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			60416e447c
		
	
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| 9870a643dd | 
							
								
								
									
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								src/config.py
									
									
									
									
									
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								src/config.py
									
									
									
									
									
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							| @@ -0,0 +1,27 @@ | |||||||
|  | import json | ||||||
|  | import os.path | ||||||
|  |  | ||||||
|  |  | ||||||
|  | class Config: | ||||||
|  |     LAST_OPENED_FILE = "" | ||||||
|  |     AUTOSAVE_INTERVAL = 5 * 60 * 1000 | ||||||
|  |  | ||||||
|  |     def __init__(self, path: str): | ||||||
|  |         self._path: str = path | ||||||
|  |  | ||||||
|  |         self.load() | ||||||
|  |  | ||||||
|  |     def load(self) -> None: | ||||||
|  |         if os.path.exists(self._path): | ||||||
|  |             with open(self._path, "r") as f: | ||||||
|  |                 config = json.load(f) | ||||||
|  |  | ||||||
|  |             self.LAST_OPENED_FILE = config["last_opened_file"] | ||||||
|  |             self.AUTOSAVE_INTERVAL = config["autosave_interval"] | ||||||
|  |  | ||||||
|  |     def save(self) -> None: | ||||||
|  |         with open(self._path, "w") as f: | ||||||
|  |             json.dump({ | ||||||
|  |                 "last_opened_file": self.LAST_OPENED_FILE, | ||||||
|  |                 "autosave_interval": self.AUTOSAVE_INTERVAL | ||||||
|  |             }, f, indent=4) | ||||||
							
								
								
									
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								src/editor.py
									
									
									
									
									
								
							
							
						
						
									
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								src/editor.py
									
									
									
									
									
