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	switch screen
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		| @@ -1,5 +1,6 @@ | ||||
| package Entity; | ||||
|  | ||||
| import java.util.TreeMap; | ||||
| import java.util.Vector; | ||||
|  | ||||
| import com.badlogic.gdx.Input; | ||||
| @@ -13,9 +14,11 @@ import Screen.ScreenMap; | ||||
| public class Player extends Character{ | ||||
|  | ||||
|     private int xp; | ||||
| 	public Enemy lastEnemy = null; | ||||
| 	public boolean frontOfEnemy = false; | ||||
|  | ||||
|     public Player(int x, int y, String map) { | ||||
|         super("Player", x, y, "lumberjack_sheet32", map); | ||||
|         super("Player", x, y, "Character", map); | ||||
|     } | ||||
|  | ||||
|     public void addXp(int xp){ | ||||
| @@ -54,6 +57,7 @@ public class Player extends Character{ | ||||
| 			if (sm.isWalkable(nextCell)) { | ||||
| 				 | ||||
| 				if (enemy(sm, nextPos)) { | ||||
| 					//turn(goalDirection); | ||||
| 					System.out.println("It's a enemy !!"); | ||||
| 				} else { | ||||
| 					setSpeed(sm.getSpeed(nextCell)); | ||||
| @@ -92,19 +96,15 @@ public class Player extends Character{ | ||||
| 			int eX = (int) enemy.position.x/sm.tileWidth; | ||||
| 			int eY = (int) enemy.position.y/sm.tileHeight; | ||||
| 			//System.out.println("Player: " + pX + " x " + pY + " - Enemy: " + eX + " x " + eY); | ||||
| 			if(bMap && pX==eX && pY==eY) return true; | ||||
| 			if(bMap && pX==eX && pY==eY) { | ||||
| 				lastEnemy = enemy; | ||||
| 				frontOfEnemy = true; | ||||
| 				return true; | ||||
| 			} | ||||
| 		} | ||||
| 		return false; | ||||
| 	} | ||||
|  | ||||
| 	public void move(int x, int y){ | ||||
|  | ||||
|     } | ||||
|  | ||||
|     public void move(Vector2 vMove){ | ||||
|         move((int)vMove.x, (int)vMove.y); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     protected void removedPv(int pv) { | ||||
|         // TODO Auto-generated method stub | ||||
|   | ||||
| @@ -2,12 +2,14 @@ package Main; | ||||
|  | ||||
|  | ||||
| import java.util.Vector; | ||||
| import java.util.Map.Entry; | ||||
|  | ||||
| import com.badlogic.gdx.Input; | ||||
|  | ||||
| import Control.Controller; | ||||
| import Entity.Enemy; | ||||
| import Entity.Entity; | ||||
| import Screen.ScreenMap; | ||||
| import Screen.ScreenPlayer; | ||||
| import ch.hevs.gdx2d.desktop.PortableApplication; | ||||
| import ch.hevs.gdx2d.lib.GdxGraphics; | ||||
| @@ -42,13 +44,9 @@ public class PokeMudry extends PortableApplication { | ||||
| 		enemies.add(new Enemy("Mudry", 10, 15, "lumberjack_sheet32", "desert")); | ||||
| 		enemies.add(new Enemy("Pignat", 5, 1, "lumberjack_sheet32", "test")); | ||||
|  | ||||
|         for (Enemy enemy : enemies) { | ||||
|             entities.add(enemy); | ||||
|         } | ||||
|         for (Enemy enemy : enemies) { entities.add(enemy); } | ||||
|  | ||||
| 		for (Entity entity : entities) { | ||||
| 			entity.init(); | ||||
| 		} | ||||
| 		for (Entity entity : entities) { entity.init(); } | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
| @@ -56,9 +54,19 @@ public class PokeMudry extends PortableApplication { | ||||
|         g.clear(); | ||||
| 		sp.p.manageEntity(sp.sm, controller); | ||||
|         sp.render(g); | ||||
|         System.out.println(sp.screenManager.getActiveScreen().getClass()); | ||||
|         //System.out.println(ScreenMap.class); | ||||
| 		for (Entity entity : entities) { | ||||
|             if (entity.getMap().equals(sp.sm.map)) entity.graphicRender(g); | ||||
|              | ||||
