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	01/06
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								app/bin/main/Screen/Hero$Direction.class
									
									
									
									
									
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								app/bin/main/Screen/Hero.class
									
									
									
									
									
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								app/bin/main/lumberjack_sheet32.png
									
									
									
									
									
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							| After Width: | Height: | Size: 1.2 KiB | 
| @@ -6479,19 +6479,19 @@ | ||||
|   <tile id="801"> | ||||
|    <properties> | ||||
|     <property name="speed" type="float" value="1"/> | ||||
|     <property name="walkable" type="bool" value="false"/> | ||||
|     <property name="walkable" type="bool" value="true"/> | ||||
|    </properties> | ||||
|   </tile> | ||||
|   <tile id="802"> | ||||
|    <properties> | ||||
|     <property name="speed" type="float" value="1"/> | ||||
|     <property name="walkable" type="bool" value="false"/> | ||||
|     <property name="walkable" type="bool" value="true"/> | ||||
|    </properties> | ||||
|   </tile> | ||||
|   <tile id="803"> | ||||
|    <properties> | ||||
|     <property name="speed" type="float" value="1"/> | ||||
|     <property name="walkable" type="bool" value="false"/> | ||||
|     <property name="walkable" type="bool" value="true"/> | ||||
|    </properties> | ||||
|   </tile> | ||||
|   <tile id="804"> | ||||
| @@ -6683,19 +6683,19 @@ | ||||
|   <tile id="835"> | ||||
|    <properties> | ||||
|     <property name="speed" type="float" value="1"/> | ||||
|     <property name="walkable" type="bool" value="false"/> | ||||
|     <property name="walkable" type="bool" value="true"/> | ||||
|    </properties> | ||||
|   </tile> | ||||
|   <tile id="836"> | ||||
|    <properties> | ||||
|     <property name="speed" type="float" value="1"/> | ||||
|     <property name="walkable" type="bool" value="false"/> | ||||
|     <property name="walkable" type="bool" value="true"/> | ||||
|    </properties> | ||||
|   </tile> | ||||
|   <tile id="837"> | ||||
|    <properties> | ||||
|     <property name="speed" type="float" value="1"/> | ||||
|     <property name="walkable" type="bool" value="false"/> | ||||
|     <property name="walkable" type="bool" value="true"/> | ||||
|    </properties> | ||||
|   </tile> | ||||
|   <tile id="838"> | ||||
| @@ -6887,19 +6887,19 @@ | ||||
|   <tile id="869"> | ||||
|    <properties> | ||||
|     <property name="speed" type="float" value="1"/> | ||||
|     <property name="walkable" type="bool" value="false"/> | ||||
|     <property name="walkable" type="bool" value="true"/> | ||||
|    </properties> | ||||
|   </tile> | ||||
|   <tile id="870"> | ||||
|    <properties> | ||||
|     <property name="speed" type="float" value="1"/> | ||||
|     <property name="walkable" type="bool" value="false"/> | ||||
|     <property name="walkable" type="bool" value="true"/> | ||||
|    </properties> | ||||
|   </tile> | ||||
|   <tile id="871"> | ||||
|    <properties> | ||||
|     <property name="speed" type="float" value="1"/> | ||||
|     <property name="walkable" type="bool" value="false"/> | ||||
|     <property name="walkable" type="bool" value="true"/> | ||||
|    </properties> | ||||
|   </tile> | ||||
|   <tile id="872"> | ||||
| @@ -8967,7 +8967,7 @@ | ||||
|    </properties> | ||||
|   </tile> | ||||
|  </tileset> | ||||
|  <layer id="6" name="background" width="20" height="10"> | ||||
|  <layer id="6" name="background" width="20" height="10" locked="1"> | ||||
|   <data encoding="csv"> | ||||
| 21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21, | ||||
| 21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21, | ||||
| @@ -8981,7 +8981,7 @@ | ||||
| 21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21 | ||||
| </data> | ||||
|  </layer> | ||||
|  <layer id="2" name="floor" width="20" height="10"> | ||||
|  <layer id="2" name="floor" width="20" height="10" locked="1"> | ||||
|   <data encoding="csv"> | ||||
| 956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956, | ||||
| 956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956, | ||||
| @@ -8995,7 +8995,7 @@ | ||||
| 921,921,921,921,921,921,921,921,921,921,921,921,921,921,921,921,921,921,921,921 | ||||
| </data> | ||||
|  </layer> | ||||
|  <objectgroup id="7" name="door"> | ||||
|  <objectgroup id="7" name="door" locked="1"> | ||||
|   <object id="4" name="test" gid="17" x="96" y="96" width="32" height="32"> | ||||
|    <properties> | ||||
|     <property name="nextX" type="int" value="2"/> | ||||
| @@ -9021,7 +9021,7 @@ | ||||
|    </properties> | ||||
|   </object> | ||||
|  </objectgroup> | ||||
|  <layer id="1" name="wall" width="20" height="10"> | ||||
|  <layer id="1" name="wall" width="20" height="10" locked="1"> | ||||
|   <data encoding="csv"> | ||||
| 21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21, | ||||
| 40,40,40,8,9,40,40,40,40,40,40,40,40,40,40,8,9,40,40,40, | ||||
|   | ||||
							