								
							| @@ -6,19 +6,29 @@ from typing import Optional | |||||||
| import platformdirs | import platformdirs | ||||||
| import pygame | import pygame | ||||||
|  |  | ||||||
|  | from src.config import Config | ||||||
| from src.image_handler import ImageHandler | from src.image_handler import ImageHandler | ||||||
|  | from src.graph.graph import Graph | ||||||
|  |  | ||||||
|  |  | ||||||
| class Editor: | class Editor: | ||||||
|  |     APP_NAME: str = "lycacraft-paths" | ||||||
|  |     APP_AUTHOR: str = "Lycacraft" | ||||||
|     WIDTH: int = 800 |     WIDTH: int = 800 | ||||||
|     HEIGHT: int = 600 |     HEIGHT: int = 600 | ||||||
|     MAP_SIZE: int = 1024 |     MAP_SIZE: int = 1024 | ||||||
|     MAPS_DIR: str = os.path.join(platformdirs.user_cache_dir(appname="lycacraft-paths", appauthor="Lycacraft"), "maps") |     CACHE_DIR: str = platformdirs.user_cache_dir(appname=APP_NAME, appauthor=APP_AUTHOR, ensure_exists=True) | ||||||
|  |     CONFIG_DIR: str = platformdirs.user_config_dir(appname=APP_NAME, appauthor=APP_AUTHOR, ensure_exists=True) | ||||||
|  |     CONFIG_PATH: str = os.path.join(CONFIG_DIR, "config.json") | ||||||
|  |     MAPS_DIR: str = os.path.join(CACHE_DIR, "maps") | ||||||
|  |     AUTOSAVE_PATH: str = os.path.join(CACHE_DIR, "AUTOSAVE.txt") | ||||||
|  |     AUTOSAVE_EVENT: int = pygame.event.custom_type() | ||||||
|     ZOOMS: tuple[float] = (0.25, 0.5, 1, 2, 4) |     ZOOMS: tuple[float] = (0.25, 0.5, 1, 2, 4) | ||||||
|     CROSSHAIR_SIZE: int = 10 |     CROSSHAIR_SIZE: int = 10 | ||||||
|  |  | ||||||
|     def __init__(self): |     def __init__(self): | ||||||
|         pygame.init() |         pygame.init() | ||||||
|  |         self.config: Config = Config(self.CONFIG_PATH) | ||||||
|         self.width: int = self.WIDTH |         self.width: int = self.WIDTH | ||||||
|         self.height: int = self.HEIGHT |         self.height: int = self.HEIGHT | ||||||
|         self.win: pygame.Surface = pygame.display.set_mode([self.width, self.height], pygame.RESIZABLE) |         self.win: pygame.Surface = pygame.display.set_mode([self.width, self.height], pygame.RESIZABLE) | ||||||
| @@ -37,43 +47,116 @@ class Editor: | |||||||
|             lambda z: self.font.render(str(z), True, (255, 255, 255)), |             lambda z: self.font.render(str(z), True, (255, 255, 255)), | ||||||
|             self.ZOOMS |             self.ZOOMS | ||||||
|         )) |         )) | ||||||
|  |         self.is_renaming_node: bool = False | ||||||
|         self.state: State = State.STOPPING |         self.state: State = State.STOPPING | ||||||
|  |         self.graph = Graph() | ||||||
|  |         self.typing_text: str = "" | ||||||
|  |         self.node_radius: int = 10 | ||||||
|  |         self.line_size: int = int(self.node_radius / 5) | ||||||
|  |         self.edge_detect_radius: int = 3 * self.line_size | ||||||
|  |         self.selected_nodes: list[int] = [] | ||||||
|  |         self.selected_edges: list[int] = [] | ||||||
|  |         self.previously_created_nodes: list[int] = [] | ||||||
|  |         self.selection_rectangle: Optional[list[tuple[int, int], tuple[int, int]]] = None | ||||||
|  |         self.original_move_pos: Optional[tuple[int, int]] = None | ||||||
|  |         self.move_old_poses: Optional[dict[int, tuple[int, int]]] = None | ||||||
|  |         self.dirty: bool = False | ||||||
|  |         pygame.time.set_timer(self.AUTOSAVE_EVENT, self.config.AUTOSAVE_INTERVAL) | ||||||
|  |  | ||||||
|  |         if os.path.exists(self.AUTOSAVE_PATH): | ||||||
|  |             self.load(self.AUTOSAVE_PATH, False) | ||||||
|  |             self.dirty = True | ||||||
|  |         elif self.config.LAST_OPENED_FILE != "": | ||||||
|  |             self.load(self.config.LAST_OPENED_FILE) | ||||||
|  |  | ||||||
|     def mainloop(self) -> None: |     def mainloop(self) -> None: | ||||||
|         self.state = State.LOADING |         self.state = State.LOADING | ||||||
|         while self.state != State.STOPPING: |         while self.state != State.STOPPING: | ||||||
|             pygame.display.set_caption(f"Lycacraft Map Editor - {self.clock.get_fps():.2f}fps") |             caption = f"Lycacraft Map Editor - {self.clock.get_fps():.2f}fps" | ||||||
|  |             if self.dirty: | ||||||
|  |                 caption += " (unsaved)" | ||||||
|  |             pygame.display.set_caption(caption) | ||||||
|             self.process_events() |             self.process_events() | ||||||
|             if self.state == State.LOADING: |             if self.state == State.LOADING: | ||||||
|                 self.render_loading() |                 self.render_loading() | ||||||
|                 if not self.image_handler.loading: |                 if not self.image_handler.loading: | ||||||
|                     self.state = State.RUNNING |                     self.state = State.RUNNING | ||||||
|             elif self.state == State.RUNNING: |             elif self.state == State.RUNNING: | ||||||
|  |                 if self.selection_rectangle is not None: | ||||||
|  |                     self.expand_selection_rect() | ||||||
|  |                 if self.original_move_pos is not None: | ||||||
|  |                     self.move_poses() | ||||||
|                 self.render() |                 self.render() | ||||||
|             self.clock.tick(30) |             self.clock.tick(30) | ||||||
|  |  | ||||||
|  |     def quit(self) -> None: | ||||||
|  |         if self.dirty: | ||||||
|  |             self.save(self.AUTOSAVE_PATH, False) | ||||||
|  |         self.state = State.STOPPING | ||||||
|  |  | ||||||
|     def process_events(self) -> None: |     def process_events(self) -> None: | ||||||
|         events = pygame.event.get() |         events = pygame.event.get() | ||||||
|  |  | ||||||
|         keys = pygame.key.get_pressed() |         keys = pygame.key.get_pressed() | ||||||
|         for event in events: |         for event in events: | ||||||
|             if event.type == pygame.QUIT: |             if event.type == pygame.QUIT: | ||||||
|                 self.state = State.STOPPING |                 self.quit() | ||||||
|             elif event.type == pygame.WINDOWRESIZED: |             elif event.type == pygame.WINDOWRESIZED: | ||||||
|                 self.width = event.x |                 self.width = event.x | ||||||
|                 self.height = event.y |                 self.height = event.y | ||||||
|             elif event.type == pygame.KEYDOWN: |             elif event.type == pygame.KEYDOWN: | ||||||
|  |                 if self.is_renaming_node: | ||||||
|                     if event.key == pygame.K_ESCAPE: |                     if event.key == pygame.K_ESCAPE: | ||||||
