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	FabLab added
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		| @@ -94,6 +94,7 @@ public class Player extends Character{ | ||||
| 				ScreenMap.Door.reset(); | ||||
| 				if (nMap == null || x == null || y == null) return; | ||||
| 				map = nMap; | ||||
| 				if(map.equals("FabLab")) addXp(400); // * Like an easter egg, but necessary for win the game | ||||
| 				setPosition(x*sm.tileWidth, y*sm.tileHeight); | ||||
| 				turn(goalDirection); | ||||
| 				System.out.println("Go to: " + map + " in " + x + " x " + y); | ||||
|   | ||||
| @@ -68,6 +68,7 @@ public class ScreenMap extends RenderingScreen{ | ||||
|          | ||||
|         createMap("23RI"); | ||||
|         createMap("23RS"); | ||||
|         createMap("FabLab"); | ||||
|         createMap("23N1"); | ||||
|         createMap("23N2"); | ||||
|         createMap("23N215"); | ||||
|   | ||||
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