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README.md
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README.md
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<p align="center">
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<img src="logo.png" width="300">
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</p>
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# Rally Racer
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This repository holds a sandbox driving simulation controllable via a network interface as a machine learning and data collection challenge.
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# Installation
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From the root of the repository, run
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```sh
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uv sync
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```
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To run the game, you can use
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```sh
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uv run main.py
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```
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# Generality
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Launching [`main.py`](main.py) starts a race with a single car on the provided track.
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This track can be controlled either by keyboard (*WASD*) or by a socket interface.
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An example of such interface is included in the code in [*`scripts/recorder.py`*](scripts/recorder.py). To run it, simply use the following command:
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```sh
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uv run -m scripts.recorder
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```
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# Sensing
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The car sensing is available in two commodities: **raycasts** and **images**. These sensing snapshots are sent at 10 Hertz (i.e. 10 times a second). Due to this fact, correct reception of snapshot messages has to be done regularly.
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# Communication protocol
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A remote controller can be impemented using TCP socket connecting on localhost on port 5000.
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Different commands can be issued to the race simulation to control the car.
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These commands are declared in [`src/command.py`](src/command.py)
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## Car controls
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```python
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ControlCommand(control: CarControl, active: bool)
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```
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To simulate key press and control the car.
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# Controls
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- <kbd>W</kbd> Move forward
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- <kbd>S</kbd> Brake / move backward
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- <kbd>A</kbd> Turn left
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- <kbd>D</kbd> Turn right
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- <kbd>F</kbd> Toggle FPS indicator
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- <kbd>V</kbd> Toggle speedometer
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- <kbd>R</kbd> Reset car
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- <kbd>C</kbd> Toggle raycasts visibility
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- <kbd>Esc</kbd> Quit
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# Credits
