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	Merge branch 'master' into dialog-screen-battle
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		| @@ -3,12 +3,11 @@ package Entity; | ||||
| import com.badlogic.gdx.math.Vector2;  | ||||
|  | ||||
| public class Enemy extends Character{ | ||||
|     private String map; | ||||
|  | ||||
|  | ||||
|  | ||||
|     public Enemy(String name, int x, int y, String img, String map) { | ||||
|         super(name, x, y, img); | ||||
|         super(name, x, y, img, map); | ||||
|         //generate his text | ||||
|  | ||||
|         this.map = map; | ||||
| @@ -19,10 +18,6 @@ public class Enemy extends Character{ | ||||
|  | ||||
|     } | ||||
|  | ||||
|     public String getMap() { | ||||
|         return map; | ||||
|     } | ||||
|  | ||||
|     public void setPosition(int x, int y, String map){ | ||||
|         position.set(x, y); | ||||
|         this.map = map; | ||||
|   | ||||
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