base for CeTZ integration
migrated contextual variables to CeTZ context shared-state adapted participant rendering
This commit is contained in:
		| @@ -1,5 +1,6 @@ | ||||
| #import "/src/cetz.typ": draw | ||||
| #import "consts.typ": * | ||||
| #import "core/draw/participant.typ" | ||||
|  | ||||
| #let PAR-SPECIALS = "?[]" | ||||
| #let SHAPES = ( | ||||
| @@ -36,6 +37,7 @@ | ||||
|   } | ||||
|   return (( | ||||
|     type: "par", | ||||
|     draw: participant.render, | ||||
|     name: name, | ||||
|     display-name: if display-name == auto {name} else {display-name}, | ||||
|     from-start: from-start, | ||||
| @@ -61,307 +63,3 @@ | ||||
|   } | ||||
|   return false | ||||
| } | ||||
|  | ||||
| #let get-size(par) = { | ||||
|   if par.invisible { | ||||
|     return (width: 0pt, height: 0pt) | ||||
|   } | ||||
|   let m = measure(box(par.display-name)) | ||||
|   let w = m.width | ||||
|   let h = m.height | ||||
|   let (shape-w, shape-h) = ( | ||||
|     participant: (w + PAR-PAD.last() * 2, h + PAR-PAD.first() * 2), | ||||
|     actor: (ACTOR-WIDTH * 1pt, ACTOR-WIDTH * 2pt + SYM-GAP * 1pt + h), | ||||
|     boundary: (BOUNDARY-HEIGHT * 2pt, BOUNDARY-HEIGHT * 1pt + SYM-GAP * 1pt + h), | ||||
|     control: (CONTROL-HEIGHT * 1pt, CONTROL-HEIGHT * 1pt + SYM-GAP * 1pt + h), | ||||
|     entity: (ENTITY-HEIGHT * 1pt, ENTITY-HEIGHT * 1pt + 2pt + SYM-GAP * 1pt + h), | ||||
|     database: (DATABASE-WIDTH * 1pt, DATABASE-WIDTH * 4pt / 3 + SYM-GAP * 1pt + h), | ||||
|     collections: ( | ||||
|       w + COLLECTIONS-PAD.last() * 2 + calc.abs(COLLECTIONS-DX) * 1pt, | ||||
|       h + COLLECTIONS-PAD.first() * 2 + calc.abs(COLLECTIONS-DY) * 1pt, | ||||
|     ), | ||||
|     queue: ( | ||||
|       w + QUEUE-PAD.last() * 2 + 3 * (h + QUEUE-PAD.first() * 2) / 4, | ||||
|       h + QUEUE-PAD.first() * 2 | ||||
|     ), | ||||
|     custom: ( | ||||
|       measure(par.custom-image).width, | ||||
|       measure(par.custom-image).height + SYM-GAP * 1pt + h | ||||
|     ) | ||||
|   ).at(par.shape) | ||||
|  | ||||
|   return ( | ||||
|     width: calc.max(w, shape-w), | ||||
|     height: calc.max(h, shape-h) | ||||
|   ) | ||||
| } | ||||
|  | ||||
| #let _render-participant(x, y, p, m, bottom) = { | ||||
|   let w = m.width / 1pt | ||||
|   let h = m.height / 1pt | ||||
|   let x0 = x - w / 2 - PAR-PAD.last() / 1pt | ||||
|   let x1 = x + w / 2 + PAR-PAD.last() / 1pt | ||||
|   let y0 = y + h + PAR-PAD.first() / 1pt * 2 | ||||
|   if bottom { | ||||
|     y0 = y | ||||
|   } | ||||
|   let y1 = y0 - h - PAR-PAD.first() / 1pt * 2 | ||||
|  | ||||
|   draw.rect( | ||||
|     (x0, y0), | ||||
|     (x1, y1), | ||||
|     radius: 2pt, | ||||
|     fill: p.color, | ||||
|     stroke: black + .5pt | ||||
|   ) | ||||
|   draw.content( | ||||
|     ((x0 + x1) / 2, (y0 + y1) / 2), | ||||
|     p.display-name, | ||||
|     anchor: "center" | ||||
|   ) | ||||
| } | ||||
