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/**
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******************************************************************************
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* File Name : TouchGFXConfiguration.cpp
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******************************************************************************
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* @attention
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*
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* <h2><center>© Copyright (c) 2021 STMicroelectronics.
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* All rights reserved.</center></h2>
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*
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* This software component is licensed by ST under Ultimate Liberty license
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* SLA0044, the "License"; You may not use this file except in compliance with
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* the License. You may obtain a copy of the License at:
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* www.st.com/SLA0044
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*
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******************************************************************************
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*/
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#include <texts/TypedTextDatabase.hpp>
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#include <fonts/ApplicationFontProvider.hpp>
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#include <gui/common/FrontendHeap.hpp>
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#include <BitmapDatabase.hpp>
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#include <platform/driver/lcd/LCD16bpp.hpp>
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#include <STM32DMA.hpp>
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#include <TouchGFXHAL.hpp>
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#include <STM32TouchController.hpp>
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#include <stm32f7xx_hal.h>
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extern "C" void touchgfx_init();
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extern "C" void touchgfx_taskEntry();
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static STM32TouchController tc;
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static STM32F7DMA dma;
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static LCD16bpp display;
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static ApplicationFontProvider fontProvider;
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static Texts texts;
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static TouchGFXHAL hal(dma, display, tc, 480, 272);
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void touchgfx_init()
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{
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Bitmap::registerBitmapDatabase(BitmapDatabase::getInstance(), BitmapDatabase::getInstanceSize());
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TypedText::registerTexts(&texts);
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Texts::setLanguage(0);
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FontManager::setFontProvider(&fontProvider);
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FrontendHeap& heap = FrontendHeap::getInstance();
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/*
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* we need to obtain the reference above to initialize the frontend heap.
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*/
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(void)heap;
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/*
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* Initialize TouchGFX
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*/
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hal.initialize();
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}
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void touchgfx_taskEntry()
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{
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/*
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* Main event loop. Will wait for VSYNC signal, and then process next frame. Call
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* this function from your GUI task.
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*
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* Note This function never returns
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*/
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hal.taskEntry();
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}
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/************************ (C) COPYRIGHT STMicroelectronics *****END OF FILE****/
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