|                     self.state = State.STOPPING |                         self.is_renaming_node = False | ||||||
|  |                         self.typing_text = "" | ||||||
|  |                     elif event.key == pygame.K_RETURN: | ||||||
|  |                         self.rename_nodes() | ||||||
|  |                     elif event.key == pygame.K_BACKSPACE: | ||||||
|  |                         self.typing_text = self.typing_text[:-1] | ||||||
|  |                     else: | ||||||
|  |                         self.typing_text += event.unicode | ||||||
|  |                 else: | ||||||
|  |                     if event.key == pygame.K_ESCAPE: | ||||||
|  |                         if self.selected_nodes != [] or self.selected_edges != []: | ||||||
|  |                             self.clear_selection() | ||||||
|  |                             self.previously_created_nodes = [] | ||||||
|  |                         else: | ||||||
|  |                             self.quit() | ||||||
|                     elif event.key == pygame.K_PAGEUP: |                     elif event.key == pygame.K_PAGEUP: | ||||||
|                         self.zoom_in() |                         self.zoom_in() | ||||||
|                     elif event.key == pygame.K_PAGEDOWN: |                     elif event.key == pygame.K_PAGEDOWN: | ||||||
|                         self.zoom_out() |                         self.zoom_out() | ||||||
|  |                     elif event.key == pygame.K_BACKSPACE: | ||||||
|  |                         self.deleted_selected_objects() | ||||||
|  |                     elif event.key == pygame.K_s and event.mod & (pygame.KMOD_CTRL | pygame.KMOD_META): | ||||||
|  |                         self.save() | ||||||
|  |                     elif event.key == pygame.K_l and event.mod & (pygame.KMOD_CTRL | pygame.KMOD_META): | ||||||
|  |                         self.load() | ||||||
|  |                     elif event.key == pygame.K_RETURN: | ||||||
|  |                         if len(self.selected_nodes) > 0: | ||||||
|  |                             self.typing_text = "" | ||||||
|  |                             if len(self.selected_nodes) == 1: | ||||||
|  |                                 self.typing_text = self.graph.nodes[self.selected_nodes[0]].name | ||||||
|  |                             self.is_renaming_node = True | ||||||
|  |             elif event.type == pygame.KEYUP: | ||||||
|  |                 if event.key == pygame.K_m: | ||||||
|  |                     if self.original_move_pos is not None: | ||||||
|  |                         self.reset_move_poses() | ||||||
|             elif event.type == pygame.MOUSEBUTTONDOWN: |             elif event.type == pygame.MOUSEBUTTONDOWN: | ||||||
|                 if event.button == 2: |                 if event.button == 2: | ||||||
|                     self.mid_drag_pos = event.pos |                     self.mid_drag_pos = event.pos | ||||||
|                 elif event.button == 1 and keys[pygame.K_LCTRL]: |                 elif event.button == 1: | ||||||
|  |                     if keys[pygame.K_LCTRL]: | ||||||
|                         self.left_drag_pos = event.pos |                         self.left_drag_pos = event.pos | ||||||
|  |                     elif keys[pygame.K_LALT]: | ||||||
|  |                         self.create_selection_rect(keys[pygame.K_LSHIFT] or keys[pygame.K_RSHIFT]) | ||||||
|  |                     elif keys[pygame.K_m]: | ||||||
|  |                         self.original_move_pos = event.pos | ||||||
|  |                         self.start_moving() | ||||||
|  |                     else: | ||||||
|  |                         self.select_object(keys[pygame.K_LSHIFT] or keys[pygame.K_RSHIFT]) | ||||||
|  |                 elif event.button == 3: | ||||||
|  |                     self.create_node(self.screen_to_world(event.pos[0], event.pos[1])) | ||||||
|                 elif event.button == 4: |                 elif event.button == 4: | ||||||
|                     self.zoom_in() |                     self.zoom_in() | ||||||
|                 elif event.button == 5: |                 elif event.button == 5: | ||||||
| @@ -82,7 +165,15 @@ class Editor: | |||||||
|                 if event.button == 2: |                 if event.button == 2: | ||||||
|                     self.mid_drag_pos = None |                     self.mid_drag_pos = None | ||||||
|                 elif event.button == 1: |                 elif event.button == 1: | ||||||
|  |                     if keys[pygame.K_LCTRL]: | ||||||
|                         self.left_drag_pos = None |                         self.left_drag_pos = None | ||||||
|  |                     elif keys[pygame.K_m] and self.original_move_pos is not None: | ||||||
|  |                         self.confirm_move_poses() | ||||||
|  |                     elif self.selection_rectangle is not None: | ||||||
|  |                         self.release_selection_rect(keys[pygame.K_LSHIFT] or keys[pygame.K_RSHIFT]) | ||||||
|  |             elif event.type == self.AUTOSAVE_EVENT: | ||||||
|  |                 if self.dirty: | ||||||
|  |                     self.save(self.AUTOSAVE_PATH, False) | ||||||
|  |  | ||||||
|         if keys[pygame.K_LEFT]: |         if keys[pygame.K_LEFT]: | ||||||
|             self.center[0] -= 4 / self.zoom |             self.center[0] -= 4 / self.zoom | ||||||
| @@ -143,6 +234,10 @@ class Editor: | |||||||
|                     oy + y * self.MAP_SIZE |                     oy + y * self.MAP_SIZE | ||||||
|                 ]) |                 ]) | ||||||
|  |  | ||||||
|  |         self.render_graph() | ||||||
|  |  | ||||||
|  |         self.render_selection_rect() | ||||||
|  |  | ||||||
|         pygame.draw.line(self.win, (150, 150, 150), [w2 - self.CROSSHAIR_SIZE, h2], [w2 + self.CROSSHAIR_SIZE, h2]) |         pygame.draw.line(self.win, (150, 150, 150), [w2 - self.CROSSHAIR_SIZE, h2], [w2 + self.CROSSHAIR_SIZE, h2]) | ||||||
|         pygame.draw.line(self.win, (150, 150, 150), [w2, h2 - self.CROSSHAIR_SIZE], [w2, h2 + self.CROSSHAIR_SIZE]) |         pygame.draw.line(self.win, (150, 150, 150), [w2, h2 - self.CROSSHAIR_SIZE], [w2, h2 + self.CROSSHAIR_SIZE]) | ||||||
|         self.render_zoom_slider() |         self.render_zoom_slider() | ||||||
| @@ -153,6 +248,9 @@ class Editor: | |||||||
|         pygame.draw.rect(self.win, (80, 80, 80), [0, 0, mouse_txt.get_width() + 10, mouse_txt.get_height() + 10]) |         pygame.draw.rect(self.win, (80, 80, 80), [0, 0, mouse_txt.get_width() + 10, mouse_txt.get_height() + 10]) | ||||||
|         self.win.blit(mouse_txt, [5, 5]) |         self.win.blit(mouse_txt, [5, 5]) | ||||||
