHT)); | ||||
| 		 | ||||
|         for (Enemy enemy : enemies) { entities.add(enemy); } | ||||
|  | ||||
| @@ -65,11 +70,15 @@ public class PokeMudry extends PortableApplication { | ||||
|         // Switch screen | ||||
|         if (sp.p.onEnemy && onMapScreen){ | ||||
|             sp.e = sp.p.lastEnemy; | ||||
|             sp.sb = sp.screenManager.getScreenBattle(); | ||||
|             if(sp.e == null) System.out.println("sdfsdfsdfsdf"); | ||||
|              | ||||
|             sp.b = new Battle(sp.e); | ||||
|             g.resetCamera(); | ||||
|             int pv = sp.e.getPv(); | ||||
|  | ||||
|             if (pv>0) { | ||||
|                 sp.sb = sp.screenManager.getScreenBattle();             | ||||
|                 sp.b = new Battle(sp.e); | ||||
|                 g.resetCamera(); | ||||
|             } else { | ||||
|                 sp.p.onEnemy = false; | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         if(onBattleScreen) sp.sb.manage(controller, sp.b); | ||||
|   | ||||
| @@ -2,6 +2,7 @@ package Screen; | ||||
|  | ||||
| import Entity.Enemy; | ||||
| import Entity.Player; | ||||
| import Entity.Character.Direction; | ||||
| import Game.Battle; | ||||
| import ch.hevs.gdx2d.lib.GdxGraphics; | ||||
|  | ||||
| @@ -19,7 +20,7 @@ public class ScreenPlayer { | ||||
|         //p = new Player(8, 15, "desert"); | ||||
|         p = new Player(4, 2, "21RI"); | ||||
|  | ||||
|         b = new Battle(new Enemy("enemi", 0, 0, "lumberjack_sheet32", "desert", 50, "enemi")); | ||||
|         b = new Battle(new Enemy("enemy", 0, 0, "lumberjack_sheet32", "desert", 50, "enemy",Direction.NULL)); | ||||
|  | ||||
|         // Create both type of screen and record for reuse | ||||
|         screenManager.registerScreen(ScreenMap.class); | ||||
|   | ||||
| @@ -3,6 +3,7 @@ package Text; | ||||
| import java.util.Vector; | ||||
|  | ||||
| import Entity.Enemy; | ||||
| import Entity.Character.Direction; | ||||
|  | ||||
| import java.util.Arrays; | ||||
| import java.util.Random; | ||||
| @@ -20,7 +21,7 @@ public class TextEnemy { | ||||
|  | ||||
|     public static void main(String[] args) { | ||||
|          | ||||
|         TextEnemy t  = new TextEnemy(new Enemy("Mudry", 10, 15, "lumberjack_sheet32", "desert", 25, "informatique")); | ||||
|         TextEnemy t  = new TextEnemy(new Enemy("Mudry", 10, 15, "lumberjack_sheet32", "desert", 25, "informatique",Direction.NULL)); | ||||
|  | ||||
|         t.generateText(); | ||||
|  | ||||
|   | ||||
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