implemented segments

This commit is contained in:
2024-04-15 23:14:18 +02:00
parent 68a9d853c5
commit 3784973647
3 changed files with 48 additions and 9 deletions

View File

@@ -2,25 +2,25 @@ import pygame
from map_display import MapDisplay
from path import Path
from vec import Vec2
class SpeedMapDisplay(MapDisplay):
def __init__(self,
surf: pygame.Surface,
min_lat: float,
max_lat: float,
min_lon: float,
max_lon: float,
min_lat: float,
max_lat: float,
min_speed_col: tuple[int, int, int],
max_speed_col: tuple[int, int, int],
segment_threshold: float):
super().__init__(surf, min_lat, max_lat, min_lon, max_lon)
super().__init__(surf, min_lon, max_lon, min_lat, max_lat)
self.min_speed_col: tuple[int, int, int] = min_speed_col
self.max_speed_col: tuple[int, int, int] = max_speed_col
self.segment_threshold: float = segment_threshold
def draw_path(self, path: Path) -> None:
colors = []
min_speed = min(path.extra_data)
max_speed = max(path.extra_data)
@@ -28,6 +28,18 @@ class SpeedMapDisplay(MapDisplay):
self.draw_colored_path(path, colors)
in_segment = False
start_i = 0
for i, speed in enumerate(path.extra_data):
if speed >= self.segment_threshold:
if not in_segment:
in_segment = True
start_i = i
elif in_segment:
in_segment = False
self.draw_segment(path, start_i, i)
def interpolate_color(self, speed: float, min_speed: float, max_speed: float) -> tuple[int, int, int]:
r_span = self.max_speed_col[0] - self.min_speed_col[0]
g_span = self.max_speed_col[1] - self.min_speed_col[1]