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	enemy integration done, but big bug when move
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		| @@ -57,7 +57,7 @@ public class PokeMudry extends PortableApplication { | ||||
| 		sp.p.manageEntity(sp.sm, controller); | ||||
|         sp.render(g); | ||||
| 		for (Entity entity : entities) { | ||||
| 			entity.graphicRender(g); | ||||
|             if (entity.getMap().equals(sp.sm.map)) entity.graphicRender(g); | ||||
| 		} | ||||
|     } | ||||
|  | ||||
| @@ -71,8 +71,6 @@ public class PokeMudry extends PortableApplication { | ||||
|             case Input.Keys.Z: | ||||
|                 if (sp.sm.zoom == 1.0) { | ||||
|                     sp.sm.zoom = 0.5f; | ||||
|                 } else if (sp.sm.zoom == 0.5) { | ||||
|                     sp.sm.zoom = 0.25f; | ||||
|                 } else { | ||||
|                     sp.sm.zoom = 1; | ||||
|                 } | ||||
|   | ||||
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