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	add xp and pv on display
This commit is contained in:
		| @@ -29,6 +29,7 @@ public abstract class Character extends Entity{ | ||||
|     int nFrames = 4; | ||||
|     final float FRAME_TIME = 0.1f; // Duration of each frime | ||||
|     private String img; | ||||
|     private String imgBattle; | ||||
|  | ||||
|     protected int pv; | ||||
|  | ||||
| @@ -43,6 +44,8 @@ public abstract class Character extends Entity{ | ||||
|     public Character(String name, int x, int y, String img, String map){ | ||||
|         super(name, x, y, map); | ||||
|         this.img = img; | ||||
|  | ||||
|         imgBattle = "./Data/img/" + name + ".png"; | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
| @@ -163,4 +166,8 @@ public abstract class Character extends Entity{ | ||||
|     } | ||||
|  | ||||
|     abstract protected void removedPv(int pv); | ||||
|  | ||||
|     public String getImgBattle(){ | ||||
|         return imgBattle; | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -6,8 +6,7 @@ public class Enemy extends Character{ | ||||
|  | ||||
|     private String branch; | ||||
|  | ||||
|  | ||||
|  | ||||
|     private int pvInit; | ||||
|  | ||||
|     public Enemy(String name, int x, int y, String img, String map, int pv, String branch, Character.Direction dir) { | ||||
|  | ||||
| @@ -21,6 +20,9 @@ public class Enemy extends Character{ | ||||
|         this.branch = branch; | ||||
|  | ||||
|         this.pv = pv; | ||||
|  | ||||
|         pvInit = pv; | ||||
|          | ||||
|     } | ||||
|  | ||||
|     public void setPosition(int x, int y, String map){ | ||||
| @@ -47,5 +49,10 @@ public class Enemy extends Character{ | ||||
|         //the pv can go under 0, but his real pv is 0 (for the player) | ||||
|         return (pv<0) ? 0 : pv; | ||||
|     } | ||||
|  | ||||
|     public int getPvInit(){ | ||||
|         return pvInit; | ||||
|     } | ||||
|  | ||||
|      | ||||
| } | ||||
|   | ||||
| @@ -15,6 +15,7 @@ public class Player extends Character{ | ||||
|     private int xp = 0; | ||||
| 	public Enemy lastEnemy = null; | ||||
| 	public boolean onEnemy = false; | ||||
| 	private static final int XP_MAX = 6000; | ||||
|  | ||||
|     public Player(int x, int y, String map) { | ||||
|         super("Player", x, y, "Character_flipped", map); | ||||
| @@ -119,4 +120,8 @@ public class Player extends Character{ | ||||
|         // TODO Auto-generated method stub | ||||
|          | ||||
|     } | ||||
|  | ||||
| 	public int getXpMax(){ | ||||
| 		return XP_MAX; | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -1,11 +1,14 @@ | ||||
| package Game; | ||||
|  | ||||
| import Entity.Enemy; | ||||
| import Entity.Player; | ||||
| import Text.TextEnemy; | ||||
|  | ||||
| public class Battle { | ||||
|  | ||||
|     private Enemy e; | ||||
|     public Enemy e; | ||||
|     public Player player; | ||||
|      | ||||
|     public TextEnemy textEnemy; | ||||
|     private int lineSpeech; | ||||
|  | ||||
| @@ -140,4 +143,7 @@ public class Battle { | ||||
|     public void setEnemy(Enemy e){ | ||||
|         this.e = e; | ||||
|     } | ||||
|     public void setPlayer(Player p){ | ||||
|         this.player = p; | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -66,6 +66,8 @@ public class PokeMudry extends PortableApplication { | ||||
| 		 | ||||