								
								
									
										
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								app/bin/main/testHER.class
									
									
									
									
									
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								app/bin/main/testHER.class
									
									
									
									
									
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							| @@ -6,9 +6,11 @@ public class PokeMudry extends PortableApplication{ | ||||
|     public final int PLAYERS = 1; | ||||
|     public static final int TIME = 10; // number of minutes for kill all enemy | ||||
|  | ||||
|     /* | ||||
|     public static void main(String[] args) { | ||||
|          | ||||
|     } | ||||
|     */ | ||||
|  | ||||
|     @Override | ||||
|     public void onInit() { | ||||
|   | ||||
							
								
								
									
										189
									
								
								app/src/main/java/Screen/Hero.java
									
									
									
									
									
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								app/src/main/java/Screen/Hero.java
									
									
									
									
									
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							| @@ -0,0 +1,189 @@ | ||||
| package Screen; | ||||
|  | ||||
| import ch.hevs.gdx2d.components.bitmaps.Spritesheet; | ||||
| import ch.hevs.gdx2d.lib.GdxGraphics; | ||||
| import ch.hevs.gdx2d.lib.interfaces.DrawableObject; | ||||
| import com.badlogic.gdx.math.Interpolation; | ||||
| import com.badlogic.gdx.math.Vector2; | ||||
|  | ||||
| /** | ||||
|  * Character for the demo. | ||||
|  * | ||||
|  * @author Alain Woeffray (woa) | ||||
|  * @author Pierre-André Mudry (mui) | ||||
|  */ | ||||
| public class Hero implements DrawableObject { | ||||
|  | ||||
|     public enum Direction{ | ||||
|         UP, | ||||
|         DOWN, | ||||
|         RIGHT, | ||||
|         LEFT, | ||||
|         NULL | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * The currently selected sprite for animation | ||||
|      */ | ||||
|     int textureX = 0; | ||||
|     int textureY = 1; | ||||
|     float speed = 1; | ||||
|  | ||||
|     float dt = 0; | ||||
|     int currentFrame = 0; | ||||
|     int nFrames = 4; | ||||
|     private final static int SPRITE_WIDTH = 32; | ||||
|     private final static int SPRITE_HEIGHT = 32; | ||||
|     final float FRAME_TIME = 0.1f; // Duration of each frime | ||||
|     Spritesheet ss; | ||||
|  | ||||
|     Vector2 lastPosition; | ||||
|     Vector2 newPosition; | ||||
|     Vector2 position; | ||||
|  | ||||
|  | ||||
|     private boolean move = false; | ||||
|  | ||||
|     /** | ||||
|      * Create the hero at the start position (0,0) | ||||
|      */ | ||||
|     public Hero(){ | ||||
|         this(new Vector2(0,0)); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Create the hero at the given start tile. | ||||
|      * @param x Column | ||||
|      * @param y Line | ||||
|      */ | ||||
|     public Hero(int x, int y){ | ||||
|         this(new Vector2(SPRITE_WIDTH * x, SPRITE_HEIGHT * y)); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Create the hero at the start position | ||||
|      * @param initialPosition Start position [px] on the map. | ||||
|      */ | ||||
|     public Hero(Vector2 initialPosition) { | ||||
|  | ||||
|         lastPosition = new Vector2(initialPosition); | ||||
|         newPosition = new Vector2(initialPosition); | ||||
|         position = new Vector2(initialPosition); | ||||
|  | ||||
|         ss = new Spritesheet("app/src/main/resources/lumberjack_sheet32.png", SPRITE_WIDTH, SPRITE_HEIGHT); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * @return the current position of the hero on the map. | ||||
|      */ | ||||
|     public Vector2 getPosition(){ | ||||
|         return this.position; | ||||
|     } | ||||
|  | ||||
|     public void setPosition(int x, int y){ | ||||
|         lastPosition.set(x, y); | ||||
|         newPosition.set(x, y); | ||||
|         position.set(x, y); | ||||
|          | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Update the position and the texture of the hero. | ||||