|  | ||||
| #let _render-actor(x, y, p, m, bottom) = { | ||||
|   let w2 = ACTOR-WIDTH / 2 | ||||
|   let head-r = ACTOR-WIDTH / 4 | ||||
|   let height = ACTOR-WIDTH * 2 | ||||
|   let arms-y = height * 0.375 | ||||
|  | ||||
|   let y0 = if bottom {y - m.height / 1pt - SYM-GAP} else {y + m.height / 1pt + height + SYM-GAP} | ||||
|   draw.circle( | ||||
|     (x, y0 - head-r), | ||||
|     radius: head-r, | ||||
|     fill: p.color, | ||||
|     stroke: black + .5pt | ||||
|   ) | ||||
|   draw.line((x, y0 - head-r * 2), (x, y0 - height + w2), stroke: black + .5pt) | ||||
|   draw.line((x - w2, y0 - arms-y), (x + w2, y0 - arms-y), stroke: black + .5pt) | ||||
|   draw.line((x - w2, y0 - height), (x, y0 - height + w2), (x + w2, y0 - height), stroke: black + .5pt) | ||||
|   draw.content( | ||||
|     (x, y), | ||||
|     p.display-name, | ||||
|     anchor: if bottom {"north"} else {"south"} | ||||
|   ) | ||||
| } | ||||
|  | ||||
| #let _render-boundary(x, y, p, m, bottom) = { | ||||
|   let circle-r = BOUNDARY-HEIGHT / 2 | ||||
|   let y0 = if bottom {y - m.height / 1pt - SYM-GAP} else {y + m.height / 1pt + BOUNDARY-HEIGHT + SYM-GAP} | ||||
|   let x0 = x - BOUNDARY-HEIGHT | ||||
|   let y1 = y0 - circle-r | ||||
|   let y2 = y0 - BOUNDARY-HEIGHT | ||||
|  | ||||
|   draw.circle( | ||||
|     (x + circle-r, y1), | ||||
|     radius: circle-r, | ||||
|     fill: p.color, | ||||
|     stroke: black + .5pt | ||||
|   ) | ||||
|   draw.line( | ||||
|     (x0, y0), (x0, y2), | ||||
|     stroke: black + .5pt | ||||
|   ) | ||||
|   draw.line( | ||||
|     (x0, y1), (x, y1), | ||||
|     stroke: black + .5pt | ||||
|   ) | ||||
|   draw.content( | ||||
|     (x, y), | ||||
|     p.display-name, | ||||
|     anchor: if bottom {"north"} else {"south"} | ||||
|   ) | ||||
| } | ||||
|  | ||||
| #let _render-control(x, y, p, m, bottom) = { | ||||
|   let r = CONTROL-HEIGHT / 2 | ||||
|   let y0 = if bottom {y - m.height / 1pt - SYM-GAP} else {y + m.height / 1pt + CONTROL-HEIGHT + SYM-GAP} | ||||
|  | ||||
|   draw.circle( | ||||
|     (x, y0 - r), | ||||
|     radius: r, | ||||
|     fill: p.color, | ||||
|     stroke: black + .5pt | ||||
|   ) | ||||
|   draw.mark((x, y0), (x - r / 2, y0), symbol: "stealth", fill: black) | ||||
|   draw.content( | ||||
|     (x, y), | ||||
|     p.display-name, | ||||
|     anchor: if bottom {"north"} else {"south"} | ||||
|   ) | ||||
| } | ||||
|  | ||||
| #let _render-entity(x, y, p, m, bottom) = { | ||||
|   let r = ENTITY-HEIGHT / 2 | ||||
|   let y0 = if bottom {y - m.height / 1pt - SYM-GAP} else {y + m.height / 1pt + ENTITY-HEIGHT + SYM-GAP} | ||||
|   let y1 = y0 - ENTITY-HEIGHT - 1.5 | ||||
|  | ||||
|   draw.circle( | ||||
|     (x, y0 - r), | ||||
|     radius: r, | ||||
|     fill: p.color, | ||||
|     stroke: black + .5pt | ||||
|   ) | ||||
|   draw.line( | ||||
|     (x - r, y1), | ||||
|     (x + r, y1), | ||||
