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		| @@ -69,7 +69,7 @@ public class PokeMudry extends PortableApplication { | ||||
|         boolean onEndScreen = sp.screenManager.getActiveScreen().getClass().equals(ScreenEnd.class); | ||||
|  | ||||
|         long timeNow = System.currentTimeMillis(); | ||||
|         if((timeNow-lastMesure) >= 1000 && !onEndScreen){ // one second | ||||
|         if((timeNow-lastMesure) >= 1000 && !onEndScreen){ // one second during the game | ||||
|             lastMesure = timeNow; | ||||
|             sp.p.removedPv(1); | ||||
|             for (Enemy enemy : enemies) { enemy.recoveredTime++; } | ||||
|   | ||||
| @@ -6,16 +6,28 @@ public class ManagerOfScreen extends ScreenManager{ | ||||
|     ManagerOfScreen(){ | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Get the current screen map | ||||
|      * @return the current screen map | ||||
|      */ | ||||
|     public ScreenMap getScreenMap(){ | ||||
|         this.activateScreen(0); | ||||
|         return (ScreenMap)this.getActiveScreen(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Get the current screen battle | ||||
|      * @return the current screen battle | ||||
|      */ | ||||
|     public ScreenBattle getScreenBattle(){ | ||||
|         this.activateScreen(1); | ||||
|         return (ScreenBattle)this.getActiveScreen(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Get the current end screen | ||||
|      * @return the current end screen | ||||
|      */ | ||||
|     public ScreenEnd getScreenEnd(){ | ||||
|         this.activateScreen(2); | ||||
|         return (ScreenEnd) this.getActiveScreen(); | ||||
|   | ||||
| @@ -47,7 +47,7 @@ public class ScreenMap extends RenderingScreen{ | ||||
|  | ||||
|         try { map = player.getMap(); } catch (Exception e) {} | ||||
|  | ||||
| 		// create map | ||||
| 		// create all map | ||||
| 		createMap("test"); | ||||
| 		createMap("test_couloir"); | ||||
| 		createMap("desert"); | ||||
| @@ -150,6 +150,11 @@ public class ScreenMap extends RenderingScreen{ | ||||
|         return speed; | ||||
| 	} | ||||
|  | ||||
|     /** | ||||
|      * Check if the position is a door and if yes, get and save all settings for change map | ||||
|      * @param position The position to be tested | ||||
|      * @return true if it's a door | ||||
|      */ | ||||
|     public boolean isDoor(Vector2 position) { | ||||
| 		if (doors == null) return false; | ||||
|         boolean onDoor = false; | ||||
|   | ||||
| @@ -17,10 +17,9 @@ public class ScreenPlayer { | ||||
|     public void init(){ | ||||
|  | ||||
|         // One player by ScreenPlayer | ||||
|         //p = new Player(8, 15, "desert"); | ||||
|         p = new Player(4, 2, "21RI"); | ||||
|  | ||||
|         e = new Enemy("enemy", 0, 0, "desert", 50, "enemy"); | ||||
|         e = new Enemy("enemy", 0, 0, "21RI", 50, "enemy"); | ||||
|         b = new Battle(e); | ||||
|  | ||||
|         // Create both type of screen and record for reuse | ||||
| @@ -31,7 +30,6 @@ public class ScreenPlayer { | ||||
|         se = screenManager.getScreenEnd(); | ||||
|         sm = screenManager.getScreenMap(); | ||||
|          | ||||
|  | ||||
|     } | ||||
|  | ||||
|     public void render(GdxGraphics g){ | ||||
|   | ||||
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