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			25f1b20a7a
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 25f1b20a7a | |||
| 28a0ad26ce | |||
| 3e3dbcdda8 | |||
| 6351381789 | |||
| d1bcdcd530 | |||
| 9870a643dd | 
							
								
								
									
										127
									
								
								src/editor.py
									
									
									
									
									
								
							
							
						
						
									
										127
									
								
								src/editor.py
									
									
									
									
									
								
							| @@ -7,6 +7,7 @@ import platformdirs | ||||
| import pygame | ||||
|  | ||||
| from src.image_handler import ImageHandler | ||||
| from src.graph.graph import Graph | ||||
|  | ||||
|  | ||||
| class Editor: | ||||
| @@ -37,7 +38,14 @@ class Editor: | ||||
|             lambda z: self.font.render(str(z), True, (255, 255, 255)), | ||||
|             self.ZOOMS | ||||
|         )) | ||||
|         self.is_creating_node: bool = False | ||||
|         self.typing: bool = False | ||||
|         self.state: State = State.STOPPING | ||||
|         self.graph = Graph() | ||||
|         self.typing_text: str = "" | ||||
|         self.node_candidate_pos: tuple[int, int] = None | ||||
|         self.node_radius: int = 10 | ||||
|         self.selected_node: int = -1 | ||||
|  | ||||
|     def mainloop(self) -> None: | ||||
|         self.state = State.LOADING | ||||
| @@ -63,17 +71,40 @@ class Editor: | ||||
|                 self.width = event.x | ||||
|                 self.height = event.y | ||||
|             elif event.type == pygame.KEYDOWN: | ||||
|                 if event.key == pygame.K_ESCAPE: | ||||
|                     self.state = State.STOPPING | ||||
|                 elif event.key == pygame.K_PAGEUP: | ||||
|                     self.zoom_in() | ||||
|                 elif event.key == pygame.K_PAGEDOWN: | ||||
|                     self.zoom_out() | ||||
|                 if self.typing: | ||||
|                     if event.key == pygame.K_ESCAPE: | ||||
|                         self.typing = False | ||||
|                         self.is_creating_node = False | ||||
|                         self.node_candidate_pos = None | ||||
|                         self.typing_text = "" | ||||
|                     elif event.key == pygame.K_RETURN: | ||||
|                         self.create_node() | ||||
|                     elif event.key == pygame.K_BACKSPACE: | ||||
|                         self.typing_text = self.typing_text[:-1] | ||||
|                     else: | ||||
|                         self.typing_text += event.unicode | ||||
|                 else: | ||||
|                     if event.key == pygame.K_ESCAPE: | ||||
|                         if self.selected_node != -1: | ||||
|                             self.selected_node = -1 | ||||
|                         else: | ||||
|                             self.state = State.STOPPING | ||||
|                     elif event.key == pygame.K_PAGEUP: | ||||
|                         self.zoom_in() | ||||
|                     elif event.key == pygame.K_PAGEDOWN: | ||||
|                         self.zoom_out() | ||||
|             elif event.type == pygame.MOUSEBUTTONDOWN: | ||||
|                 if event.button == 2: | ||||
|                     self.mid_drag_pos = event.pos | ||||
|                 elif event.button == 1 and keys[pygame.K_LCTRL]: | ||||
|                     self.left_drag_pos = event.pos | ||||
|                 elif event.button == 1: | ||||
|                     if keys[pygame.K_LCTRL]: | ||||
|                         self.left_drag_pos = event.pos | ||||
|                     else: | ||||
|                         self.selected_node = self.get_hover_node() | ||||
|                 elif event.button == 3: | ||||
|                     self.node_candidate_pos = self.screen_to_world(event.pos[0], event.pos[1]) | ||||
|                     self.is_creating_node = True | ||||
|                     self.typing = True | ||||
|                 elif event.button == 4: | ||||
|                     self.zoom_in() | ||||
|                 elif event.button == 5: | ||||
| @@ -142,6 +173,8 @@ class Editor: | ||||
|                     ox + x * self.MAP_SIZE, | ||||
|                     oy + y * self.MAP_SIZE | ||||
|                 ]) | ||||
|          | ||||
|         self.render_nodes() | ||||
|  | ||||
|         pygame.draw.line(self.win, (150, 150, 150), [w2 - self.CROSSHAIR_SIZE, h2], [w2 + self.CROSSHAIR_SIZE, h2]) | ||||
|         pygame.draw.line(self.win, (150, 150, 150), [w2, h2 - self.CROSSHAIR_SIZE], [w2, h2 + self.CROSSHAIR_SIZE]) | ||||
| @@ -153,6 +186,9 @@ class Editor: | ||||
|         pygame.draw.rect(self.win, (80, 80, 80), [0, 0, mouse_txt.get_width() + 10, mouse_txt.get_height() + 10]) | ||||
|         self.win.blit(mouse_txt, [5, 5]) | ||||
|  | ||||
|         if self.is_creating_node: | ||||
|             self.render_node_creator() | ||||
|  | ||||
