add pokemon for enemy
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| @@ -21,13 +21,13 @@ public abstract class Character extends Entity{ | ||||
|      * The currently selected sprite for animation | ||||
|      */ | ||||
|     int textureX = 0; | ||||
|     int textureY = 1; | ||||
|     int textureY = 0; | ||||
|     float speed = 1; | ||||
|  | ||||
|     float dt = 0; | ||||
|     int currentFrame = 0; | ||||
|     int nFrames = 4; | ||||
|     final float FRAME_TIME = 0.1f; // Duration of each frime | ||||
|     final float FRAME_TIME = 0.1f; // Duration of each frame | ||||
|     private String img; | ||||
|     private String imgBattle; | ||||
|  | ||||
| @@ -45,13 +45,13 @@ public abstract class Character extends Entity{ | ||||
|         super(name, x, y, map); | ||||
|         this.img = img; | ||||
|  | ||||
|         imgBattle = "./Data/img/" + name + ".png"; | ||||
|         imgBattle = "./Data/img/person/" + name + ".png"; | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void init() { | ||||
|         super.init(); | ||||
|         ss = new Spritesheet("./Data/img/" + img + ".png", SPRITE_WIDTH, SPRITE_HEIGHT); | ||||
|         ss = new Spritesheet("./Data/img/sprite/" + img + ".png", SPRITE_WIDTH, SPRITE_HEIGHT); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
| @@ -140,10 +140,10 @@ public abstract class Character extends Entity{ | ||||
|                 textureY = 2; | ||||
|                 break; | ||||
|             case LEFT: | ||||
|                 textureY = 3; | ||||
|                 textureY = 1; | ||||
|                 break; | ||||
|             case UP: | ||||
|                 textureY = 1; | ||||
|                 textureY = 3; | ||||
|                 break; | ||||
|             case DOWN: | ||||
|                 textureY = 0; | ||||
|   | ||||
| @@ -11,15 +11,13 @@ public class Enemy extends Character{ | ||||
|  | ||||
|     private int pvInit; | ||||
|  | ||||
|     public Enemy(String name, int x, int y, String img, String map, int pv, String branch, Character.Direction dir) { | ||||
|     public Enemy(String name, int x, int y, String map, int pv, String branch) { | ||||
|  | ||||
|         super(name, x, y, img, map); | ||||
|         super(name, x, y, branch, map); | ||||
|         //generate his text | ||||
|  | ||||
|         this.map = map; | ||||
|  | ||||
|         turn(dir); | ||||
|  | ||||
|         this.branch = branch; | ||||
|  | ||||
|         this.pv = pv; | ||||
|   | ||||
| @@ -19,7 +19,7 @@ public class Player extends Character{ | ||||
| 	private static final int XP_MAX = 6000; | ||||
|  | ||||
|     public Player(int x, int y, String map) { | ||||
|         super("Player", x, y, "Character_flipped", map); | ||||
|         super("Player", x, y, "sprite_sacha", map); //Character_flipped | ||||
| 		this.pv = Settings.TIME*60; | ||||
|     } | ||||
|  | ||||
| @@ -70,7 +70,7 @@ public class Player extends Character{ | ||||
| 					turn(goalDirection); | ||||
| 					System.out.println("It's a enemy !!"); | ||||
| 				} else { | ||||
| 					setSpeed(sm.getSpeed(nextCell)); //TODO remove x3 | ||||
| 					setSpeed(sm.getSpeed(nextCell)*1.5f); | ||||
| 					go(goalDirection); | ||||
| 				} | ||||
| 			} else { | ||||
| @@ -81,7 +81,7 @@ public class Player extends Character{ | ||||
| 			 | ||||
| 			if(onDoor){ | ||||
| 				long time = System.currentTimeMillis(); | ||||