|      * @param elapsedTime The time [s] elapsed since the last time which this method was called. | ||||
|      */ | ||||
|     public void animate(double elapsedTime) { | ||||
|         float frameTime = FRAME_TIME / speed; | ||||
|  | ||||
|         position = new Vector2(lastPosition); | ||||
|         if(isMoving()) { | ||||
|             dt += elapsedTime; | ||||
|             float alpha = (dt+frameTime*currentFrame)/(frameTime*nFrames); | ||||
|  | ||||
|             position.interpolate(newPosition, alpha,Interpolation.linear); | ||||
|         }else{ | ||||
|             dt = 0; | ||||
|         } | ||||
|  | ||||
|         if (dt > frameTime) { | ||||
|             dt -= frameTime; | ||||
|             currentFrame = (currentFrame + 1) % nFrames; | ||||
|  | ||||
|             if(currentFrame == 0){ | ||||
|                 move = false; | ||||
|                 lastPosition = new Vector2(newPosition); | ||||
|                 position = new Vector2(newPosition); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * @return True if the hero is actually doing a step. | ||||
|      */ | ||||
|     public boolean isMoving(){ | ||||
|         return move; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * @param speed The new speed of the hero. | ||||
|      */ | ||||
|     public void setSpeed(float speed){ | ||||
|         this.speed = speed; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Do a step on the given direction | ||||
|      * @param direction The direction to go. | ||||
|      */ | ||||
|     public void go(Direction direction){ | ||||
|         move = true; | ||||
|         switch(direction){ | ||||
|             case RIGHT: | ||||
|                 newPosition.add(SPRITE_WIDTH, 0); | ||||
|                 break; | ||||
|             case LEFT: | ||||
|                 newPosition.add(-SPRITE_WIDTH, 0); | ||||
|                 break; | ||||
|             case UP: | ||||
|                 newPosition.add(0, SPRITE_HEIGHT); | ||||
|                 break; | ||||
|             case DOWN: | ||||
|                 newPosition.add(0, -SPRITE_HEIGHT); | ||||
|                 break; | ||||
|             default: | ||||
|                 break; | ||||
|         } | ||||
|  | ||||
|         turn(direction); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Turn the hero on the given direction without do any step. | ||||
|      * @param direction The direction to turn. | ||||
|      */ | ||||
|     public void turn(Direction direction){ | ||||
|         switch(direction){ | ||||
|             case RIGHT: | ||||
|                 textureY = 2; | ||||
|                 break; | ||||
|             case LEFT: | ||||
|                 textureY = 1; | ||||
|                 break; | ||||
|             case UP: | ||||
|                 textureY = 3; | ||||
|                 break; | ||||
|             case DOWN: | ||||
|                 textureY = 0; | ||||
|                 break; | ||||
|             default: | ||||
|                 break; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Draw the character on the graphic object. | ||||
|      * @param g Graphic object. | ||||
|      */ | ||||
|     public void draw(GdxGraphics g) { | ||||
|         g.draw(ss.sprites[textureY][currentFrame], position.x, position.y); | ||||
|     } | ||||
| } | ||||
| @@ -1,5 +1,232 @@ | ||||
| package Screen; | ||||
|  | ||||
| import ch.hevs.gdx2d.lib.GdxGraphics; | ||||
| import com.badlogic.gdx.Gdx; | ||||
| import com.badlogic.gdx.Input; | ||||
| import com.badlogic.gdx.maps.MapObject; | ||||
| import com.badlogic.gdx.maps.MapObjects; | ||||
| import com.badlogic.gdx.maps.MapProperties; | ||||
| import com.badlogic.gdx.maps.tiled.*; | ||||
| import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer; | ||||
| import com.badlogic.gdx.math.Vector2; | ||||
| import java.util.Map; | ||||
| import java.util.TreeMap; | ||||
| import java.util.Vector; | ||||
|  | ||||
| public class ScreenMap { | ||||
|      | ||||
|     // key management | ||||
| 	public Map<Integer, Boolean> keyStatus = new TreeMap<Integer, Boolean>(); | ||||
|  | ||||
| 	// character | ||||
