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	add pokemon for enemy
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		| @@ -3,7 +3,6 @@ package Main; | ||||
| import java.util.Vector; | ||||
|  | ||||
| import Control.Controller; | ||||
| import Entity.Character.Direction; | ||||
| import Entity.Enemy; | ||||
| import Entity.Entity; | ||||
| import Game.Battle; | ||||
| @@ -47,12 +46,12 @@ public class PokeMudry extends PortableApplication { | ||||
|          | ||||
|         // add player, create and add all enemies in entities | ||||
| 		entities.add((Entity) sp.p); | ||||
| 		enemies.add(new Enemy("Gloeckner", 1, 7, "lumberjack_sheet32", "21N307", 600, "allemand", Direction.RIGHT)); | ||||
| 		enemies.add(new Enemy("Nicollier", 4, 2, "lumberjack_sheet32", "21N308", 1600, "mathematique", Direction.LEFT)); | ||||
| 		enemies.add(new Enemy("Mudry", 5, 11, "lumberjack_sheet32", "21N304", 700, "informatique", Direction.DOWN)); | ||||
| 		enemies.add(new Enemy("Ellert", 1, 4, "lumberjack_sheet32", "23N215", 300, "physique", Direction.RIGHT)); | ||||
| 		enemies.add(new Enemy("Bianchi", 1, 3, "lumberjack_sheet32", "23N308", 1200, "electricite", Direction.RIGHT)); | ||||
| 		enemies.add(new Enemy("Paciotti", 5, 11, "lumberjack_sheet32", "21N205", 1200, "mecanique", Direction.DOWN)); | ||||
| 		enemies.add(new Enemy("Gloeckner", 1, 7, "21N307", 600, "allemand")); | ||||
| 		enemies.add(new Enemy("Nicollier", 4, 2,  "21N308", 1600, "mathematique")); | ||||
| 		enemies.add(new Enemy("Mudry", 5, 11,  "21N304", 700, "informatique")); | ||||
| 		enemies.add(new Enemy("Ellert", 1, 4, "23N215", 300, "physique")); | ||||
| 		enemies.add(new Enemy("Bianchi", 1, 3, "23N308", 1200, "electricite")); | ||||
| 		enemies.add(new Enemy("Paciotti", 5, 11, "21N205", 1200, "mecanique")); | ||||
|         for (Enemy enemy : enemies) { entities.add(enemy); } | ||||
|          | ||||
| 		//Init all entities | ||||
|   | ||||
| @@ -6,7 +6,7 @@ public class Settings { | ||||
|     public static final int PLAYERS = 1; | ||||
|     public static final int TIME = 10; // number of minutes for kill all enemy // should be 10 | ||||
|     public static final int RECOVERED = 30; // number of seconds an enemy need for recovered | ||||
|     public static final int SWITCHMAPTIME = 250; // Number of milliseconds the player wait for switch map | ||||
|     public static final int SWITCH_MAP_TIME = 250; // Number of milliseconds the player wait for switch map | ||||
|  | ||||
|     public static final int SIDE = 800; | ||||
|      | ||||
|   | ||||
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