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	some maps and fix turn, display and new sprite
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		| @@ -137,10 +137,10 @@ public abstract class Character extends Entity{ | ||||
|                 textureY = 2; | ||||
|                 break; | ||||
|             case LEFT: | ||||
|                 textureY = 1; | ||||
|                 textureY = 3; | ||||
|                 break; | ||||
|             case UP: | ||||
|                 textureY = 3; | ||||
|                 textureY = 1; | ||||
|                 break; | ||||
|             case DOWN: | ||||
|                 textureY = 0; | ||||
|   | ||||
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