|     stroke: black + .5pt | ||||
|   ) | ||||
|   draw.content( | ||||
|     (x, y), | ||||
|     p.display-name, | ||||
|     anchor: if bottom {"north"} else {"south"} | ||||
|   ) | ||||
| } | ||||
|  | ||||
| #let _render-database(x, y, p, m, bottom) = { | ||||
|   let height = DATABASE-WIDTH * 4 / 3 | ||||
|   let rx = DATABASE-WIDTH / 2 | ||||
|   let ry = rx / 2 | ||||
|   let y0 = if bottom {y - m.height / 1pt - SYM-GAP} else {y + m.height / 1pt + height + SYM-GAP} | ||||
|   let y1 = y0 - height | ||||
|  | ||||
|   draw.merge-path( | ||||
|     close: true, | ||||
|     fill: p.color, | ||||
|     stroke: black + .5pt, | ||||
|     { | ||||
|       draw.bezier((x - rx, y0 - ry), (x, y0), (x - rx, y0 - ry/2), (x - rx/2, y0)) | ||||
|       draw.bezier((), (x + rx, y0 - ry), (x + rx/2, y0), (x + rx, y0 - ry/2)) | ||||
|       draw.line((), (x + rx, y1 + ry)) | ||||
|       draw.bezier((), (x, y1), (x + rx, y1 + ry/2), (x + rx/2, y1)) | ||||
|       draw.bezier((), (x - rx, y1 + ry), (x - rx/2, y1), (x - rx, y1 + ry/2)) | ||||
|     } | ||||
|   ) | ||||
|   draw.merge-path( | ||||
|     stroke: black + .5pt, | ||||
|     { | ||||
|       draw.bezier((x - rx, y0 - ry), (x, y0 - ry*2), (x - rx, y0 - 3*ry/2), (x - rx/2, y0 - ry*2)) | ||||
|       draw.bezier((), (x + rx, y0 - ry), (x + rx/2, y0 - ry*2), (x + rx, y0 - 3*ry/2)) | ||||
|     } | ||||
|   ) | ||||
|   draw.content( | ||||
|     (x, y), | ||||
|     p.display-name, | ||||
|     anchor: if bottom {"north"} else {"south"} | ||||
|   ) | ||||
| } | ||||
|  | ||||
| #let _render-collections(x, y, p, m, bottom) = { | ||||
|   let w = m.width / 1pt | ||||
|   let h = m.height / 1pt | ||||
|   let dx = COLLECTIONS-DX | ||||
|   let dy = COLLECTIONS-DY | ||||
|   let total-w = w + PAR-PAD.last() * 2 / 1pt + calc.abs(dx) | ||||
|   let total-h = h + PAR-PAD.first() * 2 / 1pt + calc.abs(dy) | ||||
|  | ||||
|   let x0 = x - total-w / 2 | ||||
|   let x1 = x0 + calc.abs(dx) | ||||
|   let x3 = x0 + total-w | ||||
|   let x2 = x3 - calc.abs(dx) | ||||
|    | ||||
|   let y0 = if bottom {y} else {y + total-h} | ||||
|   let y1 = y0 - calc.abs(dy) | ||||
|   let y3 = y0 - total-h | ||||
|   let y2 = y3 + calc.abs(dy) | ||||
|  | ||||
|   let r1 = (x1, y0, x3, y2) | ||||
|   let r2 = (x0, y1, x2, y3) | ||||
|  | ||||
|   if dx < 0 { | ||||
|     r1.at(0) = x0 | ||||
|     r1.at(2) = x2 | ||||
|     r2.at(0) = x1 | ||||
|     r2.at(2) = x3 | ||||
|   } | ||||
|  | ||||
|   if dy < 0 { | ||||
|     r1.at(1) = y1 | ||||
|     r1.at(3) = y3 | ||||
|     r2.at(1) = y0 | ||||
|     r2.at(3) = y2 | ||||
|   } | ||||
|   draw.rect( | ||||
|     (r1.at(0), r1.at(1)), | ||||
|     (r1.at(2), r1.at(3)), | ||||
|     fill: p.color, | ||||
|     stroke: black + .5pt | ||||
|   ) | ||||
|   draw.rect( | ||||
|     (r2.at(0), r2.at(1)), | ||||
|     (r2.at(2), r2.at(3)), | ||||
|     fill: p.color, | ||||
|     stroke: black + .5pt | ||||
