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	Merge branch 'master' into dialog
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		| @@ -7,24 +7,34 @@ import com.badlogic.gdx.math.Vector2; | ||||
| import ch.hevs.gdx2d.lib.GdxGraphics; | ||||
|  | ||||
| public class Enemy extends Character{ | ||||
|     private String map; | ||||
|  | ||||
|     public TextEnemy textEnemy; | ||||
|  | ||||
|     public Enemy(String name, int x, int y, String img) { | ||||
|     public Enemy(String name, int x, int y, String img, String map) { | ||||
|         super(name, x, y, img); | ||||
|         //generate his text | ||||
|         this.textEnemy = new TextEnemy(name); | ||||
|         textEnemy.generateText(); | ||||
|         //TODO Auto-generated constructor stub | ||||
|         this.map = map; | ||||
|  | ||||
|         turn(Character.Direction.DOWN); | ||||
|         //generate the vector of fight | ||||
|         fightData = new FightData(name); | ||||
|  | ||||
|     } | ||||
|  | ||||
|     public void setPosition(int x, int y){ | ||||
|  | ||||
|     public String getMap() { | ||||
|         return map; | ||||
|     } | ||||
|  | ||||
|     public void setPosition(Vector2 vPosition){ | ||||
|         setPosition((int)vPosition.x, (int)vPosition.y); | ||||
|     public void setPosition(int x, int y, String map){ | ||||
|         position.set(x, y); | ||||
|         this.map = map; | ||||
|     } | ||||
|  | ||||
|     public void setPosition(Vector2 vPosition, String map){ | ||||
|         setPosition((int)vPosition.x, (int)vPosition.y, map); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
| @@ -32,11 +42,5 @@ public class Enemy extends Character{ | ||||
|         // TODO Auto-generated method stub | ||||
|          | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void draw(GdxGraphics arg0) { | ||||
|         // TODO Auto-generated method stub | ||||
|          | ||||
|     } | ||||
|      | ||||
| } | ||||
|   | ||||
| @@ -36,7 +36,6 @@ public abstract class Entity implements DrawableObject { | ||||
|     } | ||||
|  | ||||
|     public void init(){ | ||||
|  | ||||
|     } | ||||
|  | ||||
|     public void graphicRender(GdxGraphics g){ | ||||
|   | ||||
| @@ -14,7 +14,7 @@ public class Player extends Character{ | ||||
|     private int xp; | ||||
|  | ||||
|     public Player(int x, int y) { | ||||
|         super("Player", x, y, "lumberjack_sheet32"); | ||||
|         super("Player", x, y, "Character"); | ||||
|     } | ||||
|  | ||||
|     public void addXp(int xp){ | ||||
| @@ -46,7 +46,6 @@ public class Player extends Character{ | ||||
|  | ||||
| 			// Is the move valid ? | ||||
| 			if (sm.isWalkable(nextCell)) { | ||||
| 				// Go | ||||
| 				setSpeed(sm.getSpeed(nextCell)); | ||||
| 				go(goalDirection); | ||||
| 			} else { | ||||
| @@ -73,7 +72,15 @@ public class Player extends Character{ | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
|     public void move(int x, int y){ | ||||
|     private boolean enemy() { | ||||
| 		//Vector<Enemy> enemies = PokeMudry.getEnemies; | ||||
| 		//for (Enemy enemy : enemies) { | ||||
| 			 | ||||
| 		//} | ||||
| 		return false; | ||||
| 	} | ||||
|  | ||||
| 	public void move(int x, int y){ | ||||
|  | ||||
|     } | ||||
|  | ||||
|   | ||||
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