| 	private Hero hero; | ||||
|  | ||||
| 	// tiles management | ||||
| 	private Vector<TiledMapTileLayer> tiledLayer = new Vector<>(); | ||||
| 	private MapObjects doors; | ||||
| 	Map<String,TiledMap> tMap = new TreeMap<String,TiledMap>(); | ||||
| 	Map<String,TiledMapRenderer> tMapRenderer = new TreeMap<String,TiledMapRenderer>(); | ||||
| 	private String map = "test_couloir"; | ||||
| 	public float zoom; | ||||
|     private int width; | ||||
|     private int tileWidth; | ||||
|     private int height; | ||||
|     private int tileHeight; | ||||
|  | ||||
|     // position | ||||
| 	Vector2 pannel = new Vector2(30, 30); | ||||
|  | ||||
|     private void createMap(String name){ | ||||
| 		TiledMap tm =new TmxMapLoader().load("app/src/main/resources/map/"+ name + ".tmx"); | ||||
| 		tMap.put(name,tm); | ||||
| 		tMapRenderer.put(name,new OrthogonalTiledMapRenderer(tm)); | ||||
| 	} | ||||
|  | ||||
|     public void init() { | ||||
|  | ||||
| 		// Create hero | ||||
| 		hero = new Hero(9, 4); | ||||
|  | ||||
| 		// Set initial zoom | ||||
| 		zoom = 1; | ||||
|  | ||||
| 		// init keys status | ||||
| 		keyStatus.put(Input.Keys.UP, false); | ||||
| 		keyStatus.put(Input.Keys.DOWN, false); | ||||
| 		keyStatus.put(Input.Keys.LEFT, false); | ||||
| 		keyStatus.put(Input.Keys.RIGHT, false); | ||||
|  | ||||
| 		// create map | ||||
| 		createMap("test"); | ||||
| 		createMap("test_couloir"); | ||||
| 	} | ||||
|  | ||||
|     public void graphicRender(GdxGraphics g) { | ||||
| 		g.clear(); | ||||
|  | ||||
|         for (int i = 0; i < 100; i++) { | ||||
|             try { tiledLayer.add((TiledMapTileLayer) tMap.get(map).getLayers().get(i)); } catch (Exception e) { } | ||||
|         } | ||||
|         TiledMapTileLayer tl = tiledLayer.get(0); | ||||
|         width = tl.getWidth(); | ||||
|         tileWidth = (int) tl.getTileWidth(); | ||||
|         height = tl.getHeight(); | ||||
|         tileHeight = (int) tl.getTileHeight(); | ||||
|         System.out.println(width + " x " + height + " - " + tileWidth + " x " + tileHeight); | ||||
| 		try { | ||||
| 			doors = tMap.get(map).getLayers().get("door").getObjects(); | ||||
| 		} catch (Exception e) {	} | ||||
|  | ||||
|         // Hero activity | ||||
| 		manageHero(); | ||||
|         // System.out.println(hero.getPosition().x + " - " + hero.getPosition().y); | ||||
| 		 | ||||
| 		// Camera follows the hero | ||||
| 		g.zoom(zoom); | ||||
| 		g.moveCamera(hero.getPosition().x, hero.getPosition().y, width * tileWidth, height * tileHeight); | ||||
|          | ||||
| 		// Render the tileMap | ||||
| 		tMapRenderer.get(map).setView(g.getCamera()); | ||||
| 		tMapRenderer.get(map).render(); | ||||
| 		 | ||||
| 		// Draw the hero | ||||
| 		hero.animate(Gdx.graphics.getDeltaTime()); | ||||
| 		hero.draw(g); | ||||
|  | ||||
| 		g.drawFPS(); | ||||
| 	} | ||||
|  | ||||
|     private Vector<TiledMapTile> getTile(Vector2 position, int offsetX, int offsetY) { | ||||
|         Vector<TiledMapTile> tiles = new Vector<>(); | ||||
|         for (TiledMapTileLayer tl : tiledLayer) { | ||||
|             int x = (int) (position.x / width) + offsetX; | ||||
|             int y = (int) (position.y / height) + offsetY; | ||||
|             System.out.println("tl: " + tl); | ||||
|             TiledMapTile cell = tl.getCell(x, y).getTile(); | ||||
|             try { | ||||
|  | ||||
|                 System.out.println("cell: "+ cell); | ||||
|                 tiles.add(cell); | ||||
|             } catch (Exception e) { System.out.println("shit");} | ||||
|         } | ||||
|  | ||||
|         return tiles; | ||||
| 	} | ||||
|  | ||||
|     private boolean isWalkable(Vector<TiledMapTile> tile) { | ||||
| 		if (tile == null) return false; | ||||
|         boolean walkable = false; | ||||
|         System.out.println("tile: " + tile); | ||||
|  | ||||
|         for (TiledMapTile tiledMapTile : tile) { | ||||
|             System.out.println("tiledMapTile: " + tiledMapTile); | ||||
|             Object test = tiledMapTile.getProperties().get("walkable"); | ||||
|             walkable = Boolean.parseBoolean(test.toString()) ? true:walkable; | ||||
