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	add pv for player
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		| @@ -20,6 +20,7 @@ public class Player extends Character{ | ||||
|  | ||||
|     public Player(int x, int y, String map) { | ||||
|         super("Player", x, y, "Character_flipped", map); | ||||
| 		this.pv = Settings.TIME*60; | ||||
|     } | ||||
|  | ||||
|     public void addXp(int xp){ | ||||
| @@ -119,9 +120,8 @@ public class Player extends Character{ | ||||
| 	} | ||||
|  | ||||
|     @Override | ||||
|     protected void removedPv(int pv) { | ||||
|         // TODO Auto-generated method stub | ||||
|          | ||||
|     public void removedPv(int pv) { | ||||
|         this.pv -= pv; | ||||
|     } | ||||
|  | ||||
| 	public int getXpMax(){ | ||||
|   | ||||
| @@ -68,8 +68,9 @@ public class PokeMudry extends PortableApplication { | ||||
|         boolean onBattleScreen = sp.screenManager.getActiveScreen().getClass().equals(ScreenBattle.class); | ||||
|  | ||||
|         long timeNow = System.currentTimeMillis(); | ||||
|         if((timeNow-lastMesure) >= 1000){ | ||||
|         if((timeNow-lastMesure) >= 1000){ // one second | ||||
|             lastMesure = timeNow; | ||||
|             sp.p.removedPv(1); | ||||
|             for (Enemy enemy : enemies) { enemy.recoveredTime++; } | ||||
|         } | ||||
|         if((timeNow-beginTime)/1000 >= 60 * Settings.TIME) System.out.println("Game finished"); | ||||
|   | ||||
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