|  |  | ||||||
|  |         if self.is_renaming_node: | ||||||
|  |             self.render_node_renamer() | ||||||
|  |  | ||||||
|         pygame.display.flip() |         pygame.display.flip() | ||||||
|  |  | ||||||
|     def render_zoom_slider(self) -> None: |     def render_zoom_slider(self) -> None: | ||||||
| @@ -189,12 +287,86 @@ class Editor: | |||||||
|         h2 = self.height / 2 |         h2 = self.height / 2 | ||||||
|         x0 = w2 - width / 2 |         x0 = w2 - width / 2 | ||||||
|         y0 = h2 - height / 2 |         y0 = h2 - height / 2 | ||||||
|  |         loaded_width = 0 if total == 0 else width * count / total | ||||||
|         pygame.draw.rect(self.win, (160, 160, 160), [x0, y0, width, height]) |         pygame.draw.rect(self.win, (160, 160, 160), [x0, y0, width, height]) | ||||||
|         pygame.draw.rect(self.win, (90, 250, 90), [x0, y0, width * count / total, height]) |         pygame.draw.rect(self.win, (90, 250, 90), [x0, y0, loaded_width, height]) | ||||||
|         self.win.blit(txt, [w2 - txt.get_width() / 2, y0 - txt.get_height() - 5]) |         self.win.blit(txt, [w2 - txt.get_width() / 2, y0 - txt.get_height() - 5]) | ||||||
|  |  | ||||||
|         pygame.display.flip() |         pygame.display.flip() | ||||||
|  |  | ||||||
|  |     def render_node_renamer(self) -> None: | ||||||
|  |         width = self.width / 2 | ||||||
|  |         height = self.height / 2 | ||||||
|  |         x0 = (self.width - width) / 2 | ||||||
|  |         y0 = (self.height - height) / 2 | ||||||
|  |  | ||||||
|  |         line_height = height / 6 | ||||||
|  |  | ||||||
|  |         nc_txt = self.loading_font.render("RENAME NODE", True, (255, 255, 255)) | ||||||
|  |         name_txt = self.loading_font.render("New name:", True, (255, 255, 255)) | ||||||
|  |         txt = self.loading_font.render(self.typing_text, True, (255, 255, 255)) | ||||||
|  |  | ||||||
|  |         pygame.draw.rect(self.win, (0, 0, 0), [x0, y0, width, height]) | ||||||
|  |         self.win.blit(nc_txt, [self.width / 2 - nc_txt.get_width() / 2, y0 + line_height]) | ||||||
|  |         self.win.blit(name_txt, [self.width / 2 - name_txt.get_width() / 2, y0 + 3 * line_height]) | ||||||
|  |         self.win.blit(txt, [self.width / 2 - txt.get_width() / 2, y0 + 4 * line_height]) | ||||||
|  |      | ||||||
|  |     def render_graph(self) -> None: | ||||||
|  |         self.render_edges() | ||||||
|  |  | ||||||
|  |         hover_index, is_node = self.get_hover_object() | ||||||
|  |         if is_node: | ||||||
|  |             self.render_nodes() | ||||||
|  |             if self.selection_rectangle is None: | ||||||
|  |                 self.render_hover_node(hover_index) | ||||||
|  |         else: | ||||||
|  |             if self.selection_rectangle is None: | ||||||
|  |                 self.render_hover_edge(hover_index) | ||||||
|  |             self.render_nodes() | ||||||
|  |  | ||||||
|  |     def render_edges(self) -> None: | ||||||
|  |         for edge in self.graph.edges: | ||||||
|  |             node_1, node_2 = self.graph.get_edge_nodes(edge) | ||||||
|  |             color = (0, 255, 255) if edge.index in self.selected_edges else (255, 0, 0) | ||||||
|  |             start = self.world_to_screen(node_1.x, node_1.z) | ||||||
|  |             end = self.world_to_screen(node_2.x, node_2.z) | ||||||
|  |             pygame.draw.line(self.win, color, start, end, self.line_size) | ||||||
|  |      | ||||||
|  |     def render_nodes(self) -> None: | ||||||
|  |         for node in self.graph.nodes: | ||||||
|  |             blitpos = self.world_to_screen(node.x, node.z) | ||||||
|  |             pygame.draw.circle(self.win, (255, 0, 0), (blitpos[0], blitpos[1]), self.node_radius) | ||||||
|  |         for node_index in self.selected_nodes: | ||||||
|  |             node = self.graph.nodes[node_index] | ||||||
|  |             blitpos = self.world_to_screen(node.x, node.z) | ||||||
|  |             pygame.draw.circle(self.win, (0, 255, 255), (blitpos[0], blitpos[1]), self.node_radius) | ||||||
|  |      | ||||||
|  |     def render_hover_node(self, node_index): | ||||||
|  |         if node_index != -1: | ||||||
|  |             node = self.graph.nodes[node_index] | ||||||
|  |             txt = self.loading_font.render(node.name, True, (0, 0, 0)) | ||||||
|  |             node_pos = self.world_to_screen(node.x, node.z) | ||||||
|  |             self.win.blit(txt, [node_pos[0] - txt.get_width(), node_pos[1] - txt.get_height()]) | ||||||
|  |             pygame.draw.circle(self.win, (0, 0, 0), (node_pos[0], node_pos[1]), self.node_radius, self.line_size) | ||||||
|  |      | ||||||
|  |     def render_hover_edge(self, edge_index): | ||||||
|  |         if edge_index != -1: | ||||||
|  |             node_1, node_2 = self.graph.get_edge_nodes(self.graph.edges[edge_index]) | ||||||
|  |             start = self.world_to_screen(node_1.x, node_1.z) | ||||||
|  |             end = self.world_to_screen(node_2.x, node_2.z) | ||||||
|  |             pygame.draw.line(self.win, (0, 0, 0), start, end, self.edge_detect_radius) | ||||||
|  |             color = (0, 255, 255) if edge_index in self.selected_edges else (255, 0, 0) | ||||||
|  |             pygame.draw.line(self.win, color, start, end, self.line_size) | ||||||
|  |  | ||||||
|  |     def render_selection_rect(self): | ||||||
|  |         rect = self.selection_rectangle | ||||||
|  |         if rect is not None: | ||||||
|  |             left = min(rect[0][0], rect[1][0]) | ||||||
|  |             top = min(rect[0][1], rect[1][1]) | ||||||
|  |             width = abs(rect[0][0] - rect[1][0]) | ||||||
|  |             height = abs(rect[0][1] - rect[1][1]) | ||||||
|  |             pygame.draw.rect(self.win, (32, 32, 32), pygame.Rect(left, top, width, height), self.line_size) | ||||||
|  |  | ||||||
|     def set_zoom(self, zoom_i: int) -> None: |     def set_zoom(self, zoom_i: int) -> None: | ||||||
|         self.zoom_i = max(0, min(len(self.ZOOMS) - 1, zoom_i)) |         self.zoom_i = max(0, min(len(self.ZOOMS) - 1, zoom_i)) | ||||||
|         self.zoom = self.ZOOMS[self.zoom_i] |         self.zoom = self.ZOOMS[self.zoom_i] | ||||||
| @@ -213,6 +385,269 @@ class Editor: | |||||||
|  |  | ||||||
|         return int(world_x), int(world_z) |         return int(world_x), int(world_z) | ||||||
|      |      | ||||||
|  |     def world_to_screen(self, world_x: int, world_z: int) -> tuple[int, int]: | ||||||
|  |         w2 = self.width / 2 | ||||||
|  |         h2 = self.height / 2 | ||||||
|  |         screen_x = (world_x - self.center[0]) * self.zoom + w2 | ||||||
|  |         screen_y = (world_z - self.center[1]) * self.zoom + h2 | ||||||
