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	with row done
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		| @@ -1,5 +1,7 @@ | |||||||
| package Control; | package Control; | ||||||
|  |  | ||||||
|  | import com.badlogic.gdx.Input; | ||||||
|  |  | ||||||
| import Screen.ScreenPlayer; | import Screen.ScreenPlayer; | ||||||
|  |  | ||||||
| /** | /** | ||||||
| @@ -10,9 +12,11 @@ import Screen.ScreenPlayer; | |||||||
|  */ |  */ | ||||||
| public class Keyboard { | public class Keyboard { | ||||||
|     public void keyDown(int keycode, ScreenPlayer sp, Controller c) { |     public void keyDown(int keycode, ScreenPlayer sp, Controller c) { | ||||||
|  |         if (keycode == Input.Keys.SPACE) c.keyStatus.put(Input.Keys.A, true); | ||||||
|         c.keyStatus.put(keycode, true); |         c.keyStatus.put(keycode, true); | ||||||
|     } |     } | ||||||
|     public void onKeyUp(int keycode, ScreenPlayer sp, Controller c) { |     public void onKeyUp(int keycode, ScreenPlayer sp, Controller c) { | ||||||
|  |         if (keycode == Input.Keys.SPACE) c.keyStatus.put(Input.Keys.A, false); | ||||||
|         c.keyStatus.put(keycode, false); |         c.keyStatus.put(keycode, false); | ||||||
|     } |     } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -33,17 +33,13 @@ public class Battle { | |||||||
|  |  | ||||||
|     public void readNextLine(){ |     public void readNextLine(){ | ||||||
|     //change line |     //change line | ||||||
|     System.out.println(textEnemy.lines.size()); |     //System.out.println(textEnemy.lines.size()); | ||||||
|         if(lineSpeech < 5){ |         if(lineSpeech < 5){ | ||||||
|             lineSpeech++; |             lineSpeech++; | ||||||
|         } |         } | ||||||
|  |  | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
|     public void action(int answer){ |     public void action(int answer){ | ||||||
|         System.out.println("pv enemy : " +pvEnemy); |  | ||||||
|         System.out.println("xp player : " + xpPlayer); |  | ||||||
|         System.out.println("xp win " + newXp); |  | ||||||
|  |  | ||||||
|        //the player is at the last question, the finish text must be displayed |        //the player is at the last question, the finish text must be displayed | ||||||
|         if(getLineSpeech() == 4){ |         if(getLineSpeech() == 4){ | ||||||
| @@ -98,10 +94,10 @@ public class Battle { | |||||||
|     public void updatePlayerEnemy(int xp){ |     public void updatePlayerEnemy(int xp){ | ||||||
|         //add xp for the player |         //add xp for the player | ||||||
|         xpPlayer += xp; |         xpPlayer += xp; | ||||||
|  |         if(xpPlayer>6000) xpPlayer = 6000; | ||||||
|         //remove pv enemy |         //remove pv enemy | ||||||
|         pvEnemy -= xp; |         pvEnemy -= xp; | ||||||
|         if(pvEnemy<0) pvEnemy =0; |         if(pvEnemy<0) pvEnemy =0; | ||||||
|          |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     public void finishSpeech(){ |     public void finishSpeech(){ | ||||||
| @@ -158,4 +154,8 @@ public class Battle { | |||||||
|     public void setPlayer(Player p){ |     public void setPlayer(Player p){ | ||||||
|         this.player = p; |         this.player = p; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     public void updateText(){ | ||||||
|  |         if(e != null) textEnemy.generateText(cursor); | ||||||
|  |     } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -2,6 +2,8 @@ package Main; | |||||||
|  |  | ||||||
| import java.util.Vector; | import java.util.Vector; | ||||||