|         } | ||||
|  | ||||
|         //System.out.println(" walkable: " + walkable); | ||||
|         return walkable; | ||||
| 	} | ||||
|  | ||||
|     private float getSpeed(Vector<TiledMapTile> tile) { | ||||
|         float speed = 0; | ||||
|         for (TiledMapTile tiledMapTile : tile) { | ||||
|             Object test = tiledMapTile.getProperties().get("speed"); | ||||
|             float newSpeed = Float.parseFloat(test.toString()); | ||||
|             speed = newSpeed > speed ? newSpeed:speed; | ||||
|         } | ||||
|         return speed; | ||||
| 	} | ||||
|  | ||||
|     private String getName(TiledMap tile) { | ||||
| 		Object test = tile.getProperties().get("name"); | ||||
| 		return test.toString(); | ||||
| 	} | ||||
|  | ||||
|     private boolean isDoor(Vector2 position) { | ||||
|         boolean onDoor = false; | ||||
|         Integer x = null; | ||||
|         Integer y = null; | ||||
|         int ox = 0; | ||||
|         int oy = 0; | ||||
|         try { | ||||
|             x = (int) (position.x / 32); //tiledLayer.getTileWidth() | ||||
|             y = (int) (position.y / 32); //tiledLayer.getTileHeight() | ||||
|         } catch (Exception e) { } | ||||
|  | ||||
|         for (MapObject object : doors){ | ||||
|             MapProperties mapProperties = null; | ||||
|             try { mapProperties = object.getProperties(); } catch (Exception e) { } | ||||
|             try { ox = (int) ((float) mapProperties.get("x")); } catch (Exception e) { } | ||||
|             try { oy = (int) ((float) mapProperties.get("y")); } catch (Exception e) { } | ||||
|  | ||||
|             oy-=288; | ||||
|             oy/=-1; | ||||
|  | ||||
|             ox /= 32; | ||||
|             oy /= 32; | ||||
|  | ||||
|             String id = null; | ||||
|             try { id = mapProperties.get("id").toString(); } catch (Exception e) { } | ||||
|             //if(x != null && y != null) System.out.println(id + ": " + x + " x " + y + " - " + ox + " x " + oy); | ||||
|  | ||||
|             if (x != null || y != null) onDoor = (x == ox && y == oy) ? true:onDoor; | ||||
|         } | ||||
|          | ||||
|         return onDoor; | ||||
| 	} | ||||
|  | ||||
|     private void manageHero() { | ||||
|  | ||||
| 		// Do nothing if hero is already moving | ||||
| 		if (!hero.isMoving()) { | ||||
|  | ||||
| 			// Compute direction and next cell | ||||
| 			Vector<TiledMapTile> nextCell = new Vector<>(); | ||||
| 			Hero.Direction goalDirection = Hero.Direction.NULL; | ||||
|  | ||||
| 			if (keyStatus.get(Input.Keys.RIGHT)) { | ||||
| 				goalDirection = Hero.Direction.RIGHT; | ||||
| 				nextCell = getTile(hero.getPosition(), 1, 0); | ||||
| 			} else if (keyStatus.get(Input.Keys.LEFT)) { | ||||
| 				goalDirection = Hero.Direction.LEFT; | ||||
| 				nextCell = getTile(hero.getPosition(), -1, 0); | ||||
| 			} else if (keyStatus.get(Input.Keys.UP)) { | ||||
| 				goalDirection = Hero.Direction.UP; | ||||
| 				nextCell = getTile(hero.getPosition(), 0, 1); | ||||
| 			} else if (keyStatus.get(Input.Keys.DOWN)) { | ||||
| 				goalDirection = Hero.Direction.DOWN; | ||||
| 				nextCell = getTile(hero.getPosition(), 0, -1); | ||||
| 			} | ||||
|  | ||||
| 			// Is the move valid ? | ||||
| 			if (isWalkable(nextCell)) { | ||||
| 				// Go | ||||
| 				hero.setSpeed(getSpeed(nextCell)); | ||||
| 				hero.go(goalDirection); | ||||
| 			} else { | ||||
| 				// Face the wall | ||||
| 				hero.turn(goalDirection); | ||||
| 			} | ||||
|  | ||||
| 			 | ||||
| 			if(isDoor(hero.getPosition())){ | ||||
| 				/* | ||||
| 				switch(getName(tMap.get(map))){ | ||||
| 					case "test": | ||||
| 						if(hero.getPosition().x == 32 &&  hero.getPosition().y == 288){ | ||||
| 							hero.setPosition(576, 256); | ||||
| 							map = "desert"; | ||||
| 						} | ||||
| 						break; | ||||
| 					default: | ||||
| 		 | ||||
| 						break; | ||||
| 				} | ||||
| 				*/ | ||||
|                  | ||||
| 				System.out.println("it's a door"); | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| } | ||||
|   | ||||
							