|  |  | ||||||
|  |         return int(screen_x), int(screen_y) | ||||||
|  |      | ||||||
|  |     def select_object(self, shifting: bool = False) -> None: | ||||||
|  |         hover_index, is_node = self.get_hover_object() | ||||||
|  |          | ||||||
|  |         self.previously_created_nodes = [] | ||||||
|  |  | ||||||
|  |         if is_node: | ||||||
|  |             self.select_node(hover_index, shifting) | ||||||
|  |         elif hover_index != -1: | ||||||
|  |             self.select_edge(hover_index, shifting) | ||||||
|  |         else: | ||||||
|  |             self.clear_selection() | ||||||
|  |      | ||||||
|  |     def select_node(self, node: int, shifting: bool = False) -> None: | ||||||
|  |         if shifting: | ||||||
|  |             if node in self.selected_nodes: | ||||||
|  |                 self.selected_nodes.remove(node) | ||||||
|  |                 return | ||||||
|  |             if node != -1: | ||||||
|  |                 self.selected_nodes.append(node) | ||||||
|  |             return | ||||||
|  |          | ||||||
|  |         if node in self.selected_nodes: | ||||||
|  |             self.clear_selection() | ||||||
|  |             self.selected_nodes.append(node) | ||||||
|  |             return | ||||||
|  |          | ||||||
|  |         if node != -1: | ||||||
|  |             for sel_node in self.selected_nodes: | ||||||
|  |                 self.link_nodes(sel_node, node) | ||||||
|  |         self.selected_nodes = [] if node == -1 else [node] | ||||||
|  |         self.selected_edges = [] | ||||||
|  |  | ||||||
|  |     def select_edge(self, edge: int, shifting: bool = False) -> None: | ||||||
|  |         if shifting: | ||||||
|  |             if edge in self.selected_edges: | ||||||
|  |                 self.selected_edges.remove(edge) | ||||||
|  |                 return | ||||||
|  |             if edge != -1: | ||||||
|  |                 self.selected_edges.append(edge) | ||||||
|  |             return | ||||||
|  |          | ||||||
|  |         if edge in self.selected_edges: | ||||||
|  |             self.clear_selection() | ||||||
|  |             self.selected_edges.append(edge) | ||||||
|  |             return | ||||||
|  |         self.selected_edges = [] if edge == -1 else [edge] | ||||||
|  |         self.selected_nodes = [] | ||||||
|  |      | ||||||
|  |     def link_nodes(self, node_1: int, node_2: int) -> None: | ||||||
|  |         if not self.graph.edge_exists(node_1, node_2): | ||||||
|  |             self.create_edge(node_1, node_2) | ||||||
|  |      | ||||||
|  |     def clear_selection(self) -> None: | ||||||
|  |         self.selected_nodes = [] | ||||||
|  |         self.selected_edges = [] | ||||||
|  |  | ||||||
|  |     def rename_nodes(self) -> None: | ||||||
|  |         self.dirty = True | ||||||
|  |         for node in self.selected_nodes: | ||||||
|  |             self.graph.nodes[node].rename_node(self.typing_text) | ||||||
|  |         self.typing_text = "" | ||||||
|  |         self.is_renaming_node = False | ||||||
|  |  | ||||||
|  |     def create_node(self, pos: tuple[int, int], typing_text: str = "") -> None: | ||||||
|  |         self.dirty = True | ||||||
|  |         self.graph.add_node(pos[0], pos[1], typing_text) | ||||||
|  |         if len(self.selected_nodes) == 1: | ||||||
|  |             self.previously_created_nodes.append(self.selected_nodes[0]) | ||||||
|  |         self.select_node(self.graph.number_of_nodes() - 1) | ||||||
|  |      | ||||||
|  |     def create_edge(self, node_1: int, node_2: int) -> None: | ||||||
|  |         self.dirty = True | ||||||
|  |         self.graph.add_edge(node_1, node_2) | ||||||
|  |      | ||||||
|  |     def get_hovering_nodes(self) -> tuple[list[int], list[float]]: | ||||||
|  |         hovering = [] | ||||||
|  |         dists = [] | ||||||
|  |         mouse_pos = pygame.mouse.get_pos() | ||||||
|  |  | ||||||
|  |         for node in self.graph.nodes: | ||||||
|  |             dist = self.get_node_distance(node.index, mouse_pos[0], mouse_pos[1]) | ||||||
|  |             if dist < self.node_radius: | ||||||
|  |                 hovering.append(node.index) | ||||||
|  |                 dists.append(dist) | ||||||
|  |          | ||||||
|  |         return hovering, dists | ||||||
|  |      | ||||||
|  |     def get_hover_node(self) -> int: | ||||||
|  |         hover_nodes, distances = self.get_hovering_nodes() | ||||||
|  |         return -1 if len(hover_nodes) == 0 else hover_nodes[distances.index(min(distances))] | ||||||
|  |      | ||||||
|  |     def get_hovering_edges(self) -> tuple[list[int], list[float]]: | ||||||
|  |         hovering = [] | ||||||
|  |         dists = [] | ||||||
|  |         mouse_pos = pygame.mouse.get_pos() | ||||||
|  |  | ||||||
|  |         for edge in self.graph.edges: | ||||||
|  |             dist = self.get_edge_distance(edge.index, mouse_pos[0], mouse_pos[1]) | ||||||
|  |             if dist < self.edge_detect_radius: | ||||||
|  |                 hovering.append(edge.index) | ||||||
|  |                 dists.append(dist) | ||||||
|  |          | ||||||
|  |         return hovering, dists | ||||||
|  |      | ||||||
|  |     def get_hover_edge(self) -> int: | ||||||
|  |         hover_edges, distances = self.get_hovering_edges() | ||||||
|  |         return -1 if len(hover_edges) == 0 else hover_edges[distances.index(min(distances))] | ||||||
|  |      | ||||||
|  |     def get_hover_object(self) -> tuple[int, bool]: | ||||||
|  |         node = self.get_hover_node() | ||||||
|  |         if node != -1: | ||||||
|  |             return node, True | ||||||
|  |          | ||||||
|  |         edge = self.get_hover_edge() | ||||||
|  |         if edge != -1: | ||||||
|  |             return edge, False | ||||||
|  |          | ||||||
|  |         return -1, False | ||||||
|  |      | ||||||
|  |     def get_edge_distance(self, edge_i: int, px: int, pz: int) -> float: | ||||||
|  |         start_n, end_n = self.graph.get_edge_nodes(self.graph.edges[edge_i]) | ||||||
|  |         start_p = self.world_to_screen(start_n.x, start_n.z) | ||||||
|  |         end_p = self.world_to_screen(end_n.x, end_n.z) | ||||||
|  |          | ||||||
|  |         edge_vec = (end_p[0] - start_p[0], end_p[1] - start_p[1]) | ||||||
|  |         start_vec = (px - start_p[0], pz - start_p[1]) | ||||||
|  |  | ||||||
|  |         edge_vec_len = (edge_vec[0] ** 2 + edge_vec[1] ** 2) ** 0.5 | ||||||
|  |  | ||||||
|  |         if edge_vec_len == 0: | ||||||
|  |             return self.get_node_distance(start_n.index, px, pz) | ||||||
|  |  | ||||||
|  |         scal_prod = start_vec[0] * edge_vec[0] + start_vec[1] * edge_vec[1] | ||||||
