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								ide-touchgfx-gen/TouchGFX/simulator/main.cpp
									
									
									
									
									
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								ide-touchgfx-gen/TouchGFX/simulator/main.cpp
									
									
									
									
									
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| #include <platform/hal/simulator/sdl2/HALSDL2.hpp> | ||||
| #include <touchgfx/hal/NoDMA.hpp> | ||||
| #include <common/TouchGFXInit.hpp> | ||||
| #include <gui_generated/common/SimConstants.hpp> | ||||
| #include <platform/driver/touch/SDL2TouchController.hpp> | ||||
| #include <touchgfx/lcd/LCD.hpp> | ||||
| #include <stdlib.h> | ||||
| #include <simulator/mainBase.hpp> | ||||
|  | ||||
| //#include <touchgfx/canvas_widget_renderer/CanvasWidgetRenderer.hpp> | ||||
| //#define CANVAS_BUFFER_SIZE (3600) | ||||
|  | ||||
| using namespace touchgfx; | ||||
|  | ||||
| #ifdef __linux__ | ||||
| int main(int argc, char** argv) | ||||
| { | ||||
| #else | ||||
| #include <shellapi.h> | ||||
| #ifdef _UNICODE | ||||
| #error Cannot run in unicode mode | ||||
| #endif | ||||
| int CALLBACK WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) | ||||
| { | ||||
|     int argc; | ||||
|     char** argv = touchgfx::HALSDL2::getArgv(&argc); | ||||
| #endif | ||||
|  | ||||
|     touchgfx::NoDMA dma; //For windows/linux, DMA transfers are simulated | ||||
|     LCD& lcd = setupLCD(); | ||||
|     touchgfx::SDL2TouchController tc; | ||||
|  | ||||
|     touchgfx::HAL& hal = touchgfx::touchgfx_generic_init<touchgfx::HALSDL2>(dma, lcd, tc, SIM_WIDTH, SIM_HEIGHT, 0, 0); | ||||
|  | ||||
|     setupSimulator(argc, argv, hal); | ||||
|  | ||||
|     // Ensure there is a console window to print to using printf() or | ||||
|     // std::cout, and read from using e.g. fgets or std::cin. | ||||
|     // Alternatively, instead of using printf(), always use | ||||
|     // touchgfx_printf() which will ensure there is a console to write | ||||
|     // to. | ||||
|     //touchgfx_enable_stdio(); | ||||
|  | ||||
|     // Setup the CanvasWidgetRenderer. ONLY needed if you use CanvasWidgets | ||||
|     // in your application. The CANVAS_BUFFER_SIZE can be adjusted to match | ||||
|     // your needs in performance vs. RAM usage. Read more on this in the | ||||
|     // TouchGFX Manual. | ||||
|     //static uint8_t canvasBuffer[CANVAS_BUFFER_SIZE]; | ||||
|     //touchgfx::CanvasWidgetRenderer::setupBuffer(canvasBuffer, CANVAS_BUFFER_SIZE); | ||||
|  | ||||
|     touchgfx::HAL::getInstance()->taskEntry(); //Never returns | ||||
|  | ||||
|     return EXIT_SUCCESS; | ||||
| } | ||||
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