|  |  | ||||||
|  | import com.badlogic.gdx.Input; | ||||||
|  |  | ||||||
| import Control.Controller; | import Control.Controller; | ||||||
| import Entity.Enemy; | import Entity.Enemy; | ||||||
| import Entity.Entity; | import Entity.Entity; | ||||||
| @@ -21,7 +23,6 @@ public class PokeHES extends PortableApplication { | |||||||
| 	private static Vector<Entity> entities = new Vector<>(); | 	private static Vector<Entity> entities = new Vector<>(); | ||||||
|     private long beginTime; |     private long beginTime; | ||||||
|     private long lastMesure; |     private long lastMesure; | ||||||
|     private long stairTime; |  | ||||||
|  |  | ||||||
|     public static boolean risingFront = false; |     public static boolean risingFront = false; | ||||||
|  |  | ||||||
| @@ -146,14 +147,16 @@ public class PokeHES extends PortableApplication { | |||||||
|     public void onKeyDown(int keycode) { |     public void onKeyDown(int keycode) { | ||||||
|         super.onKeyDown(keycode); |         super.onKeyDown(keycode); | ||||||
|         risingFront = true; |         risingFront = true; | ||||||
|  |         if (keycode == Input.Keys.SPACE) controller.keyStatus.put(Input.Keys.A, true); | ||||||
|  |         if (keycode == Input.Keys.ENTER) controller.keyStatus.put(Input.Keys.A, true); | ||||||
|         controller.keyStatus.put(keycode, true); |         controller.keyStatus.put(keycode, true); | ||||||
|         sp.screenManager.getActiveScreen().onKeyUp(keycode); |  | ||||||
|     } |     } | ||||||
|     @Override |     @Override | ||||||
|     public void onKeyUp(int keycode) { |     public void onKeyUp(int keycode) { | ||||||
|         super.onKeyUp(keycode); |         super.onKeyUp(keycode); | ||||||
|         risingFront = false; |         risingFront = false; | ||||||
|  |         if (keycode == Input.Keys.SPACE) controller.keyStatus.put(Input.Keys.A, false); | ||||||
|  |         if (keycode == Input.Keys.ENTER) controller.keyStatus.put(Input.Keys.A, false); | ||||||
|         controller.keyStatus.put(keycode, false); |         controller.keyStatus.put(keycode, false); | ||||||
|         sp.screenManager.getActiveScreen().onKeyDown(keycode); |  | ||||||
|     } |     } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -28,7 +28,7 @@ public class ScreenBattle extends RenderingScreen{ | |||||||
| 	private BitmapImage enemyImg; | 	private BitmapImage enemyImg; | ||||||
| 	private BitmapImage playerImg; | 	private BitmapImage playerImg; | ||||||
|  |  | ||||||
| 	private Battle b = null; | 	public Battle b = null; | ||||||
|  |  | ||||||
|  |  | ||||||
|     @Override |     @Override | ||||||
| @@ -109,40 +109,46 @@ public class ScreenBattle extends RenderingScreen{ | |||||||
| 	public void manage(Controller c, Battle battle){ | 	public void manage(Controller c, Battle battle){ | ||||||
| 		//add a rising front to have one impulsion | 		//add a rising front to have one impulsion | ||||||
| 		if(PokeHES.risingFront){ | 		if(PokeHES.risingFront){ | ||||||
|  | 			 | ||||||
|  | 			if (c.keyStatus.get(Input.Keys.DOWN)){ | ||||||
|  | 				battle.cursor++; | ||||||
|  | 			} | ||||||
|  | 			else if (c.keyStatus.get(Input.Keys.UP)){ | ||||||
|  | 				battle.cursor--; | ||||||
|  | 			} | ||||||
|  |  | ||||||
|  | 			if (battle.cursor > 3) battle.cursor = 0; | ||||||
|  | 			if (battle.cursor < 0) battle.cursor = 3; | ||||||
|  |  | ||||||
| 			//the enemy is attacking | 			//the enemy is attacking | ||||||
| 			if( battle.getAttackOn() == false){ | 			if( battle.getAttackOn() == false){ | ||||||