								
								
									
										55
									
								
								app/src/main/java/testHER.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										55
									
								
								app/src/main/java/testHER.java
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,55 @@ | ||||
| import com.badlogic.gdx.Input; | ||||
|  | ||||
| import Screen.ScreenMap; | ||||
| import ch.hevs.gdx2d.desktop.PortableApplication; | ||||
| import ch.hevs.gdx2d.lib.GdxGraphics; | ||||
|  | ||||
| public class testHER extends PortableApplication{ | ||||
|  | ||||
|     private static ScreenMap sm; | ||||
|  | ||||
|  | ||||
|     public static void main(String[] args) { | ||||
|         sm = new ScreenMap(); | ||||
|         new testHER(); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void onInit() { | ||||
|         sm.init(); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void onGraphicRender(GdxGraphics g) { | ||||
|         sm.graphicRender(g); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
| 	public void onKeyUp(int keycode) { | ||||
| 		super.onKeyUp(keycode); | ||||
|  | ||||
| 		sm.keyStatus.put(keycode, false); | ||||
| 	} | ||||
|  | ||||
|     @Override | ||||
| 	public void onKeyDown(int keycode) { | ||||
| 		super.onKeyDown(keycode); | ||||
|  | ||||
| 		switch (keycode) { | ||||
| 		case Input.Keys.Z: | ||||
| 			if (sm.zoom == 1.0) { | ||||
| 				sm.zoom = 2.0f; | ||||
| 			} else if (sm.zoom == 2.0) { | ||||
| 				sm.zoom = 4; | ||||
| 			} else { | ||||
| 				sm.zoom = 1; | ||||
| 			} | ||||
| 			return; | ||||
|  | ||||
| 		default: | ||||
| 			break; | ||||
| 		} | ||||
| 		sm.keyStatus.put(keycode, true); | ||||
| 	} | ||||
|      | ||||
| } | ||||
							
								
								
									
										
											BIN
										
									
								
