mirror of
				https://github.com/Klagarge/PokeHES.git
				synced 2025-10-31 03:39:16 +00:00 
			
		
		
		
	change PokeMudry by PokeHES
This commit is contained in:
		| @@ -7,7 +7,7 @@ import com.badlogic.gdx.maps.tiled.TiledMapTile; | ||||
| import com.badlogic.gdx.math.Vector2; | ||||
|  | ||||
| import Control.Controller; | ||||
| import Main.PokeMudry; | ||||
| import Main.PokeHES; | ||||
| import Main.Settings; | ||||
| import Screen.ScreenMap; | ||||
|  | ||||
| @@ -120,7 +120,7 @@ public class Player extends Character{ | ||||
| 	 * @return true if an enemy is on next position | ||||
| 	 */ | ||||
| 	private boolean enemy(ScreenMap sm, Vector2 nextPos) { | ||||
| 		Vector<Enemy> enemies = PokeMudry.getEnemies(); | ||||
| 		Vector<Enemy> enemies = PokeHES.getEnemies(); | ||||
| 		for (Enemy enemy : enemies) { | ||||
| 			boolean bMap = sm.map.equals(enemy.getMap()); | ||||
| 			int pX = (int) nextPos.x/sm.tileWidth; | ||||
|   | ||||
| @@ -13,7 +13,7 @@ import Screen.ScreenPlayer; | ||||
| import ch.hevs.gdx2d.desktop.PortableApplication; | ||||
| import ch.hevs.gdx2d.lib.GdxGraphics; | ||||
| 
 | ||||
| public class PokeMudry extends PortableApplication { | ||||
| public class PokeHES extends PortableApplication { | ||||
| 
 | ||||
|     private ScreenPlayer sp; | ||||
|     private Controller controller; | ||||
| @@ -26,10 +26,10 @@ public class PokeMudry extends PortableApplication { | ||||
| 
 | ||||
| 
 | ||||
|     public static void main(String[] args) { | ||||
|         new PokeMudry(); | ||||
|         new PokeHES(); | ||||
|     } | ||||
| 
 | ||||
|     PokeMudry(){ | ||||
|     PokeHES(){ | ||||
|         super(Settings.SIDE, Settings.SIDE); | ||||
|         controller = new Controller(); | ||||
|         sp = new ScreenPlayer(); | ||||
| @@ -10,7 +10,7 @@ import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeFont | ||||
|  | ||||
| import Control.Controller; | ||||
| import Game.Battle; | ||||
| import Main.PokeMudry; | ||||
| import Main.PokeHES; | ||||
| import Main.Settings; | ||||
|  | ||||
| import ch.hevs.gdx2d.components.bitmaps.BitmapImage; | ||||
| @@ -108,7 +108,7 @@ public class ScreenBattle extends RenderingScreen{ | ||||
|  | ||||
| 	public void manage(Controller c, Battle battle){ | ||||
| 		//add a rising front to have one impulsion | ||||
| 		if(PokeMudry.risingFront){ | ||||
| 		if(PokeHES.risingFront){ | ||||
| 			//the enemi is attacking | ||||
| 			if( battle.getAttackOn() == false){ | ||||
| 				if (c.keyStatus.get(Input.Keys.SPACE)){ | ||||
| @@ -131,7 +131,7 @@ public class ScreenBattle extends RenderingScreen{ | ||||
| 				} | ||||
| 			} | ||||
| 			//mettre le front à false jusqu'à ce que le bouton soit relâché | ||||
| 			PokeMudry.risingFront = false; | ||||
| 			PokeHES.risingFront = false; | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|   | ||||
		Reference in New Issue
	
	Block a user