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				https://github.com/Klagarge/PokeHES.git
				synced 2025-10-31 03:39:16 +00:00 
			
		
		
		
	some maps and fix turn, display and new sprite
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		| @@ -17,7 +17,7 @@ public class Player extends Character{ | ||||
| 	public boolean onEnemy = false; | ||||
|  | ||||
|     public Player(int x, int y, String map) { | ||||
|         super("Player", x, y, "Character", map); | ||||
|         super("Player", x, y, "Character_flipped", map); | ||||
|     } | ||||
|  | ||||
|     public void addXp(int xp){ | ||||
| @@ -26,6 +26,8 @@ public class Player extends Character{ | ||||
|  | ||||
|     public void manageEntity(ScreenMap sm, Controller c) { | ||||
|  | ||||
| 		boolean onDoor = sm.isDoor(getPosition()); | ||||
|  | ||||
| 		// Do nothing if hero is already moving | ||||
| 		if (!isMoving()) { | ||||
|  | ||||
| @@ -34,19 +36,21 @@ public class Player extends Character{ | ||||
| 			Player.Direction goalDirection = Player.Direction.NULL; | ||||
| 			Vector2 nextPos = new Vector2(position); | ||||
|  | ||||
| 			if (c.keyStatus.get(Input.Keys.RIGHT)) { | ||||
|  | ||||
|  | ||||
| 			if (c.keyStatus.get(Input.Keys.RIGHT) && !onDoor) { | ||||
| 				goalDirection = Player.Direction.RIGHT; | ||||
| 				nextCell = sm.getTile(getPosition(), 1, 0); | ||||
| 				nextPos.x+=sm.tileWidth; | ||||
| 			} else if (c.keyStatus.get(Input.Keys.LEFT)) { | ||||
| 			} else if (c.keyStatus.get(Input.Keys.LEFT) && !onDoor) { | ||||
| 				goalDirection = Player.Direction.LEFT; | ||||
| 				nextCell = sm.getTile(getPosition(), -1, 0); | ||||
| 				nextPos.x-=sm.tileWidth; | ||||
| 			} else if (c.keyStatus.get(Input.Keys.UP)) { | ||||
| 			} else if (c.keyStatus.get(Input.Keys.UP) && !onDoor) { | ||||
| 				goalDirection = Player.Direction.UP; | ||||
| 				nextCell = sm.getTile(getPosition(), 0, 1); | ||||
| 				nextPos.y+=sm.tileHeight; | ||||
| 			} else if (c.keyStatus.get(Input.Keys.DOWN)) { | ||||
| 			} else if (c.keyStatus.get(Input.Keys.DOWN) && !onDoor) { | ||||
| 				goalDirection = Player.Direction.DOWN; | ||||
| 				nextCell = sm.getTile(getPosition(), 0, -1); | ||||
| 				nextPos.y-=sm.tileHeight; | ||||
| @@ -59,7 +63,7 @@ public class Player extends Character{ | ||||
| 					turn(goalDirection); | ||||
| 					System.out.println("It's a enemy !!"); | ||||
| 				} else { | ||||
| 					setSpeed(sm.getSpeed(nextCell)); | ||||
| 					setSpeed(sm.getSpeed(nextCell)*3); //TODO remove x3 | ||||
| 					go(goalDirection); | ||||
| 				} | ||||
| 			} else { | ||||
| @@ -68,7 +72,7 @@ public class Player extends Character{ | ||||
| 			} | ||||
|  | ||||
| 			 | ||||
| 			if(sm.isDoor(getPosition())){ | ||||
| 			if(onDoor){ | ||||
| 				String nMap = null; | ||||
| 				Integer x = null; | ||||
| 				Integer y = null; | ||||
| @@ -77,12 +81,32 @@ public class Player extends Character{ | ||||
| 					x = ScreenMap.Door.nextX; | ||||
| 					y = ScreenMap.Door.nextY; | ||||
| 					goalDirection = ScreenMap.Door.nextDirection; | ||||
| 					/* | ||||
| 					if (ScreenMap.Door.changeDirection) { | ||||
| 						switch (goalDirection) { | ||||
| 							case UP: | ||||
| 								goalDirection = Direction.DOWN; | ||||
| 								System.out.println("go down"); | ||||
| 								break; | ||||
|  | ||||
| 							case DOWN: | ||||
| 								goalDirection = Direction.UP; | ||||
| 								System.out.println("go up"); | ||||
| 						 | ||||
| 							default: | ||||
| 								goalDirection = Direction.NULL; | ||||
| 								break; | ||||
| 						} | ||||
| 					} | ||||
| 					*/ | ||||
| 				} catch (Exception e) { } | ||||
| 				ScreenMap.Door.reset(); | ||||
| 				if (nMap == null || x == null || y == null) return; | ||||
| 				map = nMap; | ||||
| 				setPosition(x*sm.tileWidth, y*sm.tileHeight); | ||||
| 				System.out.println("Go to: " + sm.map + " in " + x + " x " + y); | ||||
| 				System.out.println(goalDirection); | ||||
| 				turn(goalDirection); | ||||
| 				System.out.println("Go to: " + map + " in " + x + " x " + y); | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
|   | ||||
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