|         pygame.display.flip() | ||||
|  | ||||
|     def render_zoom_slider(self) -> None: | ||||
| @@ -189,12 +225,50 @@ class Editor: | ||||
|         h2 = self.height / 2 | ||||
|         x0 = w2 - width / 2 | ||||
|         y0 = h2 - height / 2 | ||||
|         loaded_width = 0 if total == 0 else width * count / total | ||||
|         pygame.draw.rect(self.win, (160, 160, 160), [x0, y0, width, height]) | ||||
|         pygame.draw.rect(self.win, (90, 250, 90), [x0, y0, width * count / total, height]) | ||||
|         pygame.draw.rect(self.win, (90, 250, 90), [x0, y0, loaded_width, height]) | ||||
|         self.win.blit(txt, [w2 - txt.get_width() / 2, y0 - txt.get_height() - 5]) | ||||
|  | ||||
|         pygame.display.flip() | ||||
|  | ||||
|     def render_node_creator(self) -> None: | ||||
|         width = self.width / 2 | ||||
|         height = self.height / 2 | ||||
|         x0 = (self.width - width) / 2 | ||||
|         y0 = (self.height - height) / 2 | ||||
|  | ||||
|         line_height = height / 6 | ||||
|  | ||||
|         nc_txt = self.loading_font.render("NODE CREATOR", True, (255, 255, 255)) | ||||
|         name_txt = self.loading_font.render("Name:", True, (255, 255, 255)) | ||||
|         txt = self.loading_font.render(self.typing_text, True, (255, 255, 255)) | ||||
|  | ||||
|         pygame.draw.rect(self.win, (0, 0, 0), [x0, y0, width, height]) | ||||
|         self.win.blit(nc_txt, [self.width / 2 - nc_txt.get_width() / 2, y0 + line_height]) | ||||
|         self.win.blit(name_txt, [self.width / 2 - name_txt.get_width() / 2, y0 + 3 * line_height]) | ||||
|         self.win.blit(txt, [self.width / 2 - txt.get_width() / 2, y0 + 4 * line_height]) | ||||
|      | ||||
|     def render_nodes(self) -> None: | ||||
|         for node in self.graph.nodes: | ||||
|             blitpos = self.world_to_screen(node.x, node.z) | ||||
|             pygame.draw.circle(self.win, (255, 0, 0), (blitpos[0], blitpos[1]), self.node_radius) | ||||
|         if self.selected_node != -1: | ||||
|             node = self.graph.nodes[self.selected_node] | ||||
|             node_pos = self.world_to_screen(node.x, node.z) | ||||
|             pygame.draw.circle(self.win, (0, 255, 255), (node_pos[0], node_pos[1]), self.node_radius) | ||||
|         self.render_mouse_hover_node() | ||||
|          | ||||
|      | ||||
|     def render_mouse_hover_node(self): | ||||
|         node_index = self.get_hover_node() | ||||
|         if node_index != -1: | ||||
|             node = self.graph.nodes[self.get_hover_node()] | ||||
|             txt = self.loading_font.render(node.name, True, (0, 0, 0)) | ||||
|             node_pos = self.world_to_screen(node.x, node.z) | ||||
|             self.win.blit(txt, [node_pos[0] - txt.get_width(), node_pos[1] - txt.get_height()]) | ||||
|             pygame.draw.circle(self.win, (0, 0, 0), (node_pos[0], node_pos[1]), self.node_radius, (int) (self.node_radius / 5)) | ||||
|  | ||||
|     def set_zoom(self, zoom_i: int) -> None: | ||||
|         self.zoom_i = max(0, min(len(self.ZOOMS) - 1, zoom_i)) | ||||
|         self.zoom = self.ZOOMS[self.zoom_i] | ||||
| @@ -212,9 +286,44 @@ class Editor: | ||||
|         world_z = floor((y - h2) / self.zoom + self.center[1]) | ||||
|  | ||||
|         return int(world_x), int(world_z) | ||||
|      | ||||
|     def world_to_screen(self, world_x: int, world_z: int) -> tuple[int, int]: | ||||
|         w2 = self.width / 2 | ||||
|         h2 = self.height / 2 | ||||
|         screen_x = (world_x - self.center[0]) * self.zoom + w2 | ||||
|         screen_y = (world_z - self.center[1]) * self.zoom + h2 | ||||
|  | ||||
|         return int(screen_x), int(screen_y) | ||||
|      | ||||
|     def create_node(self) -> None: | ||||
|         self.graph.add_node(self.node_candidate_pos[0], self.node_candidate_pos[1], self.typing_text) | ||||
|         self.typing_text = "" | ||||
|         self.node_candidate_pos = None | ||||
|         self.typing = False | ||||
|         self.is_creating_node = False | ||||
|      | ||||
|     def get_hovering_nodes(self) -> list[int]: | ||||
|         hovering = [] | ||||
|         mouse_pos = pygame.mouse.get_pos() | ||||
|  | ||||
|         for node in self.graph.nodes: | ||||
|             node_pos = self.world_to_screen(node.x, node.z) | ||||
|             if ((mouse_pos[0] - node_pos[0]) ** 2 + (mouse_pos[1] - node_pos[1]) ** 2) < self.node_radius ** 2 : | ||||
|                 hovering.append(self.graph.nodes.index(node)) | ||||
|          | ||||
|         return hovering | ||||
|      | ||||
|     def get_hover_node(self) -> int: | ||||
|         hover_nodes = self.get_hovering_nodes() | ||||
|         return -1 if len(hover_nodes) == 0 else hover_nodes[0] | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| class State(Enum): | ||||
|     STOPPING = auto() | ||||
|     LOADING = auto() | ||||
|     RUNNING = auto() | ||||
|     CREATING_NODE = auto() | ||||
							
