local utils = require "utils" local puzzle1 = {} function puzzle1.inGrid(x, y, w, h) return 1 <= x and x <= w and 1 <= y and y <= h end function puzzle1.isAccessible(lines, w, h, x, y) local neighbors = 0 for dy=-1, 1 do for dx=-1, 1 do if dx ~=0 or dy ~= 0 then local x2 = x + dx local y2 = y + dy if puzzle1.inGrid(x2, y2, w, h) then if lines[y2]:sub(x2, x2) == "@" then neighbors = neighbors + 1 end end end end end return neighbors < 4 end function puzzle1.solve(input) local lines = utils.splitLines(input) local accessible = 0 local h = #lines local w = #lines[1] for y, line in ipairs(lines) do for x=1, #line do if line:sub(x, x) == "@" and puzzle1.isAccessible(lines, w, h, x, y) then accessible = accessible + 1 end end end return accessible end return puzzle1