								app/src/main/resources/lumberjack_sheet32.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								app/src/main/resources/lumberjack_sheet32.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| After Width: | Height: | Size: 1.2 KiB | 
| @@ -6479,19 +6479,19 @@ | ||||
|   <tile id="801"> | ||||
|    <properties> | ||||
|     <property name="speed" type="float" value="1"/> | ||||
|     <property name="walkable" type="bool" value="false"/> | ||||
|     <property name="walkable" type="bool" value="true"/> | ||||
|    </properties> | ||||
|   </tile> | ||||
|   <tile id="802"> | ||||
|    <properties> | ||||
|     <property name="speed" type="float" value="1"/> | ||||
|     <property name="walkable" type="bool" value="false"/> | ||||
|     <property name="walkable" type="bool" value="true"/> | ||||
|    </properties> | ||||
|   </tile> | ||||
|   <tile id="803"> | ||||
|    <properties> | ||||
|     <property name="speed" type="float" value="1"/> | ||||
|     <property name="walkable" type="bool" value="false"/> | ||||
|     <property name="walkable" type="bool" value="true"/> | ||||
|    </properties> | ||||
|   </tile> | ||||
|   <tile id="804"> | ||||
| @@ -6683,19 +6683,19 @@ | ||||
|   <tile id="835"> | ||||
|    <properties> | ||||
|     <property name="speed" type="float" value="1"/> | ||||
|     <property name="walkable" type="bool" value="false"/> | ||||
|     <property name="walkable" type="bool" value="true"/> | ||||
|    </properties> | ||||
|   </tile> | ||||
|   <tile id="836"> | ||||
|    <properties> | ||||
|     <property name="speed" type="float" value="1"/> | ||||
|     <property name="walkable" type="bool" value="false"/> | ||||
|     <property name="walkable" type="bool" value="true"/> | ||||
|    </properties> | ||||
|   </tile> | ||||
|   <tile id="837"> | ||||
|    <properties> | ||||
|     <property name="speed" type="float" value="1"/> | ||||
|     <property name="walkable" type="bool" value="false"/> | ||||
|     <property name="walkable" type="bool" value="true"/> | ||||
|    </properties> | ||||
|   </tile> | ||||
|   <tile id="838"> | ||||
| @@ -6887,19 +6887,19 @@ | ||||
|   <tile id="869"> | ||||
|    <properties> | ||||
|     <property name="speed" type="float" value="1"/> | ||||
|     <property name="walkable" type="bool" value="false"/> | ||||
|     <property name="walkable" type="bool" value="true"/> | ||||
|    </properties> | ||||
|   </tile> | ||||
|   <tile id="870"> | ||||
|    <properties> | ||||
|     <property name="speed" type="float" value="1"/> | ||||
|     <property name="walkable" type="bool" value="false"/> | ||||
|     <property name="walkable" type="bool" value="true"/> | ||||
|    </properties> | ||||
|   </tile> | ||||
|   <tile id="871"> | ||||
|    <properties> | ||||
|     <property name="speed" type="float" value="1"/> | ||||
|     <property name="walkable" type="bool" value="false"/> | ||||
|     <property name="walkable" type="bool" value="true"/> | ||||
|    </properties> | ||||
|   </tile> | ||||
|   <tile id="872"> | ||||
| @@ -8967,7 +8967,7 @@ | ||||
|    </properties> | ||||
|   </tile> | ||||
|  </tileset> | ||||
|  <layer id="6" name="background" width="20" height="10"> | ||||
|  <layer id="6" name="background" width="20" height="10" locked="1"> | ||||
|   <data encoding="csv"> | ||||
| 21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21, | ||||
| 21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21, | ||||
| @@ -8981,7 +8981,7 @@ | ||||
| 21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21 | ||||
| </data> | ||||
|  </layer> | ||||
|  <layer id="2" name="floor" width="20" height="10"> | ||||
|  <layer id="2" name="floor" width="20" height="10" locked="1"> | ||||
|   <data encoding="csv"> | ||||
| 956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956, | ||||
| 956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956, | ||||
| @@ -8995,7 +8995,7 @@ | ||||
| 921,921,921,921,921,921,921,921,921,921,921,921,921,921,921,921,921,921,921,921 | ||||
| </data> | ||||
|  </layer> | ||||
|  <objectgroup id="7" name="door"> | ||||
|  <objectgroup id="7" name="door" locked="1"> | ||||
|   <object id="4" name="test" gid="17" x="96" y="96" width="32" height="32"> | ||||
|    <properties> | ||||
|     <property name="nextX" type="int" value="2"/> | ||||
| @@ -9021,7 +9021,7 @@ | ||||
|    </properties> | ||||
|   </object> | ||||
|  </objectgroup> | ||||
|  <layer id="1" name="wall" width="20" height="10"> | ||||
|  <layer id="1" name="wall" width="20" height="10" locked="1"> | ||||
|   <data encoding="csv"> | ||||
| 21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21, | ||||
| 40,40,40,8,9,40,40,40,40,40,40,40,40,40,40,8,9,40,40,40, | ||||
|   | ||||
		Reference in New Issue
	
	Block a user