| 				while (System.currentTimeMillis()-time < Settings.SWITCHMAPTIME) { } | ||||
| 				while (System.currentTimeMillis()-time < Settings.SWITCH_MAP_TIME) { } | ||||
| 				String nMap = null; | ||||
| 				Integer x = null; | ||||
| 				Integer y = null; | ||||
| @@ -94,7 +94,7 @@ public class Player extends Character{ | ||||
| 				ScreenMap.Door.reset(); | ||||
| 				if (nMap == null || x == null || y == null) return; | ||||
| 				map = nMap; | ||||
| 				if(map.equals("FabLab")) addXp(400); // * Like an easter egg, but necessary for win the game | ||||
| 				if(map.equals("FabLab")) addXp(400); // * Like an Easter egg, but necessary for win the game | ||||
| 				setPosition(x*sm.tileWidth, y*sm.tileHeight); | ||||
| 				turn(goalDirection); | ||||
| 				System.out.println("Go to: " + map + " in " + x + " x " + y); | ||||
|   | ||||
| @@ -76,10 +76,10 @@ public class Battle { | ||||
|         String answerPlayer = textEnemy.fightData.getAttack(currentAttack).getAnswer(currentAnswer); | ||||
|  | ||||
|         //get true answer | ||||
|         String trueAsnwer = textEnemy.fightData.getAttack(currentAttack).getTrueAnswer(); | ||||
|         String trueAnswer = textEnemy.fightData.getAttack(currentAttack).getTrueAnswer(); | ||||
|  | ||||
|         //check the choice of the player | ||||
|         if(answerPlayer == trueAsnwer){ | ||||
|         if(answerPlayer == trueAnswer){ | ||||
|             newXp += textEnemy.fightData.getAttack(currentAttack).getXp(); | ||||
|             updatePlayerEnemy(textEnemy.fightData.getAttack(currentAttack).getXp()); | ||||
|             System.out.println("it's true !!!!"); | ||||
| @@ -102,12 +102,12 @@ public class Battle { | ||||
|  | ||||
|     public void FinishSpeech(){ | ||||
|         if(pvEnemy>0){ | ||||
|             //alive (speechline = 6) | ||||
|             //alive (speechLine = 6) | ||||
|             lineSpeech = 6; | ||||
|             System.out.println("enemy alive"); | ||||
|         } | ||||
|         else{ | ||||
|             //dead (speechline = 5) | ||||
|             //dead (speechLine = 5) | ||||
|             lineSpeech = 5; | ||||
|             System.out.println("enemy dead"); | ||||
|         } | ||||
|   | ||||
| @@ -3,7 +3,6 @@ package Main; | ||||
| import java.util.Vector; | ||||
|  | ||||
| import Control.Controller; | ||||
| import Entity.Character.Direction; | ||||
| import Entity.Enemy; | ||||
| import Entity.Entity; | ||||
| import Game.Battle; | ||||
| @@ -47,12 +46,12 @@ public class PokeMudry extends PortableApplication { | ||||
|          | ||||
|         // add player, create and add all enemies in entities | ||||
| 		entities.add((Entity) sp.p); | ||||
| 		enemies.add(new Enemy("Gloeckner", 1, 7, "lumberjack_sheet32", "21N307", 600, "allemand", Direction.RIGHT)); | ||||
| 		enemies.add(new Enemy("Nicollier", 4, 2, "lumberjack_sheet32", "21N308", 1600, "mathematique", Direction.LEFT)); | ||||
| 		enemies.add(new Enemy("Mudry", 5, 11, "lumberjack_sheet32", "21N304", 700, "informatique", Direction.DOWN)); | ||||
| 		enemies.add(new Enemy("Ellert", 1, 4, "lumberjack_sheet32", "23N215", 300, "physique", Direction.RIGHT)); | ||||
| 		enemies.add(new Enemy("Bianchi", 1, 3, "lumberjack_sheet32", "23N308", 1200, "electricite", Direction.RIGHT)); | ||||
| 		enemies.add(new Enemy("Paciotti", 5, 11, "lumberjack_sheet32", "21N205", 1200, "mecanique", Direction.DOWN)); | ||||
