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	| @@ -1,5 +1,5 @@ | |||||||
| Traduisez < constituant > : ;verfassunggebend;belastend;zerstorant;Bestandteil;100 | Traduisez < constituant > : ;verfassunggebend;belastend;zerstorant;Bestandteil;100 | ||||||
| Traduisez < Jugendanimationankundigung > : ;l'annonce d'animation des jeunes;la prestation de la jeunesse;l'annonce de la jeunesse;l'annonce d'animation jeunesse;100 | Traduisez < Jugendanimationankundigung > : ;l'annonce d'animation des jeunes;la prestation de la jeunesse;l'annonce de la jeunesse;l'annonce d'animation jeunesse;100 | ||||||
| Accordez : < Er hat blau... Augen. >;Er hat blaue Augen.;Er hat blau Augen.;Er hat blauen Augen.;Er hat blauer Augen;100 | Accordez : < Er hat blau... Augen. >;Er hat blaue Augen.;Er hat blau Augen.;Er hat blauen Augen.;Er hat blauer Augen;100 | ||||||
| Conjuguez < absetzen > (Plusquamperfekt) 2p. Pl. : ;wir hatten abgesetzt;wir hatten abgesetzt;du hast abgesetzt;Du sitz;175 | Conjuguez < absetzen > (Plusquamperfekt) 2p. Pl. : ;ihr hatten abgesetzt;wir hatten abgesetzt;du hast abgesetzt;ihr sitz;175 | ||||||
| Conjuger: Er <umfahren> ein Kind. (Prasens);Er umfahrt ein Kind;Er fahrt ein Kind um;Er umfahre ein Kind;Er fahre ein Kind um;125 | Conjuger: Er <umfahren> ein Kind. (Prasens);Er umfahrt ein Kind;Er fahrt ein Kind um;Er umfahre ein Kind;Er fahre ein Kind um;125 | ||||||
|   | |||||||
| 
 | 
| @@ -18,7 +18,7 @@ public class Battle { | |||||||
|     public int xpPlayer; |     public int xpPlayer; | ||||||
|  |  | ||||||
|     public boolean screenBattleOn = true; |     public boolean screenBattleOn = true; | ||||||
|     |  | ||||||
|     public Battle(Enemy e){ |     public Battle(Enemy e){ | ||||||
|         if(e != null){ |         if(e != null){ | ||||||
|             textEnemy = new TextEnemy(e);   |             textEnemy = new TextEnemy(e);   | ||||||
|   | |||||||
| @@ -69,7 +69,7 @@ public class PokeMudry extends PortableApplication { | |||||||
|         boolean onEndScreen = sp.screenManager.getActiveScreen().getClass().equals(ScreenEnd.class); |         boolean onEndScreen = sp.screenManager.getActiveScreen().getClass().equals(ScreenEnd.class); | ||||||
|  |  | ||||||
|         long timeNow = System.currentTimeMillis(); |         long timeNow = System.currentTimeMillis(); | ||||||
|         if((timeNow-lastMesure) >= 1000 && !onEndScreen){ // one second |         if((timeNow-lastMesure) >= 1000 && !onEndScreen){ // one second during the game | ||||||
|             lastMesure = timeNow; |             lastMesure = timeNow; | ||||||
|             sp.p.removedPv(1); |             sp.p.removedPv(1); | ||||||
|             for (Enemy enemy : enemies) { enemy.recoveredTime++; } |             for (Enemy enemy : enemies) { enemy.recoveredTime++; } | ||||||
|   | |||||||
| @@ -6,16 +6,28 @@ public class ManagerOfScreen extends ScreenManager{ | |||||||
|     ManagerOfScreen(){ |     ManagerOfScreen(){ | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Get the current screen map | ||||||
|  |      * @return the current screen map | ||||||
|  |      */ | ||||||
|     public ScreenMap getScreenMap(){ |     public ScreenMap getScreenMap(){ | ||||||
|         this.activateScreen(0); |         this.activateScreen(0); | ||||||
|         return (ScreenMap)this.getActiveScreen(); |         return (ScreenMap)this.getActiveScreen(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Get the current screen battle | ||||||
|  |      * @return the current screen battle | ||||||
|  |      */ | ||||||
|     public ScreenBattle getScreenBattle(){ |     public ScreenBattle getScreenBattle(){ | ||||||
|         this.activateScreen(1); |         this.activateScreen(1); | ||||||
|         return (ScreenBattle)this.getActiveScreen(); |         return (ScreenBattle)this.getActiveScreen(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Get the current end screen | ||||||
|  |      * @return the current end screen | ||||||
|  |      */ | ||||||
|     public ScreenEnd getScreenEnd(){ |     public ScreenEnd getScreenEnd(){ | ||||||
|         this.activateScreen(2); |         this.activateScreen(2); | ||||||
|         return (ScreenEnd) this.getActiveScreen(); |         return (ScreenEnd) this.getActiveScreen(); | ||||||
|   | |||||||
| @@ -47,7 +47,7 @@ public class ScreenMap extends RenderingScreen{ | |||||||
|  |  | ||||||
|         try { map = player.getMap(); } catch (Exception e) {} |         try { map = player.getMap(); } catch (Exception e) {} | ||||||
|  |  | ||||||
| 		// create map | 		// create all map | ||||||
| 		createMap("test"); | 		createMap("test"); | ||||||
| 		createMap("test_couloir"); | 		createMap("test_couloir"); | ||||||
| 		createMap("desert"); | 		createMap("desert"); | ||||||
| @@ -150,6 +150,11 @@ public class ScreenMap extends RenderingScreen{ | |||||||
|         return speed; |         return speed; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Check if the position is a door and if yes, get and save all settings for change map | ||||||
|  |      * @param position The position to be tested | ||||||
|  |      * @return true if it's a door | ||||||
|  |      */ | ||||||
|     public boolean isDoor(Vector2 position) { |     public boolean isDoor(Vector2 position) { | ||||||
| 		if (doors == null) return false; | 		if (doors == null) return false; | ||||||
|         boolean onDoor = false; |         boolean onDoor = false; | ||||||
|   | |||||||
| @@ -17,10 +17,9 @@ public class ScreenPlayer { | |||||||
|     public void init(){ |     public void init(){ | ||||||
|  |  | ||||||
|         // One player by ScreenPlayer |         // One player by ScreenPlayer | ||||||
|         //p = new Player(8, 15, "desert"); |  | ||||||
|         p = new Player(4, 2, "21RI"); |         p = new Player(4, 2, "21RI"); | ||||||
|  |  | ||||||
|         e = new Enemy("enemy", 0, 0, "desert", 50, "enemy"); |         e = new Enemy("enemy", 0, 0, "21RI", 50, "enemy"); | ||||||
|         b = new Battle(e); |         b = new Battle(e); | ||||||
|  |  | ||||||
|         // Create both type of screen and record for reuse |         // Create both type of screen and record for reuse | ||||||
| @@ -31,7 +30,6 @@ public class ScreenPlayer { | |||||||
|         se = screenManager.getScreenEnd(); |         se = screenManager.getScreenEnd(); | ||||||
|         sm = screenManager.getScreenMap(); |         sm = screenManager.getScreenMap(); | ||||||
|          |          | ||||||
|  |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     public void render(GdxGraphics g){ |     public void render(GdxGraphics g){ | ||||||
|   | |||||||
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