|  |  | ||||||
|  |         proj_len = scal_prod / edge_vec_len | ||||||
|  |  | ||||||
|  |         if proj_len < 0: | ||||||
|  |             return self.get_node_distance(start_n.index, px, pz) | ||||||
|  |         if proj_len > edge_vec_len: | ||||||
|  |             return self.get_node_distance(end_n.index, px, pz) | ||||||
|  |         return abs((edge_vec[0] * start_vec[1] - edge_vec[1] * start_vec[0]) / edge_vec_len) | ||||||
|  |  | ||||||
|  |     def get_node_distance(self, node_i: int, px: int, pz: int) -> float: | ||||||
|  |         node = self.graph.nodes[node_i] | ||||||
|  |         node_pos = self.world_to_screen(node.x, node.z) | ||||||
|  |         return ((px - node_pos[0]) ** 2 + (pz - node_pos[1]) ** 2) ** 0.5 | ||||||
|  |      | ||||||
|  |     def deleted_selected_objects(self): | ||||||
|  |         self.dirty = True | ||||||
|  |         edges_to_delete = [self.graph.edges[i] for i in self.selected_edges] | ||||||
|  |         nodes_to_delete = [self.graph.nodes[i] for i in self.selected_nodes] | ||||||
|  |         for edge in edges_to_delete: | ||||||
|  |             self.graph.delete_edge(edge) | ||||||
|  |         for node in nodes_to_delete: | ||||||
|  |             self.graph.delete_node(node) | ||||||
|  |         self.clear_selection() | ||||||
|  |         n = len(self.previously_created_nodes) | ||||||
|  |         if n != 0: | ||||||
|  |             self.selected_nodes.append(self.previously_created_nodes[n - 1]) | ||||||
|  |             self.previously_created_nodes.pop() | ||||||
|  |  | ||||||
|  |     def create_selection_rect(self, shifting: bool = False): | ||||||
|  |         if not shifting: | ||||||
|  |             self.clear_selection() | ||||||
|  |             self.previously_created_nodes = [] | ||||||
|  |         mouse_pos = pygame.mouse.get_pos() | ||||||
|  |         self.selection_rectangle = [mouse_pos, mouse_pos] | ||||||
|  |  | ||||||
|  |     def expand_selection_rect(self): | ||||||
|  |         self.selection_rectangle[1] = pygame.mouse.get_pos() | ||||||
|  |  | ||||||
|  |     def release_selection_rect(self, shifting: bool = False): | ||||||
|  |         if not shifting: | ||||||
|  |             self.clear_selection() | ||||||
|  |         self.previously_created_nodes = [] | ||||||
|  |         rect = self.selection_rectangle | ||||||
|  |         left = min(rect[0][0], rect[1][0]) | ||||||
|  |         top = min(rect[0][1], rect[1][1]) | ||||||
|  |         right = max(rect[0][0], rect[1][0]) | ||||||
|  |         bottom = max(rect[0][1], rect[1][1]) | ||||||
|  |         for node in self.graph.nodes: | ||||||
|  |             pos = self.world_to_screen(node.x, node.z) | ||||||
|  |             if left <= pos[0] <= right and top <= pos[1] <= bottom: | ||||||
|  |                 if node.index not in self.selected_nodes: | ||||||
|  |                     self.selected_nodes.append(node.index) | ||||||
|  |             print(left, "<=", pos[0], "<=", right) | ||||||
|  |             print(top, "<=", pos[1], "<=", bottom) | ||||||
|  |         for edge in self.graph.edges: | ||||||
|  |             pos = self.world_to_screen(*self.graph.get_edge_center(edge.index)) | ||||||
|  |             if left <= pos[0] <= right and top <= pos[1] <= bottom: | ||||||
|  |                 if edge.index not in self.selected_edges: | ||||||
|  |                     self.selected_edges.append(edge.index) | ||||||
|  |             print(left, "<=", pos[0], "<=", right) | ||||||
|  |             print(top, "<=", pos[1], "<=", bottom) | ||||||
|  |         self.selection_rectangle = None | ||||||
|  |  | ||||||
|  |     def start_moving(self): | ||||||
|  |         self.move_old_poses = {} | ||||||
|  |         for node_index in self.selected_nodes: | ||||||
|  |             node = self.graph.nodes[node_index] | ||||||
|  |             self.move_old_poses[node_index] = (node.x, node.z) | ||||||
|  |  | ||||||
|  |     def move_poses(self): | ||||||
|  |         mouse_pos = pygame.mouse.get_pos() | ||||||
|  |         start_pos = self.original_move_pos | ||||||
|  |         delta_x = mouse_pos[0] - start_pos[0] | ||||||
|  |         delta_z = mouse_pos[1] - start_pos[1] | ||||||
|  |         for node_index in self.move_old_poses.keys(): | ||||||
|  |             node = self.graph.nodes[node_index] | ||||||
|  |             old_pos = self.move_old_poses[node_index] | ||||||
|  |             node.x = old_pos[0] + delta_x | ||||||
|  |             node.z = old_pos[1] + delta_z | ||||||
|  |  | ||||||
|  |     def reset_move_poses(self): | ||||||
|  |         self.original_move_pos = None | ||||||
|  |         for node_index in self.move_old_poses.keys(): | ||||||
|  |             node = self.graph.nodes[node_index] | ||||||
|  |             old_pos = self.move_old_poses[node_index] | ||||||
|  |             node.x = old_pos[0] | ||||||
|  |             node.z = old_pos[1] | ||||||
|  |         self.move_old_poses = None | ||||||
|  |  | ||||||
|  |     def confirm_move_poses(self): | ||||||
|  |         self.dirty = True | ||||||
|  |         self.original_move_pos = None | ||||||
|  |         self.move_old_poses = None | ||||||
|  |  | ||||||
|  |     def save(self, path: Optional[str] = None, save_config: bool = True) -> None: | ||||||
|  |         last_path = self.config.LAST_OPENED_FILE | ||||||
|  |         if path is None: | ||||||
|  |             path = input(f"Save as ({last_path}): ") | ||||||
|  |             if len(path.strip()) == 0: | ||||||
|  |                 path = last_path | ||||||
|  |  | ||||||
|  |         self.graph.save(path) | ||||||
|  |         if save_config: | ||||||
|  |             self.config.LAST_OPENED_FILE = path | ||||||
|  |             self.config.save() | ||||||
|  |             if os.path.exists(self.AUTOSAVE_PATH): | ||||||
|  |                 os.remove(self.AUTOSAVE_PATH) | ||||||
|  |         self.dirty = False | ||||||
|  |  | ||||||
|  |     def load(self, path: Optional[str] = None, save_config: bool = True) -> None: | ||||||
|  |         last_path = self.config.LAST_OPENED_FILE | ||||||
|  |         if path is None: | ||||||
|  |             path = input(f"Load from ({last_path}): ") | ||||||
|  |             if len(path.strip()) == 0: | ||||||
|  |                 path = last_path | ||||||
|  |  | ||||||
|  |         self.graph = Graph.load(path) | ||||||
|  |         if save_config: | ||||||
|  |             self.config.LAST_OPENED_FILE = path | ||||||
|  |             self.config.save() | ||||||
|  |         self.dirty = False | ||||||
|  |  | ||||||
|  |  | ||||||
| class State(Enum): | class State(Enum): | ||||||
|     STOPPING = auto() |     STOPPING = auto() | ||||||
|   | |||||||
							