								
								
									
										5
									
								
								src/graph/edge.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								src/graph/edge.py
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,5 @@ | ||||
| class Edge: | ||||
|     def __init__(self, start: int, end: int, length: float): | ||||
|         self.length: float = length | ||||
|         self.start: int = start | ||||
|         self.end: int = end | ||||
| @@ -1,27 +1,16 @@ | ||||
| from math import inf | ||||
| from typing import Iterator, Optional | ||||
| 
 | ||||
| 
 | ||||
| class Node: | ||||
|     def __init__(self, x: int, y: int): | ||||
|         self.x: int = x | ||||
|         self.y: int = y | ||||
| 
 | ||||
| 
 | ||||
| class Edge: | ||||
|     def __init__(self, start: int, end: int, length: float): | ||||
|         self.length: float = length | ||||
|         self.start: int = start | ||||
|         self.end: int = end | ||||
| 
 | ||||
| from src.graph.node import Node | ||||
| from src.graph.edge import Edge | ||||
| 
 | ||||
| class Graph: | ||||
|     def __init__(self): | ||||
|         self.edges: list[Edge] = [] | ||||
|         self.nodes: list[Node] = [] | ||||
| 
 | ||||
|     def add_node(self, x: int, y: int) -> None: | ||||
|         self.nodes.append(Node(x, y)) | ||||
|     def add_node(self, x: int, y: int, name: str) -> None: | ||||
|         self.nodes.append(Node(x, y, name)) | ||||
| 
 | ||||
|     def add_edge(self, start_index: int, end_index: int, length: float) -> None: | ||||
|         self.edges.append(Edge(start_index, end_index, length)) | ||||
| @@ -63,26 +52,4 @@ class Graph: | ||||
|                     node_sequences[end] = node_sequences[start].copy() | ||||
|                     node_sequences[end].append(end) | ||||
| 
 | ||||
|         return node_sequences[target_index] | ||||
| 
 | ||||
| 
 | ||||
| def main() -> None: | ||||
|     graph = Graph() | ||||
| 
 | ||||
|     graph.add_node(1, 2) | ||||
|     graph.add_node(4, 7) | ||||
|     graph.add_node(3, 1) | ||||
|     graph.add_node(-2, 0) | ||||
|     graph.add_node(0, 0) | ||||
| 
 | ||||
|     graph.add_edge(0, 1, 1) | ||||
|     graph.add_edge(1, 2, 2) | ||||
|     graph.add_edge(2, 3, 3) | ||||
|     graph.add_edge(3, 0, 1) | ||||
|     graph.add_edge(1, 3, 3) | ||||
| 
 | ||||
|     print(graph.dijkstra(0, 3)) | ||||
| 
 | ||||
| 
 | ||||
| if __name__ == "__main__": | ||||
|     main() | ||||
|         return node_sequences[target_index] | ||||
							
								
								
									
										5
									
								
								src/graph/node.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								src/graph/node.py
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,5 @@ | ||||
| class Node: | ||||
|     def __init__(self, x: int, z: int, name: str): | ||||
|         self.x: int = x | ||||
|         self.z: int = z | ||||
|         self.name: str = name | ||||
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