feat: add rollback button
This commit is contained in:
22
src/car.py
22
src/car.py
@@ -8,7 +8,8 @@ from src.remote_controller import RemoteController
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from src.utils import get_segments_intersection, segments_intersect
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from src.utils import get_segments_intersection, segments_intersect
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from src.vec import Vec
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from src.vec import Vec
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sign = lambda x: 0 if x == 0 else (-1 if x < 0 else 1)
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def sign(x): return 0 if x == 0 else (-1 if x < 0 else 1)
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class Car:
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class Car:
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@@ -27,6 +28,8 @@ class Car:
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RAYS_MAX_DIST = 100
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RAYS_MAX_DIST = 100
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def __init__(self, pos: Vec, direction: Vec) -> None:
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def __init__(self, pos: Vec, direction: Vec) -> None:
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self.initial_pos: Vec = pos.copy()
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self.initial_dir: Vec = direction.copy()
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self.pos: Vec = pos
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self.pos: Vec = pos
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self.direction: Vec = direction
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self.direction: Vec = direction
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self.speed: float = 0
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self.speed: float = 0
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@@ -77,7 +80,8 @@ class Car:
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if show_raycasts:
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if show_raycasts:
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pos: Vec = camera.world2screen(self.pos)
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pos: Vec = camera.world2screen(self.pos)
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for p in self.rays_end:
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for p in self.rays_end:
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pygame.draw.line(surf, (255, 0, 0), pos, camera.world2screen(p), 2)
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pygame.draw.line(surf, (255, 0, 0), pos,
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camera.world2screen(p), 2)
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pts: list[Vec] = self.get_corners()
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pts: list[Vec] = self.get_corners()
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pts = [camera.world2screen(p) for p in pts]
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pts = [camera.world2screen(p) for p in pts]
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@@ -127,14 +131,17 @@ class Car:
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n *= -1
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n *= -1
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dist = -dist
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dist = -dist
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self.speed = 0
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self.speed = 0
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self.pos = self.pos + n * (self.COLLISION_MARGIN - dist)
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self.pos = self.pos + n * \
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(self.COLLISION_MARGIN - dist)
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return
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return
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def cast_rays(self, polygons: list[list[Vec]]):
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def cast_rays(self, polygons: list[list[Vec]]):
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for i in range(self.N_RAYS):
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for i in range(self.N_RAYS):
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angle: float = radians((i / (self.N_RAYS - 1) - 0.5) * self.RAYS_FOV)
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angle: float = radians(
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(i / (self.N_RAYS - 1) - 0.5) * self.RAYS_FOV)
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p: Optional[Vec] = self.cast_ray(angle, polygons)
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p: Optional[Vec] = self.cast_ray(angle, polygons)
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self.rays[i] = self.RAYS_MAX_DIST if p is None else (p - self.pos).mag()
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self.rays[i] = self.RAYS_MAX_DIST if p is None else (
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p - self.pos).mag()
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self.rays_end[i] = self.pos if p is None else p
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self.rays_end[i] = self.pos if p is None else p
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def cast_ray(self, angle: float, polygons: list[list[Vec]]) -> Optional[Vec]:
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def cast_ray(self, angle: float, polygons: list[list[Vec]]) -> Optional[Vec]:
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@@ -161,3 +168,8 @@ class Car:
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dist = d
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dist = d
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closest = p
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closest = p
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return closest
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return closest
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def reset(self):
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self.pos = self.initial_pos.copy()
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self.direction = self.initial_dir.copy()
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self.speed = 0
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@@ -5,10 +5,14 @@ from enum import IntEnum
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import struct
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import struct
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from typing import Type
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from typing import Type
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from src.snapshot import Snapshot
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class CommandType(IntEnum):
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class CommandType(IntEnum):
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CAR_CONTROL = 0
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CAR_CONTROL = 0
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RECORDING = 1
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RECORDING = 1
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APPLY_SNAPSHOT = 2
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RESET = 3
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class CarControl(IntEnum):
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class CarControl(IntEnum):
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@@ -30,8 +34,8 @@ class Command(abc.ABC):
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)
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)
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Command.REGISTRY[cls.TYPE] = cls
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Command.REGISTRY[cls.TYPE] = cls
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@abc.abstractmethod
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def get_payload(self) -> bytes:
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def get_payload(self) -> bytes: ...