								
								
									
										6
									
								
								src/graph/edge.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								src/graph/edge.py
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,6 @@ | |||||||
|  | class Edge: | ||||||
|  |     def __init__(self, start: int, end: int, length: float, index: int): | ||||||
|  |         self.length: float = length | ||||||
|  |         self.start: int = start | ||||||
|  |         self.end: int = end | ||||||
|  |         self.index: int = index | ||||||
							
								
								
									
										139
									
								
								src/graph/graph.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										139
									
								
								src/graph/graph.py
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,139 @@ | |||||||
|  | from __future__ import annotations | ||||||
|  | from math import inf, sqrt | ||||||
|  | from typing import Iterator, Optional | ||||||
|  |  | ||||||
|  | from src.graph.node import Node | ||||||
|  | from src.graph.edge import Edge | ||||||
|  |  | ||||||
|  |  | ||||||
|  | class Graph: | ||||||
|  |     def __init__(self): | ||||||
|  |         self.edges: list[Edge] = [] | ||||||
|  |         self.nodes: list[Node] = [] | ||||||
|  |  | ||||||
|  |     def add_node(self, x: int, z: int, name: str = "") -> None: | ||||||
|  |         self.nodes.append(Node(x, z, len(self.nodes), name)) | ||||||
|  |  | ||||||
|  |     def add_edge(self, start_index: int, end_index: int, auto_length: bool = True) -> None: | ||||||
|  |         length = 0 | ||||||
|  |         if auto_length: | ||||||
|  |             n1, n2 = self.nodes[start_index], self.nodes[end_index] | ||||||
|  |             length = sqrt((n1.x - n2.x)**2 + (n1.z - n2.z)**2) | ||||||
|  |         self.edges.append(Edge(start_index, end_index, length, len(self.edges))) | ||||||
|  |  | ||||||
|  |     def delete_edge(self, edge: Edge) -> None: | ||||||
|  |         self.edges.remove(edge) | ||||||
|  |         for ed in self.edges: | ||||||
|  |             ed.index = self.edges.index(ed) | ||||||
|  |  | ||||||
|  |     def delete_node(self, node: Node) -> None: | ||||||
|  |         edges_to_delete = [] | ||||||
|  |         for edge in self.edges: | ||||||
|  |             if node.index in (edge.start, edge.end): | ||||||
|  |                 edges_to_delete.append(edge) | ||||||
|  |                 continue | ||||||
|  |             if edge.start > node.index: | ||||||
|  |                 edge.start -= 1 | ||||||
|  |             if edge.end > node.index: | ||||||
|  |                 edge.end -= 1 | ||||||
|  |         for edge in edges_to_delete: | ||||||
|  |             self.delete_edge(edge) | ||||||
|  |         self.nodes.remove(node) | ||||||
|  |         for no in self.nodes: | ||||||
|  |             no.index = self.nodes.index(no) | ||||||
|  |  | ||||||
|  |     def recompute_lengths(self) -> None: | ||||||
|  |         for edge in self.edges: | ||||||
|  |             n1 = self.nodes[edge.start] | ||||||
|  |             n2 = self.nodes[edge.end] | ||||||
|  |             edge.length = sqrt((n1.x - n2.x)**2 + (n1.z - n2.z)**2) | ||||||
|  |  | ||||||
|  |     def number_of_nodes(self) -> int: | ||||||
|  |         return len(self.nodes) | ||||||
|  |      | ||||||
|  |     def get_edge(self, node_1: int, node_2: int) -> int: | ||||||
|  |         for edge in self.edges: | ||||||
|  |             if (edge.start == node_1 and edge.end == node_2) or (edge.start == node_2 and edge.end == node_1): | ||||||
|  |                 return self.edges.index(edge) | ||||||
|  |         return -1 | ||||||
|  |      | ||||||
|  |     def get_edge_nodes(self, edge: Edge) -> tuple[Node, Node]: | ||||||
|  |         return self.nodes[edge.start], self.nodes[edge.end] | ||||||
|  |  | ||||||
|  |     def get_edge_center(self, edge_index: int) -> tuple[float, float]: | ||||||
|  |         edge = self.edges[edge_index] | ||||||
|  |         start_n = self.nodes[edge.start] | ||||||
|  |         end_n = self.nodes[edge.end] | ||||||
|  |         return (start_n.x + end_n.x) / 2, (start_n.z + end_n.z) / 2 | ||||||
|  |  | ||||||
|  |     def edges_adjacent_to(self, node_i: int) -> Iterator[Edge]: | ||||||
|  |         return filter(lambda e: e.start == node_i or e.end == node_i, self.edges) | ||||||
|  |      | ||||||
|  |     def edge_exists(self, node_1: int, node_2: int) -> bool: | ||||||
|  |         return self.get_edge(node_1, node_2) != -1 | ||||||
|  |  | ||||||
|  |     def dijkstra(self, source_index: int, target_index: int) -> Optional[list[int]]: | ||||||
|  |         n = len(self.nodes) | ||||||
|  |  | ||||||
|  |         if source_index < 0 or source_index >= n: | ||||||
|  |             return None | ||||||
|  |  | ||||||
|  |         if target_index < 0 or target_index >= n: | ||||||
|  |             return None | ||||||
|  |  | ||||||
|  |         unvisited = list(range(n)) | ||||||
|  |  | ||||||
|  |         distances_from_start = [inf] * n | ||||||
|  |         distances_from_start[source_index] = 0 | ||||||
|  |  | ||||||
|  |         node_sequences = [[] for _ in range(n)] | ||||||
|  |         node_sequences[source_index] = [source_index] | ||||||
|  |  | ||||||
|  |         while True: | ||||||
|  |             current_index = min(unvisited, key=lambda i: distances_from_start[i]) | ||||||
|  |  | ||||||
|  |             if current_index == target_index: | ||||||
|  |                 break | ||||||
|  |  | ||||||
|  |             unvisited.remove(current_index) | ||||||
|  |  | ||||||
|  |             for edge in self.edges_adjacent_to(current_index): | ||||||
|  |                 start = current_index | ||||||
|  |                 end = edge.end if edge.start == current_index else edge.start | ||||||
|  |  | ||||||
|  |                 if end in unvisited and distances_from_start[end] > distances_from_start[start] + edge.length: | ||||||
|  |                     distances_from_start[end] = distances_from_start[start] + edge.length | ||||||
|  |                     node_sequences[end] = node_sequences[start].copy() | ||||||
|  |                     node_sequences[end].append(end) | ||||||
|  |  | ||||||
|  |         return node_sequences[target_index] | ||||||
|  |  | ||||||
|  |     def save(self, path: str) -> None: | ||||||
|  |         with open(path, "w") as f: | ||||||
|  |             for node in self.nodes: | ||||||
|  |                 f.write(f"n {node.x} {node.z} {node.name}\n") | ||||||
|  |             f.write("\n") | ||||||
|  |             for edge in self.edges: | ||||||
|  |                 f.write(f"e {edge.start} {edge.end}\n") | ||||||
|  |  | ||||||
|  |     @staticmethod | ||||||
|  |     def load(path: str) -> Graph: | ||||||
|  |         graph = Graph() | ||||||
|  |         with open(path, "r") as f: | ||||||
|  |             lines = f.read().splitlines() | ||||||
|  |             for line in lines: | ||||||
|  |                 if len(line.strip()) == 0: | ||||||
|  |                     continue | ||||||
|  |  | ||||||
|  |                 entry_type, values = line.split(" ", 1) | ||||||
|  |                 if entry_type == "n": | ||||||
|  |                     x, z, name = values.split(" ", 2) | ||||||
|  |                     x, z = int(x), int(z) | ||||||
|  |                     graph.add_node(x, z, name) | ||||||
|  |                 elif entry_type == "e": | ||||||
|  |                     start, end = values.split(" ", 2) | ||||||
|  |                     start, end = int(start), int(end) | ||||||
|  |                     graph.add_edge(start, end, False) | ||||||
|  |  | ||||||
|  |         graph.recompute_lengths() | ||||||
|  |         return graph | ||||||
							