| 		enemies.add(new Enemy("Gloeckner", 1, 7, "21N307", 600, "allemand")); | ||||
| 		enemies.add(new Enemy("Nicollier", 4, 2,  "21N308", 1600, "mathematique")); | ||||
| 		enemies.add(new Enemy("Mudry", 5, 11,  "21N304", 700, "informatique")); | ||||
| 		enemies.add(new Enemy("Ellert", 1, 4, "23N215", 300, "physique")); | ||||
| 		enemies.add(new Enemy("Bianchi", 1, 3, "23N308", 1200, "electricite")); | ||||
| 		enemies.add(new Enemy("Paciotti", 5, 11, "21N205", 1200, "mecanique")); | ||||
|         for (Enemy enemy : enemies) { entities.add(enemy); } | ||||
|          | ||||
| 		//Init all entities | ||||
|   | ||||
| @@ -6,7 +6,7 @@ public class Settings { | ||||
|     public static final int PLAYERS = 1; | ||||
|     public static final int TIME = 10; // number of minutes for kill all enemy // should be 10 | ||||
|     public static final int RECOVERED = 30; // number of seconds an enemy need for recovered | ||||
|     public static final int SWITCHMAPTIME = 250; // Number of milliseconds the player wait for switch map | ||||
|     public static final int SWITCH_MAP_TIME = 250; // Number of milliseconds the player wait for switch map | ||||
|  | ||||
|     public static final int SIDE = 800; | ||||
|      | ||||
|   | ||||
| @@ -23,8 +23,8 @@ public class ScreenBattle extends RenderingScreen{ | ||||
| 	private static int HEIGHT_DIALOG = Settings.SIDE / 3; | ||||
| 	private static int WIDTH_DIALOG = Settings.SIDE - 2*EDGE; | ||||
|  | ||||
| 	private BitmapFont unbuntuRegularBlack; | ||||
| 	private BitmapFont unbuntuRegularWhite; | ||||
| 	private BitmapFont ubuntuRegularBlack; | ||||
| 	private BitmapFont ubuntuRegularWhite; | ||||
| 	private BitmapImage enemyImg; | ||||
| 	private BitmapImage playerImg; | ||||
|  | ||||
| @@ -34,8 +34,8 @@ public class ScreenBattle extends RenderingScreen{ | ||||
|     @Override | ||||
| 	public void onInit() { | ||||
|         //display the question | ||||
| 		unbuntuRegularBlack = generateFont("./Data/font/Ubuntu-Regular.ttf", 30, Color.BLACK); | ||||
| 		unbuntuRegularWhite = generateFont("./Data/font/Ubuntu-Regular.ttf", 45, Color.WHITE); | ||||
| 		ubuntuRegularBlack = generateFont("./Data/font/Ubuntu-Regular.ttf", 30, Color.BLACK); | ||||
| 		ubuntuRegularWhite = generateFont("./Data/font/Ubuntu-Regular.ttf", 45, Color.WHITE); | ||||
| 	} | ||||
|  | ||||
|  | ||||
| @@ -49,8 +49,8 @@ public class ScreenBattle extends RenderingScreen{ | ||||
|  | ||||
| 	@Override | ||||
| 	public void dispose() { | ||||
| 		unbuntuRegularBlack.dispose(); | ||||
| 		unbuntuRegularWhite.dispose(); | ||||
| 		ubuntuRegularBlack.dispose(); | ||||
| 		ubuntuRegularWhite.dispose(); | ||||
| 	} | ||||
|  | ||||
| 	public void setImg(){ | ||||
| @@ -84,7 +84,7 @@ public class ScreenBattle extends RenderingScreen{ | ||||
| 		//dialog | ||||
| 		if(b == null) return; | ||||
| 		if(b.getLine() == null) return; | ||||
| 		g.drawString(15, 260, b.getLine(), unbuntuRegularBlack); | ||||
| 		g.drawString(15, 260, b.getLine(), ubuntuRegularBlack); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| @@ -93,7 +93,7 @@ public class ScreenBattle extends RenderingScreen{ | ||||
| 		//draw image | ||||
| 		g.drawPicture(Settings.SIDE - (192/2), Settings.SIDE-240/2, enemyImg); | ||||
| 		//draw pv | ||||
| 		g.drawString(300, Settings.SIDE - 15 , "PV : " + b.pvEnemy + " / " + b.e.getPvInit(), unbuntuRegularWhite); | ||||
| 		g.drawString(300, Settings.SIDE - 15 , "PV : " + b.pvEnemy + " / " + b.e.getPvInit(), ubuntuRegularWhite); | ||||