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This project is based on the repository [https://github.com/ISC-HEI/RallyRobotPilot_2025](https://github.com/ISC-HEI/RallyRobotPilot_2025), which is in turn based on [https://github.com/mandaw2014/Rally](https://github.com/mandaw2014/Rally)
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d="m 16,33 v 13.999999 a 1.1327823,1.1327823 48.562508 0 0 0.992278,1.124035 l 7.007723,0.875965 h 24 l 11.003454,-0.916955 a 1.0867997,1.0867997 132.61818 0 0 0.996546,-1.083045 v -14 A 1.0867996,1.0867996 47.381818 0 0 59.003455,31.916954 L 48.000001,31 h -24 l -7.007723,0.875965 A 1.1327823,1.1327823 131.43749 0 0 16,33 Z"
|
||||
id="path1"
|
||||
inkscape:path-effect="#path-effect2"
|
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inkscape:original-d="m 16,32 v 15.999999 l 8.000001,1 h 24 l 12,-1 v -16 L 48.000001,31 h -24 z"
|
||||
inkscape:label="body" />
|
||||
<path
|
||||
style="fill:#53170b;fill-opacity:1;stroke-linecap:round;stroke-linejoin:round"
|
||||
d="m 50.000001,33.500001 v 13 a 1.0867994,1.0867994 132.61819 0 1 -0.996546,1.083045 l -4.006908,0.333908 A 0.92013337,0.92013337 42.618189 0 1 44.000001,46.999999 V 33 a 0.92013291,0.92013291 137.38183 0 1 0.996546,-0.916954 l 4.006908,0.333909 a 1.0867999,1.0867999 47.381826 0 1 0.996546,1.083046 z"
|
||||
id="path3"
|
||||
inkscape:path-effect="#path-effect3"
|
||||
inkscape:original-d="m 50.000001,32.500001 v 15 l -6,0.499998 V 32 Z"
|
||||
sodipodi:nodetypes="ccccc"
|
||||
inkscape:label="windshield" />
|
||||
<path
|
||||
style="fill:#af3116;fill-opacity:1;stroke-linecap:round;stroke-linejoin:round"
|
||||
d="m 29.000001,46.999999 c -4,0 -8.000001,0 -11.000001,-1 v -12 c 3,-1 7.000001,-1 11.000001,-1 z"
|
||||
id="path4"
|
||||
sodipodi:nodetypes="ccccc"
|
||||
inkscape:label="back_window" />
|
||||
</g>
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 7.5 KiB |
12
src/car.py
12
src/car.py
@@ -1,5 +1,7 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from math import radians
|
||||
from typing import Optional
|
||||
from typing import TYPE_CHECKING, Optional
|
||||
|
||||
import pygame
|
||||
|
||||
@@ -8,6 +10,9 @@ from src.remote_controller import RemoteController
|
||||
from src.utils import get_segments_intersection, segments_intersect
|
||||
from src.vec import Vec
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from src.game import Game
|
||||
|
||||
|
||||
def sign(x): return 0 if x == 0 else (-1 if x < 0 else 1)
|
||||
|
||||
@@ -27,7 +32,8 @@ class Car:
|
||||
RAYS_FOV = 180
|
||||
RAYS_MAX_DIST = 100
|
||||
|
||||
def __init__(self, pos: Vec, direction: Vec) -> None:
|
||||
def __init__(self, game: Game, pos: Vec, direction: Vec) -> None:
|
||||
self.game: Game = game
|
||||
self.initial_pos: Vec = pos.copy()
|
||||
self.initial_dir: Vec = direction.copy()
|
||||
self.pos: Vec = pos
|
||||
@@ -42,7 +48,7 @@ class Car:
|
||||
self.rays: list[float] = [0] * self.N_RAYS
|
||||
self.rays_end: list[Vec] = [Vec() for _ in range(self.N_RAYS)]
|
||||
|
||||
self.controller: RemoteController = RemoteController(self)
|
||||
self.controller: RemoteController = RemoteController(self.game, self)
|
||||
self.controller.start_server()
|
||||
|
||||
def update(self, dt: float):
|
||||
|
||||
11
src/game.py
11
src/game.py
@@ -19,10 +19,11 @@ class Game:
|
||||
self.win: pygame.Surface = pygame.display.set_mode(
|
||||
self.DEFAULT_SIZE, pygame.RESIZABLE
|
||||
)
|
||||
self.game_surf: pygame.Surface = pygame.Surface(self.DEFAULT_SIZE)
|
||||
pygame.display.set_caption("Rally Racer")
|
||||
self.running: bool = True
|
||||
self.track: Track = Track.load("simple")
|
||||
self.car: Car = Car(self.track.start_pos, self.track.start_dir)
|
||||
self.car: Car = Car(self, self.track.start_pos, self.track.start_dir)
|
||||
self.camera: Camera = Camera()
|
||||
|
||||
self.clock: pygame.time.Clock = pygame.time.Clock()
|
||||
@@ -49,6 +50,7 @@ class Game:
|
||||
if event.type == pygame.QUIT:
|
||||
self.quit()
|
||||
elif event.type == pygame.VIDEORESIZE:
|
||||
self.game_surf = pygame.Surface((event.w, event.h))
|
||||
self.camera.set_size(Vec(event.w, event.h))
|
||||
elif event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_ESCAPE:
|
||||
@@ -68,9 +70,10 @@ class Game:
|
||||
self.car.controller.close()
|
||||
|
||||