| 				if (c.keyStatus.get(Input.Keys.SPACE) || c.keyStatus.get(Input.Keys.A)){ | 				if (c.keyStatus.get(Input.Keys.SPACE) || c.keyStatus.get(Input.Keys.A)){ | ||||||
| 					battle.action(-1); | 					battle.action(-1); | ||||||
| 				} | 				} | ||||||
| 			} | 			} | ||||||
|  | 			 | ||||||
| 			if (c.keyStatus.get(Input.Keys.DOWN)){ |  | ||||||
| 				b.cursor++; |  | ||||||
| 			} |  | ||||||
| 			else if (c.keyStatus.get(Input.Keys.UP)){ |  | ||||||
| 				b.cursor--; |  | ||||||
| 			} |  | ||||||
|  |  | ||||||
| 			if (b.cursor>3)b.cursor =0; |  | ||||||
| 			if (b.cursor<0)b.cursor =3; |  | ||||||
|  |  | ||||||
| 			System.out.println("" + b.cursor); |  | ||||||
|  |  | ||||||
| 			//the enemy is speaking | 			//the enemy is speaking | ||||||
| 			if(battle.getAttackOn() == true){ | 			if(battle.getAttackOn() == true){ | ||||||
| 				if (c.keyStatus.get(Input.Keys.NUM_1) || c.keyStatus.get(Input.Keys.A) && b.cursor == 0){ | 				if (c.keyStatus.get(Input.Keys.NUM_1) || c.keyStatus.get(Input.Keys.A) && b.cursor == 0){ | ||||||
| 					battle.action(1); | 					battle.action(1); | ||||||
|  | 					battle.cursor = 0; | ||||||
| 				} | 				} | ||||||
| 				else if (c.keyStatus.get(Input.Keys.NUM_2) || c.keyStatus.get(Input.Keys.A) && b.cursor == 1){ | 				else if (c.keyStatus.get(Input.Keys.NUM_2) || c.keyStatus.get(Input.Keys.A) && b.cursor == 1){ | ||||||
| 					battle.action(2); | 					battle.action(2); | ||||||
|  | 					battle.cursor = 0; | ||||||
| 				} | 				} | ||||||
| 				else if (c.keyStatus.get(Input.Keys.NUM_3) || c.keyStatus.get(Input.Keys.A) && b.cursor == 2){ | 				else if (c.keyStatus.get(Input.Keys.NUM_3) || c.keyStatus.get(Input.Keys.A) && b.cursor == 2){ | ||||||
| 					battle.action(3); | 					battle.action(3); | ||||||
|  | 					battle.cursor = 0; | ||||||
| 				} | 				} | ||||||
| 				else if (c.keyStatus.get(Input.Keys.NUM_4) || c.keyStatus.get(Input.Keys.A) && b.cursor == 3){ | 				else if (c.keyStatus.get(Input.Keys.NUM_4) || c.keyStatus.get(Input.Keys.A) && b.cursor == 3){ | ||||||
| 					battle.action(4); | 					battle.action(4); | ||||||
|  | 					battle.cursor = 0; | ||||||
| 				} | 				} | ||||||
| 			} | 			} | ||||||
|  | 			 | ||||||
|  | 			b.updateText(); | ||||||
|  | 			 | ||||||
| 			//mettre le front à false jusqu'à ce que le bouton soit relâché | 			//mettre le front à false jusqu'à ce que le bouton soit relâché | ||||||
| 			PokeHES.risingFront = false; | 			PokeHES.risingFront = false; | ||||||
| 		} | 		} | ||||||
|   | |||||||
| @@ -2,7 +2,6 @@ package Text; | |||||||
|  |  | ||||||
| import Entity.Enemy; | import Entity.Enemy; | ||||||
| import java.util.Vector; | import java.util.Vector; | ||||||
| import java.text.Normalizer; |  | ||||||
| import java.util.Arrays; | import java.util.Arrays; | ||||||
| import java.util.Random; | import java.util.Random; | ||||||
|  |  | ||||||
| @@ -30,6 +29,11 @@ public class TextEnemy { | |||||||
|         //save random data (attack and answer) : attack, answer 1, answer 2 answer 3, answer 4 |         //save random data (attack and answer) : attack, answer 1, answer 2 answer 3, answer 4 | ||||||
|         currentData = new Vector<int[]>(); |         currentData = new Vector<int[]>(); | ||||||
|  |  | ||||||
|  |         orderAttack = randomGenerate(0, fightData.nbr_line-1, 4); | ||||||
|  |  | ||||||
|  |         //generate a random array to determine the order of the answer | ||||||
|  |         orderAnswer = randomGenerate(0, 3, 4); | ||||||
