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	add pv for player
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		| @@ -20,6 +20,7 @@ public class Player extends Character{ | |||||||
|  |  | ||||||
|     public Player(int x, int y, String map) { |     public Player(int x, int y, String map) { | ||||||
|         super("Player", x, y, "Character_flipped", map); |         super("Player", x, y, "Character_flipped", map); | ||||||
|  | 		this.pv = Settings.TIME*60; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     public void addXp(int xp){ |     public void addXp(int xp){ | ||||||
| @@ -119,9 +120,8 @@ public class Player extends Character{ | |||||||
| 	} | 	} | ||||||
|  |  | ||||||
|     @Override |     @Override | ||||||
|     protected void removedPv(int pv) { |     public void removedPv(int pv) { | ||||||
|         // TODO Auto-generated method stub |         this.pv -= pv; | ||||||
|          |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
| 	public int getXpMax(){ | 	public int getXpMax(){ | ||||||
|   | |||||||
| @@ -68,8 +68,9 @@ public class PokeMudry extends PortableApplication { | |||||||
|         boolean onBattleScreen = sp.screenManager.getActiveScreen().getClass().equals(ScreenBattle.class); |         boolean onBattleScreen = sp.screenManager.getActiveScreen().getClass().equals(ScreenBattle.class); | ||||||
|  |  | ||||||
|         long timeNow = System.currentTimeMillis(); |         long timeNow = System.currentTimeMillis(); | ||||||
|         if((timeNow-lastMesure) >= 1000){ |         if((timeNow-lastMesure) >= 1000){ // one second | ||||||
|             lastMesure = timeNow; |             lastMesure = timeNow; | ||||||
|  |             sp.p.removedPv(1); | ||||||
|             for (Enemy enemy : enemies) { enemy.recoveredTime++; } |             for (Enemy enemy : enemies) { enemy.recoveredTime++; } | ||||||
|         } |         } | ||||||
|         if((timeNow-beginTime)/1000 >= 60 * Settings.TIME) System.out.println("Game finished"); |         if((timeNow-beginTime)/1000 >= 60 * Settings.TIME) System.out.println("Game finished"); | ||||||
|   | |||||||
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