								
								
									
										9
									
								
								src/graph/node.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								src/graph/node.py
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,9 @@ | |||||||
|  | class Node: | ||||||
|  |     def __init__(self, x: int, z: int, index: int, name: str = ""): | ||||||
|  |         self.x: int = x | ||||||
|  |         self.z: int = z | ||||||
|  |         self.index: int = index | ||||||
|  |         self.name: str = name | ||||||
|  |  | ||||||
|  |     def rename_node(self, name: str): | ||||||
|  |         self.name = name | ||||||
| @@ -1,88 +0,0 @@ | |||||||
| from math import inf |  | ||||||
| from typing import Iterator, Optional |  | ||||||
|  |  | ||||||
|  |  | ||||||
| class Node: |  | ||||||
|     def __init__(self, x: int, y: int): |  | ||||||
|         self.x: int = x |  | ||||||
|         self.y: int = y |  | ||||||
|  |  | ||||||
|  |  | ||||||
| class Edge: |  | ||||||
|     def __init__(self, start: int, end: int, length: float): |  | ||||||
|         self.length: float = length |  | ||||||
|         self.start: int = start |  | ||||||
|         self.end: int = end |  | ||||||
|  |  | ||||||
|  |  | ||||||
| class Graph: |  | ||||||
|     def __init__(self): |  | ||||||
|         self.edges: list[Edge] = [] |  | ||||||
|         self.nodes: list[Node] = [] |  | ||||||
|  |  | ||||||
|     def add_node(self, x: int, y: int) -> None: |  | ||||||
|         self.nodes.append(Node(x, y)) |  | ||||||
|  |  | ||||||
|     def add_edge(self, start_index: int, end_index: int, length: float) -> None: |  | ||||||
|         self.edges.append(Edge(start_index, end_index, length)) |  | ||||||
|  |  | ||||||
|     def edges_adjacent_to(self, node_i: int) -> Iterator[Edge]: |  | ||||||
|         return filter(lambda e: e.start == node_i or e.end == node_i, self.edges) |  | ||||||
|  |  | ||||||
|     def dijkstra(self, source_index: int, target_index: int) -> Optional[list[int]]: |  | ||||||
|         n = len(self.nodes) |  | ||||||
|  |  | ||||||
|         if source_index < 0 or source_index >= n: |  | ||||||
|             return None |  | ||||||
|  |  | ||||||
|         if target_index < 0 or target_index >= n: |  | ||||||
|             return None |  | ||||||
|  |  | ||||||
|         unvisited = list(range(n)) |  | ||||||
|  |  | ||||||
|         distances_from_start = [inf] * n |  | ||||||
|         distances_from_start[source_index] = 0 |  | ||||||
|  |  | ||||||
|         node_sequences = [[] for _ in range(n)] |  | ||||||
|         node_sequences[source_index] = [source_index] |  | ||||||
|  |  | ||||||
|         while True: |  | ||||||
|             current_index = min(unvisited, key=lambda i: distances_from_start[i]) |  | ||||||
|  |  | ||||||
|             if current_index == target_index: |  | ||||||
|                 break |  | ||||||
|  |  | ||||||
|             unvisited.remove(current_index) |  | ||||||
|  |  | ||||||
|             for edge in self.edges_adjacent_to(current_index): |  | ||||||
|                 start = current_index |  | ||||||
|                 end = edge.end if edge.start == current_index else edge.start |  | ||||||
|  |  | ||||||
|                 if end in unvisited and distances_from_start[end] > distances_from_start[start] + edge.length: |  | ||||||
|                     distances_from_start[end] = distances_from_start[start] + edge.length |  | ||||||
|                     node_sequences[end] = node_sequences[start].copy() |  | ||||||
|                     node_sequences[end].append(end) |  | ||||||
|  |  | ||||||
|         return node_sequences[target_index] |  | ||||||
|  |  | ||||||
|  |  | ||||||
| def main() -> None: |  | ||||||
|     graph = Graph() |  | ||||||
|  |  | ||||||
|     graph.add_node(1, 2) |  | ||||||
|     graph.add_node(4, 7) |  | ||||||
|     graph.add_node(3, 1) |  | ||||||
|     graph.add_node(-2, 0) |  | ||||||
|     graph.add_node(0, 0) |  | ||||||
|  |  | ||||||
|     graph.add_edge(0, 1, 1) |  | ||||||
|     graph.add_edge(1, 2, 2) |  | ||||||
|     graph.add_edge(2, 3, 3) |  | ||||||
|     graph.add_edge(3, 0, 1) |  | ||||||
|     graph.add_edge(1, 3, 3) |  | ||||||
|  |  | ||||||
|     print(graph.dijkstra(0, 3)) |  | ||||||
|  |  | ||||||
|  |  | ||||||
| if __name__ == "__main__": |  | ||||||
|     main() |  | ||||||
| @@ -8,6 +8,7 @@ Image.MAX_IMAGE_PIXELS = 200000000 | |||||||
| MAP_SIZE = 1024 | MAP_SIZE = 1024 | ||||||
| DEFAULT_PATH = os.path.join(platformdirs.user_cache_dir(appname="lycacraft-paths", appauthor="Lycacraft"), "maps") | DEFAULT_PATH = os.path.join(platformdirs.user_cache_dir(appname="lycacraft-paths", appauthor="Lycacraft"), "maps") | ||||||
|  |  | ||||||
|  |  | ||||||
| def clamp(mn, value, mx): | def clamp(mn, value, mx): | ||||||
|     return max(mn, min(mx, value)) |     return max(mn, min(mx, value)) | ||||||
|  |  | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user