|             if (entity.getMap().equals(sp.sm.map) && sp.screenManager.getActiveScreen().getClass().equals(ScreenMap.class)) | ||||
|                 entity.graphicRender(g); | ||||
| 		} | ||||
|          | ||||
|         if (sp.p.frontOfEnemy && sp.screenManager.getActiveScreen().getClass().equals(ScreenMap.class)){ | ||||
|             sp.e = sp.p.lastEnemy; | ||||
|             System.out.println("switch screen"); | ||||
|             sp.screenManager.activateNextScreen(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|  | ||||
|   | ||||
| @@ -4,15 +4,14 @@ import ch.hevs.gdx2d.lib.ScreenManager; | ||||
|  | ||||
| public class ManagerOfScreen extends ScreenManager{ | ||||
|     ManagerOfScreen(){ | ||||
|          | ||||
|     } | ||||
|  | ||||
|     ScreenMap getScreenMap(){ | ||||
|     public ScreenMap getScreenMap(){ | ||||
|         this.activateScreen(0); | ||||
|         return (ScreenMap)this.getActiveScreen(); | ||||
|     } | ||||
|  | ||||
|     ScreenBattle getScreenBattle(){ | ||||
|     public ScreenBattle getScreenBattle(){ | ||||
|         this.activateScreen(1); | ||||
|         return (ScreenBattle)this.getActiveScreen(); | ||||
|     } | ||||
|   | ||||
| @@ -20,6 +20,7 @@ public class ScreenBattle extends RenderingScreen{ | ||||
| 	private static int EDGE = 10; | ||||
| 	private static int HEIGHT_DIALOG = Settings.SIDE / 3; | ||||
| 	private static int WIDTH_DIALOG = Settings.SIDE - 2*EDGE; | ||||
| 	private Enemy e; | ||||
| 	 | ||||
| 	private boolean attackOn; | ||||
| 	private int numAttack =0; | ||||
| @@ -60,6 +61,10 @@ public class ScreenBattle extends RenderingScreen{ | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	public void setEnemy(Enemy e) { | ||||
| 		this.e = e; | ||||
| 	} | ||||
|  | ||||
| 	public void displayEnemy(Enemy e){ | ||||
| 		// stock his speech | ||||
|  | ||||
|   | ||||
| @@ -79,8 +79,13 @@ public class ScreenMap extends RenderingScreen{ | ||||
|          | ||||
| 		 | ||||
| 		// Render the tileMap | ||||
|         g.zoom(zoom); | ||||
|         g.moveCamera(player.getPosition().x, player.getPosition().y, width * tileWidth, height * tileHeight); | ||||
|         try { | ||||
|             g.zoom(zoom); | ||||
|             g.moveCamera(player.getPosition().x, player.getPosition().y, width * tileWidth, height * tileHeight);    | ||||
|         } catch (Exception e) { | ||||
|             //TODO: handle exception | ||||
|         } | ||||
|  | ||||
| 		tMapRenderer.get(map).setView(g.getCamera()); | ||||
| 		tMapRenderer.get(map).render(); | ||||
|          | ||||
|   | ||||
| @@ -1,21 +1,26 @@ | ||||
| package Screen; | ||||
|  | ||||
| import Entity.Enemy; | ||||
| import Entity.Player; | ||||
| import ch.hevs.gdx2d.lib.GdxGraphics; | ||||
|  | ||||
| public class ScreenPlayer { | ||||
|     public ManagerOfScreen screenManager = new ManagerOfScreen(); | ||||
|     public Player p; | ||||
|     public Enemy e; | ||||
|     public ScreenMap sm; | ||||
|     public ScreenBattle sb; | ||||
|  | ||||
|     public void init(){ | ||||
|         p = new Player(8, 15, "desert"); | ||||
|         screenManager.registerScreen(ScreenMap.class); | ||||
|         screenManager.registerScreen(ScreenBattle.class); | ||||
|         sb = screenManager.getScreenBattle(); | ||||
|         sm = screenManager.getScreenMap(); | ||||
|     } | ||||
|  | ||||
|     public void render(GdxGraphics g){ | ||||
|         sb.setEnemy(e); | ||||
|         sm.setPlayer(p); | ||||
|         screenManager.render(g); | ||||
|     } | ||||
|   | ||||
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