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	fix bug !!! (hallelujah)
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		| @@ -14,10 +14,10 @@ public class Player extends Character{ | |||||||
|  |  | ||||||
|     private int xp; |     private int xp; | ||||||
| 	public Enemy lastEnemy = null; | 	public Enemy lastEnemy = null; | ||||||
| 	public boolean frontOfEnemy = false; | 	public boolean onEnemy = false; | ||||||
|  |  | ||||||
|     public Player(int x, int y, String map) { |     public Player(int x, int y, String map) { | ||||||
|         super("Player", x, y, "Character", map); |         super("Player", x, y, "character", map); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     public void addXp(int xp){ |     public void addXp(int xp){ | ||||||
| @@ -32,7 +32,7 @@ public class Player extends Character{ | |||||||
| 			// Compute direction and next cell | 			// Compute direction and next cell | ||||||
| 			Vector<TiledMapTile> nextCell = new Vector<>(); | 			Vector<TiledMapTile> nextCell = new Vector<>(); | ||||||
| 			Player.Direction goalDirection = Player.Direction.NULL; | 			Player.Direction goalDirection = Player.Direction.NULL; | ||||||
| 			Vector2 nextPos = position; | 			Vector2 nextPos = new Vector2(position); | ||||||
|  |  | ||||||
| 			if (c.keyStatus.get(Input.Keys.RIGHT)) { | 			if (c.keyStatus.get(Input.Keys.RIGHT)) { | ||||||
| 				goalDirection = Player.Direction.RIGHT; | 				goalDirection = Player.Direction.RIGHT; | ||||||
| @@ -98,7 +98,7 @@ public class Player extends Character{ | |||||||
| 			 | 			 | ||||||
| 			if(bMap && pX==eX && pY==eY) { | 			if(bMap && pX==eX && pY==eY) { | ||||||
| 				lastEnemy = enemy; | 				lastEnemy = enemy; | ||||||
| 				frontOfEnemy = true; | 				onEnemy = true; | ||||||
| 				return true; | 				return true; | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
|   | |||||||
| @@ -62,7 +62,7 @@ public class PokeMudry extends PortableApplication { | |||||||
|         if(onMapScreen) sp.p.manageEntity(sp.sm, controller); |         if(onMapScreen) sp.p.manageEntity(sp.sm, controller); | ||||||
|          |          | ||||||
|         // Switch screen |         // Switch screen | ||||||
|         if (sp.p.frontOfEnemy && onMapScreen){ |         if (sp.p.onEnemy && onMapScreen){ | ||||||
|             sp.e = sp.p.lastEnemy; |             sp.e = sp.p.lastEnemy; | ||||||
|             sp.sb = sp.screenManager.getScreenBattle(); |             sp.sb = sp.screenManager.getScreenBattle(); | ||||||
|             sp.b = new Battle(sp.e); |             sp.b = new Battle(sp.e); | ||||||
|   | |||||||
| @@ -59,19 +59,24 @@ public class ScreenMap extends RenderingScreen{ | |||||||
|          |          | ||||||
|         tiledLayer.clear(); |         tiledLayer.clear(); | ||||||
|          |          | ||||||
|  |         // Get actual map of the player | ||||||
|         try { map = player.getMap(); } catch (Exception e) { System.out.println("error for get map");} |         try { map = player.getMap(); } catch (Exception e) { System.out.println("error for get map");} | ||||||
|  |  | ||||||
| 		for (int i = 0; i < 50; i++) { | 		// Get all layers on the current map | ||||||
|  |         for (int i = 0; i < 50; i++) { | ||||||
|             try { tiledLayer.add((TiledMapTileLayer) tMap.get(map).getLayers().get(i)); } catch (Exception e) { } |             try { tiledLayer.add((TiledMapTileLayer) tMap.get(map).getLayers().get(i)); } catch (Exception e) { } | ||||||
|         } |         } | ||||||
|         if (tiledLayer.size() <= 0) System.out.println("TiledLayer empty !!!"); |  | ||||||
|  |         // Get heigh and width of tiles and the size of the tiles | ||||||
|         TiledMapTileLayer tl = tiledLayer.get(0); |         TiledMapTileLayer tl = tiledLayer.get(0); | ||||||
|         width = tl.getWidth(); |         width = tl.getWidth(); | ||||||
|         tileWidth = (int) tl.getTileWidth(); |         tileWidth = (int) tl.getTileWidth(); | ||||||
|         height = tl.getHeight(); |         height = tl.getHeight(); | ||||||
|         tileHeight = (int) tl.getTileHeight(); |         tileHeight = (int) tl.getTileHeight(); | ||||||
|          |          | ||||||
|         //System.out.println(width + " x " + height + " - " + tileWidth + " x " + tileHeight); |         // System.out.println(width + " x " + height + " - " + tileWidth + " x " + tileHeight); | ||||||
|  |  | ||||||
|  |         // Get all doors on the current map | ||||||
| 		try { | 		try { | ||||||
|             doors = tMap.get(map).getLayers().get("door").getObjects(); |             doors = tMap.get(map).getLayers().get("door").getObjects(); | ||||||
| 		} catch (Exception e) {	doors = null; } | 		} catch (Exception e) {	doors = null; } | ||||||
| @@ -79,8 +84,7 @@ public class ScreenMap extends RenderingScreen{ | |||||||
| 		 | 		 | ||||||
| 		// Render the tileMap | 		// Render the tileMap | ||||||
|         g.zoom(zoom); |         g.zoom(zoom); | ||||||
|         try {g.moveCamera(player.getPosition().x, player.getPosition().y, width * tileWidth, height * tileHeight);} |         g.moveCamera((int)player.getPosition().x, (int)player.getPosition().y, width * tileWidth, height * tileHeight); | ||||||
|         catch (Exception e) {System.out.println("Fail to move camera");} |  | ||||||
|  |  | ||||||
| 		tMapRenderer.get(map).setView(g.getCamera()); | 		tMapRenderer.get(map).setView(g.getCamera()); | ||||||
| 		tMapRenderer.get(map).render(); | 		tMapRenderer.get(map).render(); | ||||||
|   | |||||||
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