|  | ||||
|  | ||||
|   	} | ||||
| @@ -103,7 +103,7 @@ public class ScreenBattle extends RenderingScreen{ | ||||
|  | ||||
| 		g.drawPicture((192/2), HEIGHT_DIALOG + 10 + 240/2, playerImg); | ||||
| 		//draw pv | ||||
| 		g.drawString(255, HEIGHT_DIALOG + 100 , "XP : " + b.xpPlayer + " / " + b.player.getXpMax() + "\nPV : " + b.player.getPv() + " / " + Settings.TIME*60, unbuntuRegularWhite);               | ||||
| 		g.drawString(255, HEIGHT_DIALOG + 100 , "XP : " + b.xpPlayer + " / " + b.player.getXpMax() + "\nPV : " + b.player.getPv() + " / " + Settings.TIME*60, ubuntuRegularWhite);               | ||||
| 	} | ||||
|  | ||||
|  | ||||
|   | ||||
| @@ -2,7 +2,6 @@ package Screen; | ||||
|  | ||||
| import Entity.Enemy; | ||||
| import Entity.Player; | ||||
| import Entity.Character.Direction; | ||||
| import Game.Battle; | ||||
| import ch.hevs.gdx2d.lib.GdxGraphics; | ||||
|  | ||||
| @@ -21,7 +20,7 @@ public class ScreenPlayer { | ||||
|         //p = new Player(8, 15, "desert"); | ||||
|         p = new Player(4, 2, "21RI"); | ||||
|  | ||||
|         e = new Enemy("enemy", 0, 0, "lumberjack_sheet32", "desert", 50, "enemy",Direction.NULL); | ||||
|         e = new Enemy("enemy", 0, 0, "desert", 50, "enemy"); | ||||
|         b = new Battle(e); | ||||
|  | ||||
|         // Create both type of screen and record for reuse | ||||
|   | ||||
| @@ -14,7 +14,7 @@ public class FightData { | ||||
|  | ||||
|      | ||||
|  | ||||
|     public int nbre_line =0; | ||||
|     public int nbr_line =0; | ||||
|  | ||||
|     public FightData(String branch) { | ||||
|         file = new File("./Data/Battle/Fight/" + branch + ".csv"); | ||||
| @@ -37,7 +37,7 @@ public class FightData { | ||||
|                 attacks.add(attack); | ||||
|                 line = bf.readLine(); | ||||
|                 //add line | ||||
|                 nbre_line++; | ||||
|                 nbr_line++; | ||||
|             } | ||||
|  | ||||
|             bf.close(); | ||||
|   | ||||
| @@ -1,8 +1,6 @@ | ||||
| package Text; | ||||
|  | ||||
| import Entity.Enemy; | ||||
| import Entity.Character.Direction; | ||||
|  | ||||
| import java.util.Vector; | ||||
| import java.util.Arrays; | ||||
| import java.util.Random; | ||||
| @@ -19,16 +17,6 @@ public class TextEnemy { | ||||
|  | ||||
|     private Vector<int[]> currentData; | ||||
|      | ||||
|     public static void main(String[] args) { | ||||
|         TextEnemy t  = new TextEnemy(new Enemy("Mudry", 10, 15, "lumberjack_sheet32", "desert", 25, "informatique", Direction.NULL)); | ||||
|  | ||||
|         t.generateText(); | ||||
|  | ||||
|         for(Line l : t.lines) { | ||||
|             System.out.println(l.line); | ||||
|         } | ||||
|     } | ||||
|      | ||||
|     public TextEnemy(Enemy e){ | ||||
|         //generate the vector of fight | ||||
|         fightData = new FightData(e.getBranch()); | ||||
| @@ -38,12 +26,12 @@ public class TextEnemy { | ||||
|         speechData = new SpeechData(e.getName()); | ||||
|         speechData.readFile(); | ||||
|  | ||||
|         //save random data (attack and ansver) : attack, answer 1, answer 2 answer 3, answer 4 | ||||
|         //save random data (attack and answer) : attack, answer 1, answer 2 answer 3, answer 4 | ||||
|         currentData = new Vector<int[]>(); | ||||
|  | ||||
|     } | ||||
|  | ||||
