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	polish and bug fix
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		| @@ -37,31 +37,34 @@ public class PokeMudry extends PortableApplication { | ||||
|     public void onInit() { | ||||
|         sp.init(); | ||||
|         controller.init(); | ||||
|  | ||||
|         // add player, create and add all enemies in entities | ||||
| 		entities.add((Entity) sp.p); | ||||
| 		enemies.add(new Enemy("Mudry", 10, 15, "lumberjack_sheet32", "desert")); | ||||
| 		enemies.add(new Enemy("Pignat", 5, 1, "lumberjack_sheet32", "test")); | ||||
|  | ||||
|         for (Enemy enemy : enemies) { entities.add(enemy); } | ||||
|  | ||||
| 		for (Entity entity : entities) { entity.init(); } | ||||
| 		//Init all entities | ||||
|         for (Entity entity : entities) { entity.init(); } | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void onGraphicRender(GdxGraphics g) { | ||||
|         g.clear(); | ||||
| 		sp.p.manageEntity(sp.sm, controller); | ||||
|         sp.render(g); | ||||
|         System.out.println(sp.screenManager.getActiveScreen().getClass()); | ||||
|         //System.out.println(ScreenMap.class); | ||||
| 		for (Entity entity : entities) { | ||||
|              | ||||
|             if (entity.getMap().equals(sp.sm.map) && sp.screenManager.getActiveScreen().getClass().equals(ScreenMap.class)) | ||||
|                 entity.graphicRender(g); | ||||
|  | ||||
|              | ||||
|         boolean onMapScreen = sp.screenManager.getActiveScreen().getClass().equals(ScreenMap.class); | ||||
| 		 | ||||
|         if(onMapScreen) sp.p.manageEntity(sp.sm, controller); | ||||
|         sp.render(g); | ||||
|          | ||||
| 		for (Entity entity : entities) { | ||||
|             // Render only entities on the good map | ||||
|             if (entity.getMap().equals(sp.sm.map) && onMapScreen) | ||||
|                 entity.graphicRender(g); | ||||
| 		} | ||||
|          | ||||
|         if (sp.p.frontOfEnemy && sp.screenManager.getActiveScreen().getClass().equals(ScreenMap.class)){ | ||||
|         // Switch screen | ||||
|         if (sp.p.frontOfEnemy && onMapScreen){ | ||||
|             sp.e = sp.p.lastEnemy; | ||||
|             System.out.println("switch screen"); | ||||
|             sp.screenManager.activateNextScreen(); | ||||
|   | ||||
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