|   ) | ||||
|    | ||||
|   draw.content( | ||||
|     ((r2.at(0) + r2.at(2)) / 2, (r2.at(1) + r2.at(3)) / 2), | ||||
|     p.display-name, | ||||
|     anchor: "center" | ||||
|   ) | ||||
| } | ||||
|  | ||||
| #let _render-queue(x, y, p, m, bottom) = { | ||||
|   let w = (m.width + QUEUE-PAD.last() * 2) / 1pt | ||||
|   let h = (m.height + QUEUE-PAD.first() * 2) / 1pt | ||||
|   let total-h = h | ||||
|   let ry = total-h / 2 | ||||
|   let rx = ry / 2 | ||||
|   let total-w = w + 3 + 3 * rx | ||||
|  | ||||
|   let x0 = x - total-w / 2 | ||||
|   let y0 = if bottom {y} else {y + total-h} | ||||
|   let y1 = y0 - total-h | ||||
|   let x-left = x0 + rx | ||||
|   let x-right = x-left + w + rx | ||||
|   draw.merge-path( | ||||
|     close: true, | ||||
|     fill: p.color, | ||||
|     stroke: black + .5pt, | ||||
|     { | ||||
|       draw.bezier((x-right, y0), (x-right + rx, y0 - ry), (x-right + rx/2, y0), (x-right + rx, y0 - ry/2)) | ||||
|       draw.bezier((), (x-right, y1), (x-right + rx, y1 + ry/2), (x-right + rx/2, y1)) | ||||
|       draw.line((), (x-left, y1)) | ||||
|       draw.bezier((), (x-left - rx, y0 - ry), (x-left - rx/2, y1), (x-left - rx, y1 + ry/2)) | ||||
|       draw.bezier((), (x-left, y0), (x-left - rx, y0 - ry/2), (x-left - rx/2, y0)) | ||||
|     } | ||||
|   ) | ||||
|   draw.merge-path( | ||||
|     stroke: black + .5pt, | ||||
|     { | ||||
|       draw.bezier((x-right, y0), (x-right - rx, y0 - ry), (x-right - rx/2, y0), (x-right - rx, y0 - ry/2)) | ||||
|       draw.bezier((), (x-right, y1), (x-right - rx, y1 + ry/2), (x-right - rx/2, y1)) | ||||
|     } | ||||
|   ) | ||||
|   draw.content( | ||||
|     ((x-left + x-right - rx) / 2, y0 - ry), | ||||
|     p.display-name, | ||||
|     anchor: "center" | ||||
|   ) | ||||
| } | ||||
|  | ||||
| #let _render-custom(x, y, p, m, bottom) = { | ||||
|   let image-m = measure(p.custom-image) | ||||
|   let y0 = if bottom {y - m.height / 1pt - SYM-GAP} else {y + m.height / 1pt + image-m.height / 1pt + SYM-GAP} | ||||
|   draw.content((x - image-m.width / 2pt, y0), p.custom-image, anchor: "north-west") | ||||
|   draw.content( | ||||
|     (x, y), | ||||
|     p.display-name, | ||||
|     anchor: if bottom {"north"} else {"south"} | ||||
|   ) | ||||
| } | ||||
|  | ||||
| #let render(x-pos, p, y: 0, bottom: false) = { | ||||
|   let m = measure(box(p.display-name)) | ||||
|   let func = ( | ||||
|     participant: _render-participant, | ||||
|     actor: _render-actor, | ||||
|     boundary: _render-boundary, | ||||
|     control: _render-control, | ||||
|     entity: _render-entity, | ||||
|     database: _render-database, | ||||
|     collections: _render-collections, | ||||
|     queue: _render-queue, | ||||
|     custom: _render-custom, | ||||
|   ).at(p.shape) | ||||
|   func(x-pos.at(p.i), y, p, m, bottom) | ||||
| } | ||||
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