|     public static int[] randomGenerate( int min, int max, int nbreRandom){ | ||||
|     public static int[] randomGenerate( int min, int max, int nbrRandom){ | ||||
|         //create an array with all the number I need | ||||
|         int[] a = new int[max-min+1]; | ||||
|         int k = min; | ||||
| @@ -53,7 +41,7 @@ public class TextEnemy { | ||||
|         } | ||||
|  | ||||
|         //create a new array with the numbers I want | ||||
|         int[] b = new int[nbreRandom]; | ||||
|         int[] b = new int[nbrRandom]; | ||||
|  | ||||
|         // Creating object for Random class | ||||
|         Random rd = new Random(); | ||||
| @@ -70,7 +58,7 @@ public class TextEnemy { | ||||
|             a[j] = temp; | ||||
|         } | ||||
|         //add the numbers I want | ||||
|         for(int i=0;i<nbreRandom;i++){ | ||||
|         for(int i=0;i<nbrRandom;i++){ | ||||
|             b[i] = a[i]; | ||||
|         } | ||||
|         return b; | ||||
| @@ -86,7 +74,7 @@ public class TextEnemy { | ||||
|         lines.add(new Line(introduction, false)); | ||||
|  | ||||
|  | ||||
|         orderAttack = randomGenerate(0, fightData.nbre_line-1, 4); | ||||
|         orderAttack = randomGenerate(0, fightData.nbr_line-1, 4); | ||||
|         for(int j=0; j<4;j++){ | ||||
|             int[] currentRandom = new int[5]; | ||||
|             currentRandom[0] = orderAttack[j]; | ||||
| @@ -135,7 +123,7 @@ public class TextEnemy { | ||||
|         String newLine = ""; | ||||
|  | ||||
|         int startC = 0; | ||||
|         int stoppC = cut; | ||||
|         int stopC = cut; | ||||
|          | ||||
|         if(cut>line.length()-1){ | ||||
|             newLine  =line; | ||||
| @@ -151,35 +139,35 @@ public class TextEnemy { | ||||
|  | ||||
|  | ||||
|             while(true){ | ||||
|                 for(int i =stoppC; i>=startC; i--){ | ||||
|                 for(int i =stopC; i>=startC; i--){ | ||||
|                     if(c[i] == ' '){ | ||||
|                         stoppC = i; | ||||
|                         stopC = i; | ||||
|                         break; | ||||
|                     } | ||||
|                     else if(stoppC == c.length-1){ | ||||
|                     else if(stopC == c.length-1){ | ||||
|                         break; | ||||
|                     } | ||||
|                 } | ||||
|  | ||||
|                 //découper le mot  | ||||
|                 for(int i=startC;i<=stoppC;i++){ | ||||
|                 for(int i=startC;i<=stopC;i++){ | ||||
|                     cutLine += c[i]; | ||||
|                 } | ||||
|  | ||||
|                 newLine +=  cutLine+"\n"; | ||||
|                 cutLine = ""; | ||||
|  | ||||
|                 startC = stoppC + 1; | ||||
|                 startC = stopC + 1; | ||||
|  | ||||
|                  | ||||
|                 if(c.length-1-stoppC <=0){ | ||||
|                 if(c.length-1-stopC <=0){ | ||||
|                     break; | ||||
|                 } | ||||
|                 else if(c.length-1-stoppC <= cut){ | ||||
|                     stoppC = c.length-1; | ||||
|                 else if(c.length-1-stopC <= cut){ | ||||
|                     stopC = c.length-1; | ||||
|                 } | ||||
|                 else{ | ||||
|                     stoppC += cut; | ||||
|                     stopC += cut; | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|   | ||||