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	detect enemy
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		| @@ -7,6 +7,7 @@ import com.badlogic.gdx.maps.tiled.TiledMapTile; | ||||
| import com.badlogic.gdx.math.Vector2; | ||||
|  | ||||
| import Control.Controller; | ||||
| import Main.PokeMudry; | ||||
| import Screen.ScreenMap; | ||||
|  | ||||
| public class Player extends Character{ | ||||
| @@ -29,25 +30,34 @@ public class Player extends Character{ | ||||
| 			// Compute direction and next cell | ||||
| 			Vector<TiledMapTile> nextCell = new Vector<>(); | ||||
| 			Player.Direction goalDirection = Player.Direction.NULL; | ||||
| 			Vector2 nextPos = position; | ||||
|  | ||||
| 			if (c.keyStatus.get(Input.Keys.RIGHT)) { | ||||
| 				goalDirection = Player.Direction.RIGHT; | ||||
| 				nextCell = sm.getTile(getPosition(), 1, 0); | ||||
| 				nextPos.x+=sm.tileWidth; | ||||
| 			} else if (c.keyStatus.get(Input.Keys.LEFT)) { | ||||
| 				goalDirection = Player.Direction.LEFT; | ||||
| 				nextCell = sm.getTile(getPosition(), -1, 0); | ||||
| 				nextPos.x-=sm.tileWidth; | ||||
| 			} else if (c.keyStatus.get(Input.Keys.UP)) { | ||||
| 				goalDirection = Player.Direction.UP; | ||||
| 				nextCell = sm.getTile(getPosition(), 0, 1); | ||||
| 				nextPos.y+=sm.tileHeight; | ||||
| 			} else if (c.keyStatus.get(Input.Keys.DOWN)) { | ||||
| 				goalDirection = Player.Direction.DOWN; | ||||
| 				nextCell = sm.getTile(getPosition(), 0, -1); | ||||
| 				nextPos.y-=sm.tileHeight; | ||||
| 			} | ||||
|  | ||||
| 			// Is the move valid ? | ||||
| 			if (sm.isWalkable(nextCell)) { | ||||
| 				setSpeed(sm.getSpeed(nextCell)); | ||||
| 				go(goalDirection); | ||||
| 				if (enemy(sm, nextPos)) { | ||||
| 					System.out.println("It's a enemy !!"); | ||||
| 				} else { | ||||
| 					setSpeed(sm.getSpeed(nextCell)); | ||||
| 					go(goalDirection); | ||||
| 				} | ||||
| 			} else { | ||||
| 				// Face the wall | ||||
| 				turn(goalDirection); | ||||
| @@ -72,11 +82,17 @@ public class Player extends Character{ | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
|     private boolean enemy() { | ||||
| 		//Vector<Enemy> enemies = PokeMudry.getEnemies; | ||||
| 		//for (Enemy enemy : enemies) { | ||||
| 			 | ||||
| 		//} | ||||
|     private boolean enemy(ScreenMap sm, Vector2 nextPos) { | ||||
| 		Vector<Enemy> enemies = PokeMudry.getEnemies(); | ||||
| 		for (Enemy enemy : enemies) { | ||||
| 			boolean bMap = sm.map.equals(enemy.getMap()); | ||||
| 			int pX = (int) nextPos.x/sm.tileWidth; | ||||
| 			int pY = (int) nextPos.y/sm.tileHeight; | ||||
| 			int eX = (int) enemy.position.x/sm.tileWidth; | ||||
| 			int eY = (int) enemy.position.y/sm.tileHeight; | ||||
| 			//System.out.println("Player: " + pX + " x " + pY + " - Enemy: " + eX + " x " + eY); | ||||
| 			if(bMap && pX==eX && pY==eY) return true; | ||||
| 		} | ||||
| 		return false; | ||||
| 	} | ||||
|  | ||||
|   | ||||
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