|         if(onMapScreen) sp.p.manageEntity(sp.sm, controller); | ||||
|          | ||||
|  | ||||
|  | ||||
|         // Switch screen | ||||
|         if (sp.p.onEnemy && onMapScreen){ | ||||
|             sp.e = sp.p.lastEnemy; | ||||
| @@ -73,8 +75,9 @@ public class PokeMudry extends PortableApplication { | ||||
|             int pv = sp.e.getPv(); | ||||
|  | ||||
|             if (pv>0) { | ||||
|                 sp.sb = sp.screenManager.getScreenBattle();             | ||||
|                              | ||||
|                 sp.b = new Battle(sp.e); | ||||
|                 sp.sb = sp.screenManager.getScreenBattle(); | ||||
|                  | ||||
|                 //set pv and xp to display | ||||
|                 sp.b.setXpPlayer(sp.p.getXp()); | ||||
|   | ||||
| @@ -46,6 +46,7 @@ public class ScreenBattle extends RenderingScreen{ | ||||
| 		g.clear(Color.BLACK); | ||||
| 		displayDialog(g); | ||||
| 		displayEnemy(g); | ||||
| 		displayPlayer(g); | ||||
| 	} | ||||
|  | ||||
| 	@Override | ||||
| @@ -56,7 +57,7 @@ public class ScreenBattle extends RenderingScreen{ | ||||
|  | ||||
| 	public void setImg(){ | ||||
| 		enemyImg = new BitmapImage(b.e.getImgBattle()); //width : 192, height : 240 | ||||
| 		enemyImg = new BitmapImage(b); | ||||
| 		playerImg = new BitmapImage(b.player.getImgBattle()); | ||||
| 	} | ||||
|  | ||||
| 	 | ||||
| @@ -94,16 +95,17 @@ public class ScreenBattle extends RenderingScreen{ | ||||
| 		//draw image | ||||
| 		g.drawPicture(Settings.SIDE - (192/2), Settings.SIDE-240/2, enemyImg); | ||||
| 		//draw pv | ||||
| 		g.drawString(250, Settings.SIDE - 15 , "PV : " + b.pvEnemy , unbuntuRegularWhite); | ||||
| 		g.drawString(350, Settings.SIDE - 15 , "PV : " + b.pvEnemy + " / " + b.e.getPvInit(), unbuntuRegularWhite); | ||||
|  | ||||
|  | ||||
|   	} | ||||
|  | ||||
| 	public void displayPlayer(GdxGraphics g){ | ||||
| 		//draw image | ||||
| 		g.drawPicture(Settings.SIDE - (192/2), Settings.SIDE-240/2, playerImg); | ||||
|  | ||||
| 		g.drawPicture((192/2), HEIGHT_DIALOG + 10 + 240/2, playerImg); | ||||
| 		//draw pv | ||||
| 		g.drawString(250, Settings.SIDE - 15 , "PV : " + b.pvEnemy , unbuntuRegularWhite);               | ||||
| 		g.drawString(255, HEIGHT_DIALOG + 100 , "XP : " + b.xpPlayer + " / " + b.player.getXpMax() + "\nPV : " + b.player.getPv() + " / " + Settings.TIME*60, unbuntuRegularWhite);               | ||||
| 	} | ||||
|  | ||||
|  | ||||
|   | ||||
| @@ -20,7 +20,8 @@ public class ScreenPlayer { | ||||
|         //p = new Player(8, 15, "desert"); | ||||
|         p = new Player(4, 2, "21RI"); | ||||
|  | ||||
|         b = new Battle(new Enemy("enemy", 0, 0, "lumberjack_sheet32", "desert", 50, "enemy",Direction.NULL)); | ||||
|         e = new Enemy("enemy", 0, 0, "lumberjack_sheet32", "desert", 50, "enemy",Direction.NULL); | ||||
|         b = new Battle(e); | ||||
|  | ||||
|         // Create both type of screen and record for reuse | ||||
|         screenManager.registerScreen(ScreenMap.class); | ||||
| @@ -38,6 +39,8 @@ public class ScreenPlayer { | ||||
|         if(sb != null){ | ||||
|             sb.setBattle(b); | ||||
|             b.setEnemy(e); | ||||
|             b.setPlayer(p); | ||||
|             sb.setImg(); | ||||
|         } | ||||
|          | ||||
|         screenManager.render(g); | ||||
|   | ||||
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