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	polish done
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		| @@ -2,11 +2,8 @@ package Main; | ||||
|  | ||||
|  | ||||
| import java.util.Vector; | ||||
| import java.util.Map.Entry; | ||||
|  | ||||
| import org.lwjgl.opencl.CLSampler; | ||||
|  | ||||
| import com.badlogic.gdx.Input; | ||||
|  | ||||
| import Control.Controller; | ||||
| import Entity.Enemy; | ||||
| import Entity.Entity; | ||||
| @@ -67,7 +64,6 @@ public class PokeMudry extends PortableApplication { | ||||
|         // Switch screen | ||||
|         if (sp.p.frontOfEnemy && onMapScreen){ | ||||
|             sp.e = sp.p.lastEnemy; | ||||
|             //sp.screenManager.activateNextScreen(); | ||||
|             sp.sb = sp.screenManager.getScreenBattle(); | ||||
|             sp.b = new Battle(sp.e); | ||||
|             g.resetCamera(); | ||||
|   | ||||
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