def render(self):
|
||||
self.win.fill(self.BACKGROUND_COLOR)
|
||||
self.track.render(self.win, self.camera)
|
||||
self.car.render(self.win, self.camera, self.show_raycasts)
|
||||
self.game_surf.fill(self.BACKGROUND_COLOR)
|
||||
self.track.render(self.game_surf, self.camera)
|
||||
self.car.render(self.game_surf, self.camera, self.show_raycasts)
|
||||
self.win.blit(self.game_surf, (0, 0))
|
||||
if self.show_fps:
|
||||
self.render_fps()
|
||||
if self.show_speed:
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import lzma
|
||||
from pathlib import Path
|
||||
import struct
|
||||
import time
|
||||
@@ -12,7 +13,7 @@ class RecordFile:
|
||||
def __init__(self, path: str | Path, mode: Literal["w", "r"]) -> None:
|
||||
self.path: str | Path = path
|
||||
self.mode: Literal["w", "r"] = mode
|
||||
self.file = open(self.path, self.mode + "b")
|
||||
self.file: lzma.LZMAFile = lzma.LZMAFile(self.path, self.mode)
|
||||
|
||||
def __enter__(self):
|
||||
return self
|
||||
@@ -21,8 +22,7 @@ class RecordFile:
|
||||
self.file.close()
|
||||
|
||||
def write_header(self, n_snapshots: int):
|
||||
data: bytes = struct.pack(
|
||||
">IId", self.VERSION, n_snapshots, time.time())
|
||||
data: bytes = struct.pack(">IId", self.VERSION, n_snapshots, time.time())
|
||||
self.file.write(data)
|
||||
|
||||
def write_snapshots(self, snapshots: list[Snapshot]):
|
||||
@@ -35,7 +35,8 @@ class RecordFile:
|
||||
version: int = struct.unpack(">I", self.file.read(4))[0]
|
||||
if version != self.VERSION:
|
||||
raise ValueError(
|
||||
f"Cannot parse record file with format version {version} (current version: {self.VERSION})")
|
||||
f"Cannot parse record file with format version {version} (current version: {self.VERSION})"
|
||||
)
|
||||
|
||||
n_snapshots: int
|
||||
timestamp: float
|
||||
|
||||
@@ -17,7 +17,7 @@ from src.snapshot import Snapshot
|
||||
|
||||
|
||||
class RecorderClient(QObject):
|
||||
DATA_CHUNK_SIZE = 4096
|
||||
DATA_CHUNK_SIZE = 65536
|
||||
data_received: pyqtSignal = pyqtSignal(Snapshot)
|
||||
|
||||
def __init__(self, host: str, port: int) -> None:
|
||||
@@ -243,7 +243,7 @@ class RecorderWindow(Ui_Recorder, QMainWindow):
|
||||
|
||||
self.SAVE_DIR.mkdir(exist_ok=True)
|
||||
|
||||
record_name: str = "record_%d.rec"
|
||||
record_name: str = "record_%d.rec.xz"
|
||||
fid = 0
|
||||
while os.path.exists(self.SAVE_DIR / (record_name % fid)):
|
||||
fid += 1
|
||||
|
||||
@@ -12,11 +12,12 @@ from src.utils import RepeatTimer
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from src.car import Car
|
||||
from src.game import Game
|
||||
|
||||
|
||||
class RemoteController:
|
||||
DEFAULT_PORT = 5000
|
||||
DATA_CHUNK_SIZE = 4096
|
||||
DATA_CHUNK_SIZE = 65536
|
||||
|
||||
CONTROL_ATTRIBUTES: dict[CarControl, str] = {
|
||||
CarControl.FORWARD: "forward",
|
||||
@@ -27,7 +28,8 @@ class RemoteController:
|
||||
|
||||
SNAPSHOT_INTERVAL = 0.1
|
||||
|
||||
def __init__(self, car: Car, port: int = DEFAULT_PORT) -> None:
|
||||
def __init__(self, game: Game, car: Car, port: int = DEFAULT_PORT) -> None:
|
||||
self.game: Game = game
|
||||
self.car: Car = car
|
||||
self.port: int = port
|
||||
self.server: socket.socket = socket.socket(
|
||||
@@ -134,5 +136,6 @@ class RemoteController:
|
||||
return
|
||||
|
||||
snapshot: Snapshot = Snapshot.from_car(self.car)
|
||||
snapshot.add_image(self.game)
|
||||
payload: bytes = snapshot.pack()
|
||||
self.client.sendall(struct.pack(">I", len(payload)) + payload)
|
||||
|
||||
@@ -5,11 +5,13 @@ from dataclasses import dataclass, field
|
||||
from typing import TYPE_CHECKING, Optional
|
||||
|
||||
import numpy as np
|
||||
import pygame
|
||||
|
||||
from src.vec import Vec
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from src.car import Car
|
||||
from src.game import Game
|
||||
|
||||
|
||||
def iter_unpack(format, data):
|
||||
@@ -99,3 +101,6 @@ class Snapshot:
|
||||
car.pos = self.position.copy()
|
||||
car.direction = self.direction.copy()
|
||||
car.speed = 0
|
||||
|
||||
def add_image(self, game: Game):
|
||||
self.image = pygame.surfarray.array3d(game.game_surf)
|
||||
|
||||
Reference in New Issue
Block a user