|  |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     public static int[] randomGenerate( int min, int max, int nbrRandom){ |     public static int[] randomGenerate( int min, int max, int nbrRandom){ | ||||||
| @@ -68,20 +72,21 @@ public class TextEnemy { | |||||||
|  |  | ||||||
|     //generate the text who is displays in battle screen |     //generate the text who is displays in battle screen | ||||||
|     public void generateText(int cursor){ |     public void generateText(int cursor){ | ||||||
|  |         lines.clear(); | ||||||
|         int i =1; |         int i =1; | ||||||
|          |          | ||||||
|         //introduction line |         //introduction line | ||||||
|         String introduction = formatLine(speechData.getSpeechs(0), CUT); |         String introduction = formatLine(speechData.getSpeechs(0), CUT); | ||||||
|         lines.add(new Line(introduction, false)); |         lines.add(new Line(introduction, false)); | ||||||
|  |  | ||||||
|         orderAttack = randomGenerate(0, fightData.nbr_line-1, 4); |         //orderAttack = randomGenerate(0, fightData.nbr_line-1, 4); | ||||||
|  |  | ||||||
|         for(int j=0; j<4;j++){ |         for(int j=0; j<4;j++){ | ||||||
|             int[] currentRandom = new int[5]; |             int[] currentRandom = new int[5]; | ||||||
|             currentRandom[0] = orderAttack[j]; |             currentRandom[0] = orderAttack[j]; | ||||||
|  |  | ||||||
|             //generate a random array to determine the order of the answer |             //generate a random array to determine the order of the answer | ||||||
|             orderAnswer = randomGenerate(0, 3, 4); |             //orderAnswer = randomGenerate(0, 3, 4); | ||||||
|  |  | ||||||
|             //save the order of answer and attack |             //save the order of answer and attack | ||||||
|             for(int k=1;k<5;k++){ |             for(int k=1;k<5;k++){ | ||||||
| @@ -90,7 +95,7 @@ public class TextEnemy { | |||||||
|  |  | ||||||
|             //Format the line |             //Format the line | ||||||
|             String[] row = new String[4]; |             String[] row = new String[4]; | ||||||
|             row[0] = row[1] = row[2] = row[3] = ""; |             row[0] = row[1] = row[2] = row[3] = "    "; | ||||||
|             row[cursor] = "->"; |             row[cursor] = "->"; | ||||||
|             String attack = formatLine(speechData.getSpeechs(i++) + fightData.getAttack(orderAttack[j]).attack + "  ("+fightData.getAttack(orderAttack[j]).getXp()+ ") ", CUT); |             String attack = formatLine(speechData.getSpeechs(i++) + fightData.getAttack(orderAttack[j]).attack + "  ("+fightData.getAttack(orderAttack[j]).getXp()+ ") ", CUT); | ||||||
|             String answer1 = formatLine(row[0] + " " + fightData.getAttack(orderAttack[j]).getAnswer(orderAnswer[0]) , CUT); |             String answer1 = formatLine(row[0] + " " + fightData.getAttack(orderAttack[j]).getAnswer(orderAnswer[0]) , CUT); | ||||||
| @@ -106,9 +111,11 @@ public class TextEnemy { | |||||||
|         } |         } | ||||||
|          |          | ||||||
|         //display answer |         //display answer | ||||||
|  |         /* | ||||||
|         for(int[] a : currentData){ |         for(int[] a : currentData){ | ||||||
|             System.out.println(Arrays.toString(a)); |             System.out.println(Arrays.toString(a)); | ||||||
|         } |         } | ||||||
|  |         */ | ||||||
|          |          | ||||||
|  |  | ||||||
|         //finish (win and death) |         //finish (win and death) | ||||||
|   | |||||||
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