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return b""
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def pack(self) -> bytes:
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def pack(self) -> bytes:
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payload: bytes = self.get_payload()
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payload: bytes = self.get_payload()
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@@ -43,8 +47,8 @@ class Command(abc.ABC):
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return Command.REGISTRY[type].from_payload(data[1:])
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return Command.REGISTRY[type].from_payload(data[1:])
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@classmethod
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@classmethod
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@abc.abstractmethod
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def from_payload(cls, payload: bytes) -> Command:
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def from_payload(cls, payload: bytes) -> Command: ...
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return cls()
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class ControlCommand(Command):
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class ControlCommand(Command):
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@@ -82,3 +86,24 @@ class RecordingCommand(Command):
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def from_payload(cls, payload: bytes) -> Command:
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def from_payload(cls, payload: bytes) -> Command:
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state: bool = struct.unpack(">B", payload)[0]
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state: bool = struct.unpack(">B", payload)[0]
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return RecordingCommand(state)
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return RecordingCommand(state)
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class ApplySnapshotCommand(Command):
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TYPE = CommandType.APPLY_SNAPSHOT
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__match_args__ = ("snapshot",)
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def __init__(self, snapshot: Snapshot) -> None:
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super().__init__()
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self.snapshot: Snapshot = snapshot
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def get_payload(self) -> bytes:
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return self.snapshot.pack()
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@classmethod
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def from_payload(cls, payload: bytes) -> Command:
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snapshot: Snapshot = Snapshot.unpack(payload)
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return ApplySnapshotCommand(snapshot)
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class ResetCommand(Command):
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TYPE = CommandType.RESET
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@@ -9,7 +9,7 @@ from PyQt6.QtCore import QObject, QThread, QTimer, pyqtSignal, pyqtSlot
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from PyQt6.QtGui import QKeyEvent
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from PyQt6.QtGui import QKeyEvent
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from PyQt6.QtWidgets import QMainWindow
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from PyQt6.QtWidgets import QMainWindow
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from src.command import CarControl, Command, ControlCommand, RecordingCommand
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from src.command import ApplySnapshotCommand, CarControl, Command, ControlCommand, RecordingCommand, ResetCommand
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from src.record_file import RecordFile
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from src.record_file import RecordFile
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from src.recorder_ui import Ui_Recorder
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from src.recorder_ui import Ui_Recorder
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from src.snapshot import Snapshot
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from src.snapshot import Snapshot
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@@ -203,7 +203,19 @@ class RecorderWindow(Ui_Recorder, QMainWindow):
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self.send_command(RecordingCommand(self.recording))
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self.send_command(RecordingCommand(self.recording))
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def rollback(self):
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def rollback(self):
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pass
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rollback_by: int = self.forgetSnapshotNumber.value()
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rollback_by = max(0, min(rollback_by, len(self.snapshots) - 1))
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self.snapshots = self.snapshots[:-rollback_by]
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self.nbrSnapshotSaved.setText(str(len(self.snapshots)))
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if len(self.snapshots) == 0:
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self.send_command(ResetCommand())
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else:
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self.send_command(ApplySnapshotCommand(self.snapshots[-1]))
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if self.recording:
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self.toggle_record()
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def toggle_autopilot(self):
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def toggle_autopilot(self):
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self.autopiloting = not self.autopiloting
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self.autopiloting = not self.autopiloting
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@@ -6,7 +6,7 @@ import struct
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import threading
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import threading
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from typing import TYPE_CHECKING, Optional
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from typing import TYPE_CHECKING, Optional
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from src.command import CarControl, Command, ControlCommand, RecordingCommand
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from src.command import ApplySnapshotCommand, CarControl, Command, ControlCommand, RecordingCommand, ResetCommand
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from src.snapshot import Snapshot
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from src.snapshot import Snapshot
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from src.utils import RepeatTimer
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from src.utils import RepeatTimer
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@@ -119,6 +119,10 @@ class RemoteController:
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self.set_control(control, active)
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self.set_control(control, active)
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case RecordingCommand(state):
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case RecordingCommand(state):
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self.recording = state
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self.recording = state
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case ApplySnapshotCommand(snapshot):
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snapshot.apply(self.car)
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case ResetCommand():
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self.car.reset()
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def set_control(self, control: CarControl, active: bool):
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def set_control(self, control: CarControl, active: bool):
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setattr(self.car, self.CONTROL_ATTRIBUTES[control], active)
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setattr(self.car, self.CONTROL_ATTRIBUTES[control], active)
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@@ -94,3 +94,8 @@ class Snapshot:
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raycast_distances=car.rays.copy(),
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raycast_distances=car.rays.copy(),
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image=None
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image=None
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)
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)
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def apply(self, car: Car):
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car.pos = self.position.copy()
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car.direction = self.direction.copy()
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car.speed = 0
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